Originally posted by: BFG10K
It seems that when BFG tested his ultra with 64 SP disabled he didn't realize that 1/2 texture fillrate would be cut into half which would hamper his performance not because of 1/2 of SP is disabled.
But again you need to demonstrate that the reduction of texturing hurts performance more than the reduction of shading ability.
You would also need to demonstrate how your multi-texturing results are relevant in today?s games.
So far you have failed to do either while I have provided ample evidence to demonstrate shaders becoming more and more widespread compared to texturing.
We also have commentary from ATi in the article I linked to that confirms what I'm saying.