- Apr 18, 2014
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What do you guys think about these?
http://schedule.gdconf.com/session/...ce-just-cause-3-case-study-presented-by-intel
http://schedule.gdconf.com/session/...ng-for-multi-core-and-dx12-presented-by-intel
What significance is there to conservative rasterization and rovs?
What I find strange is that they are specifically singling out these features. Is it that the core dx12 has been presented on to death or what? They surely aren't using the 12.1 features on consoles so the significance should be less.
Though I guess it IS intel making the presentations. I get its a developer conference, but it seems silly since these things aren't going to run great on any intel hardware anyway.
http://www.notebookcheck.net/Just-Cause-3-Notebook-Benchmarks.156117.0.html
http://schedule.gdconf.com/session/...ce-just-cause-3-case-study-presented-by-intel
This session will cover the changes Avalanche made to their engine to match DX12’s pipeline, the implementation process and best practices from DX12. We’ll also showcase and discuss the PC exclusive features enabled thanks to DX12 such as Ordered Independent Transparency, and G-buffer blending using Raster Ordered Views and light assignment for clustered shading using Conservative Rasterization.
http://schedule.gdconf.com/session/...ng-for-multi-core-and-dx12-presented-by-intel
Codemasters present a post-mortem on their new rendering engine used for F1 2015 detailing how they balanced the apparently opposing goals optimizing for mainstream processor graphics, high end multi-core and DX12. The F1 2015 engine is Codemasters’ first to target the eighth generation of consoles and PC’s with a new engine architecture designed from scratch to distribute the games workload across many cores making it a great candidate for DX12 and utilise the processing power of high end PC’s. This session will show the enhanced the visuals created using a threaded CPU based particle system without increased the GPU demands and also cover the changes made to the engine while moving from DX11 to DX12. We will also discuss the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing) adding even greater realism to the F1 world.
What significance is there to conservative rasterization and rovs?
What I find strange is that they are specifically singling out these features. Is it that the core dx12 has been presented on to death or what? They surely aren't using the 12.1 features on consoles so the significance should be less.
Though I guess it IS intel making the presentations. I get its a developer conference, but it seems silly since these things aren't going to run great on any intel hardware anyway.
http://www.notebookcheck.net/Just-Cause-3-Notebook-Benchmarks.156117.0.html
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