Isn't SLI and Crossfire soon to be pointless because DX12 allows you to run multiple gpus mix and match?
Sad, no benchmarks even out yet, and AMD fans are already pre-preemptively trying to discredit them.
Isn't SLI and Crossfire soon to be pointless because DX12 allows you to run multiple gpus mix and match?
Sad, no benchmarks even out yet, and AMD fans are already pre-preemptively trying to discredit them.
The problem is no card not even the 1080 or the 1080Ti will be able to max all games, so just buying a single card is not going to always work out too. I believe it should be left to the consumers what they prefer because in the past sometimes it was a wiser option.
In the past it was never a wise option, just people didn't have good frametime measurements to show the stuttering.
Saw this on Baidu:
July 10 release!
Units Shading: 1280
TMUs: 80
ROPs: 48 ----------------
Pixel Fillrate: 72.3 GPixel/S
In comparison:
GTX980 pixel fillrate: 72.1 GPixel/s
RX480 pixel fillrate: 35.8 GPixel / s
Performance is equal to the public (reference) version of GTX980
Saw this on Baidu:
July 10 release!
Units Shading: 1280
TMUs: 80
ROPs: 48 ----------------
Pixel Fillrate: 72.3 GPixel/S
In comparison:
GTX980 pixel fillrate: 72.1 GPixel/s
RX480 pixel fillrate: 35.8 GPixel / s
Performance is equal to the public (reference) version of GTX980
For it to have 48 ROPs, either GTX 1060 is a cut down GP104
or
GP106 has a new layout of 3x GPCs with 8x ROPS and its not half the GP104 but a new design.
True.In the past it was never a wise option, just people didn't have good frametime measurements to show the stuttering.
For it to have 48 ROPs, either GTX 1060 is a cut down GP104
or
GP106 has a new layout of 3x GPCs with 8x ROPS and its not half the GP104 but a new design.
Then If it has 3X GPCs, for it to have 1280 Cores, then Each TPC design will be different than GP104.
True.
I would add.
Multi-gpu gaming is dead. Nvidia wants it dead. Investors are too cheap and they will never support multi-gpu: no precious development time(money) spent at optimizing engines for multi-gpu. Historically speaking, AMD is incapable to gather enough developers to make a possible 2*480 config relevant for gaming. Just get a damn 1070 for the same price and deal with it! Too many drawbacks with a 2*480 config. Unless you are cherry picking a particular game or a very specific use case, it's a dead end.
For it to have 48 ROPs, either GTX 1060 is a cut down GP104
or
GP106 has a new layout of 3x GPCs with 8x ROPS and its not half the GP104 but a new design.
Then If it has 3X GPCs, for it to have 1280 Cores, then Each TPC design will be different than GP104.
I was never a proponent of multi-gpu. Not only that I'm being consistent, but times have changed. Multi-gpu lays now in the hands of developers, at the mercy of a development business decision.$350 for a 970 4Gb. 2 x 970 = omg buy it. so great. wonderful. much value.
$250 for a 480 8GB. Can get up to $700 performance. Oh no, multiGPU is dead. Not worth. DoooOOoon't.
:thumbsdown:
Is it really so far-fetched to think that NVIDIA has the resources to develop a chip suitable for a given target market? I don't think so.
Fixed that for you. Next time try to stick to the facts instead of going personal on every instance.
Why could each TPC not have 3x8 ROPs linked to it? Each GPC in GP104 has five TPC's linked to two 8 ROP banks according to the block diagrams. Three banks of ROPs for 5 TPC's doesn't seem any stranger than two for 5 TPCs.
In GP104, there are 4x GPCs and each GPC has 10x TPCs and each TPC has 64x Cores.
There are 16x ROPs per each GPC, ROPs are decoupled from the Memory controllers.
Edit :
If there are 3x 8 ROPs per GPCs then its a new design vs GP104.
There are 16x ROPs per each GPC, ROPs are decoupled from the Memory controllers.
This is not true. ROPs are decoupled from the GPCs and tied to the memory controller and L2 cache.
Sorry, wrong acronym there, I meant GPC.
I thought GP104 had five TPC's per GPC, but the basic idea doesn't change. The block diagram shows the ROPs outside the GPCs, and while the two banks of 8 ROPs are likely tied to one GPC, it seems a lot less of a design change to increase that to three banks of 8 ROPs per GPC than it does to alter the number of TPCs in a GPC, the number of SM's in a TPC, or the number of CC's in a SM.
This is not true. ROPs are decoupled from the GPCs and tied to the memory controller and L2 cache.
Well the thing is, if you only keep 2x GPCs with 5x TPCs each, you only have 10x Polymorph engines, when GM204 (GTX 980) has 16x. That will severely negatively impact the GTX 1060 tessellation performance and it will have a very though time against GTX 980.
Yeah, but GP104 only has 20 Polymorph engines (15 in the 1070) which is less than the 24 in GM200, yet it has no trouble in high tesselation situations vs a Titan X. The 1060 having 2/3rds of the PEs of the 1070 doesn't seem like it should be a massive issue when GM204 has the same ratio relative to GM200 and the 1070 doesn't seem to be limited in tessellation relative to the Titan X.
Do you have any documentation for this ???