That is better. Fury X at 980 Ti levels and the rest of the cards in a comparable range.
There's ony a 0.03% difference in the name between 373.02 and 372.90FYI, GameGPU isn't using the release drivers for GoW4 for NVidia.. They are using 372.90. Release drivers are 373.xx..
http://www.pcworld.com/article/3128...s-yield-glorious-graphics-options-galore.html
http://wccftech.com/gears-war-4-performance-review/
In short, Nvidia is taking a big lead against AMD's every counter part for Maxwell or Pascal mid range. However, Nvidia is still yet to release a game ready driver for Gears of War 4.
To be fair, let's see how vega fairs, Amd might suck now but they have no high end card of this gen at the moment so pascal might seem more impressive than it is. Either way a good showing from nvidia.
So much for the "common wisdom" that Pascal can't do DX12. Respectable showing from NVIDIA here.
Or that consoles being AMD based means an automatic win for for AMD.
Interesting that a Microsoft title runs better on the "other" companies' hardware, don't you think? Some of the rather more vehement AMD supporters have suddenly gone very quiet.
Since when async only increases performance by 2-3% ?
It depends on how much compute/graphics is in the pipeline. Here, we do not know the ratio.Do you feel it should have a larger impact for this game? If so, why?
Whole point of DX12, and other low-level APIs is to lift CPU bottleneck from equation of performance of the GPUs.
In this game, GPUs are CPU bottlenecked. Make what you want from this.
Whole point of DX12, and other low-level APIs is to lift CPU bottleneck from equation of performance of the GPUs.
In this game, GPUs are CPU bottlenecked. Make what you want from this.
Or that consoles being AMD based means an automatic win for for AMD.
Interesting that a Microsoft title runs better on the "other" companies' hardware, don't you think? Some of the rather more vehement AMD supporters have suddenly gone very quiet.
For example performance of Fury X behaves exactly like in DX11 titles. Behind Nvidia GPUs in lower resolutions, starts to tie, or passes by them in higher ones(4K specifically).Why don't you explain it to us further?
GameGPU is not using the game ready driver of gears of wars 4.Unreal engine has always performed far better on Nvidia cards. In fact the gap in GoW4 is less than the usual 20% slower we see on previous Unreal engine titles. Anyway its good that even mid-range cards can play this game very well maxed out at 1080p.
Rx 470 on par with GTX 970 and 15% slower than 980/1060. This would put the Rx 480 on par with 1060/980. Thats a pretty respectable performance.
http://gamegpu.com/action-/-fps-/-tps/gears-of-war-4-test-gpu
Another review showing 480 on par with 1060
http://www.pcworld.com/article/3128...s-yield-glorious-graphics-options-galore.html
GameGPU is not using the game ready driver of gears of wars 4.
Already out.btw AMD's game ready drivers are coming soon.
PChardware.de is the best for benchmark sources. I love how they present their benchmarks.fine. but pcgamer did use the Nvidia Geforce 373.02 game ready driver for Gow4.
"We tested the game using a prerelease GeForce 373.02 driver, which are Game Ready for Gears of War 4. On AMD’s side, we used the most current Radeon driver, 16.9.2. As this article was being prepared for publication, AMD pinged me to say that new Radeon 16.10.1 drivers will be released “very shortly” with optimizations for Gears of War 4, Mafia III, and Shadow Warrior 2."
btw AMD's game ready drivers are coming soon.
pcgameshardware tested with Nvidia game ready driver. Rx 470 on par with GTX 970. Pretty much puts a Rx 480 on par with GTX 1060.
http://www.pcgameshardware.de/Gears-of-War-4-Spiel-55621/Specials/Performance-Test-Review-1209651/