Geforce GTX 1060 Thread: faster than RX 480, 120W, $249

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Thala

Golden Member
Nov 12, 2014
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How do you know it's still wrong after they've updated it?

Because Wizzard explained how they doing this here
https://www.techpowerup.com/forums/threads/tpu-math-check.224326/

This is mathematical nonsense.
If you want to average relative values you need to use geometric mean instead of arithmetic mean.

And which games exactly are outdated (other than BF3, bit weird to still include that when you also have BF4?)

Yes BF3 is a good example or Hitman DX11. In general i would rather remove games if they not sufficiently represent state-of-the-art.
 
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antihelten

Golden Member
Feb 2, 2012
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Also, TPU didn't use Doom Vulkan. They used Hitman DX11 and Rise of the Tomb Raider DX12. It's backwards actually when RotTR DX12 even in their previous testing, runs faster in DX11 for everybody. While Hitman DX12, AMD's lead grows.

That reminds me, does anyone know if any of the sites out there has gotten around to doing a proper rebenching of Tomb Raider in DX12 with the new patch?

One game can swing the results when the rest are pretty close. Examples: Anno swings wildy to NV, where a 970 is faster than Fury X. Likewise Project Cars. On AMD swing games, it's definitely Hitman DX12 and Doom w/ Vulkan.

So looking at it objectively, TPU's current testing, favors NV strongly while Computerbase's testing is neutral, because they include games that swing to NV and others that swing to AMD along with neutral titles.

It's not like TPU is completely devoid of games that favour AMD, i.e. Arkham Knight, COD: Black OPS 3, Hitman and Just Cause 3 (the reference 480 is faster than the reference 1060 in all 4 of those).
 

antihelten

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Feb 2, 2012
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sirmo

Golden Member
Oct 10, 2011
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That reminds me, does anyone know if any of the sites out there has gotten around to doing a proper rebenching of Tomb Raider in DX12 with the new patch?



It's not like TPU is completely devoid of games that favour AMD, i.e. Arkham Knight, COD: Black OPS 3, Hitman and Just Cause 3 (the reference 480 is faster than the reference 1060 in all 4 of those).
Do they favor AMD or do they just not favor Nvidia? Like I see a lot of Gameworks titles on there.. and I don't think the ones you listed have any AMD involvement other than Hitman, and even then they are using DX11 instead of DX12. Even Arkham Knight I think is a "the way it's meant to be played game".
 

Thala

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Nov 12, 2014
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antihelten said:
No it isn't, that's a completely normal arithmetic mean.

See my last post. You need to use geometric mean if you want to average relative values. Using arithmetic mean is nonsense.
 

antihelten

Golden Member
Feb 2, 2012
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Do they favor AMD or do they just not favor Nvidia? Like I see a lot of Gameworks titles on there.. and I don't think the ones you listed have any AMD involvement other than Hitman, and even then they are using DX11 instead of DX12. Even Arkham Knight I think is a "the way it's meant to be played game".

3Dcenter collected and averaged the results from 12 different sites that together ran a total of 148 benchmarks.

They get the 1060 as 8.2% faster on average across all these sites, so any game that is significantly below this could be said to favour AMD and any game that is significantly above this could be said to favour Nvidia.

TPU has 5 games that are more than 5% above this number and can thus be said to favour Nvidia (Anno 2205, AC: syndicate, BF3, BF4, Crysis 3), and 4 games that are more than 5% below this number and can thus be said to favour AMD (Batman AK, COD: Black Ops 3, Hitman, Just Cause 3). The remaining 6 games fall within 5% of the above number and can thus be said to be neutral (Fallout 4, Far Cry Primal, GTA V, Rainbow Six: Siege, RotTR, Witcher 3).
 

sirmo

Golden Member
Oct 10, 2011
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3Dcenter collected and averaged the results from 12 different sites that together ran a total of 148 benchmarks.

They get the 1060 as 8.2% faster on average across all these sites, so any game that is significantly below this could be said to favour AMD and any game that is significantly above this could be said to favour Nvidia.

TPU has 5 games that are more than 5% above this number and can thus be said to favour Nvidia (Anno 2205, AC: syndicate, BF3, BF4, Crysis 3), and 4 games that are more than 5% below this number and can thus be said to favour AMD (Batman AK, COD: Black Ops 3, Hitman, Just Cause 3). The remaining 6 games fall within 5% of the above number and can thus be said to be neutral (Fallout 4, Far Cry Primal, GTA V, Rainbow Six: Siege, RotTR, Witcher 3).
I would rather not rely on metascores because as you widen the criteria there is more chance for outliers to spoil the results. Instead I would like to understand the methodology used and come to my conclusion when presented with data.

With that said TPU results definitely don't make sense.. from the other thread on here: http://forums.anandtech.com/showpost.php?p=38373531&postcount=414
 

antihelten

Golden Member
Feb 2, 2012
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See my last post. You need to use geometric mean if you want to average relative values. Using arithmetic mean is nonsense.

You most certainly do not need to use geometric means for relative values.

The only case in which a geomean can be considered mandatory is when you are dealing with cumulative values, such as compound interest.

One could argue that a geomean would be more apt than an arithmetic mean in this case, but that would to some degree be a subjective choice and besides the difference is almost non-existent.

I would rather not rely on metascores because as you widen the criteria there is more chance for outliers to spoil the results. Instead I would like to understand the methodology used and come to my conclusion when presented with data.

Eerm no, using metascores reduces the chance of an outlier spoiling the results, that's kinda the whole reason behind metascores.
 

sirmo

Golden Member
Oct 10, 2011
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You most certainly do not need to use geometric means for relative values.

The only case in which a geomean can be considered mandatory is when you are dealing with cumulative values, such as compound interest.

One could argue that a geomean would be more apt than an arithmetic mean in this case, but that would to some degree be a subjective choice and besides the difference is almost non-existent.



Eerm no, using metascores reduces the chance of an outlier spoiling the results, that's kinda the whole reason behind metascores.
But say I don't care about OpenGL performance in Doom. Because I know if I buy an AMD GPU I will play it on Vulkan with a 30%+ better performance. How many reviewers used OpenGL Doom scores? More than Vulkan based on what I've seen so far. Similar goes for Hitman.

I would rather rely on one site that does it right than a majority who do it wrong.
 

antihelten

Golden Member
Feb 2, 2012
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But say I don't care about OpenGL performance in Doom. Because I know if I buy an AMD GPU I will play it on Vulkan with a 30%+ better performance. How many reviewers used OpenGL Doom scores? More than Vulkan based on what I've seen so far. Similar goes for Hitman.

I would rather rely on one site that does it right than a majority who do it wrong.

And how would you know if any one site does it right?

I mean it's great if you could find a site that specifically tests only the games you're interested in, but for the vast majority of people that just isn't possible.
 

Thala

Golden Member
Nov 12, 2014
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antihelten said:
You most certainly do not need to use geometric means for relative values.

Oh please, don't try to argue this, your are going to loose this argument since apparently you have no math background. It could not be more wrong to use arithmetic mean.

Want to see what's happening with arithmetic mean?

Assume we have benchmarks of 2 games:
1) RX480: 50 fps GTX1060: 100fps
2) RX480: 100fps GTX1060: 50 fps

Intuitively we would rate both cards equal, right?

Now lets look how TPU calculates:

RX480 GTX1060 100*GTX/RX
50 100 200
100 50 50

arith mean: 125
geom mean: 100


According to arithmetic mean (and also TPU!!) GTX1060 would be 25% faster in average over both (hypothetical) games....cool hu?
 
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sirmo

Golden Member
Oct 10, 2011
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And how would you know if any one site does it right?

I mean it's great if you could find a site that specifically tests only the games you're interested in, but for the vast majority of people that just isn't possible.

They all publish their methodologies computerbase seems to do it right.. they use the API which runs best on each card. It gives a true representation of the cards performance without gimping one in favor of the other.
 
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They all publish their methodologies computerbase seems to do it right.. they use the API which runs best on each card. It gives a true representation of the cards performance without gimping one in favor of the other.

You make a good point, I forgot to raised it.

Computerbase will run DX11 in games where NV loses performance in DX12. This is a true reflection of how gamers would do it, they play with their GPU in a gaming case, not open bench, they don't play for 3 minutes at a time, but longer stretches (hence, the warm up) and they will select the best performing API for themselves.
 

sirmo

Golden Member
Oct 10, 2011
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You make a good point, I forgot to raised it.

Computerbase will run DX11 in games where NV loses performance in DX12. This is a true reflection of how gamers would do it, they play with their GPU in a gaming case, not open bench, they don't play for 3 minutes at a time, but longer stretches (hence, the warm up) and they will select the best performing API for themselves.
And the sad fact is they are about the only one of the handful of sites who do it that way. At least for this launch.
 

Bacon1

Diamond Member
Feb 14, 2016
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3Dcenter collected and averaged the results from 12 different sites that together ran a total of 148 benchmarks.

They get the 1060 as 8.2% faster on average across all these sites, so any game that is significantly below this could be said to favour AMD and any game that is significantly above this could be said to favour Nvidia.

TPU has 5 games that are more than 5% above this number and can thus be said to favour Nvidia (Anno 2205, AC: syndicate, BF3, BF4, Crysis 3), and 4 games that are more than 5% below this number and can thus be said to favour AMD (Batman AK, COD: Black Ops 3, Hitman, Just Cause 3). The remaining 6 games fall within 5% of the above number and can thus be said to be neutral (Fallout 4, Far Cry Primal, GTA V, Rainbow Six: Siege, RotTR, Witcher 3).

Those aren't 148 unique games, so saying the average is 8.2% per game is wrong.

If I have two games, 10% faster, 10% slower. If the first game is tested in 10 reviews, and the second game tested in only 5 reviews, that doesn't mean that it is faster overall just because it was faster in more reviews.
 

Bacon1

Diamond Member
Feb 14, 2016
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You make a good point, I forgot to raised it.

Computerbase will run DX11 in games where NV loses performance in DX12. This is a true reflection of how gamers would do it, they play with their GPU in a gaming case, not open bench, they don't play for 3 minutes at a time, but longer stretches (hence, the warm up) and they will select the best performing API for themselves.

Yep, computerbase does the best benchmarks out there. Very nice graphs as well which show % change per item you hover over, and often even include more data than they show (you can expand the graphs to show more cards).

They do IQ testing very well and are my go to site for quality benchmarks these days.
 

Thala

Golden Member
Nov 12, 2014
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antihelten said:
And how would you know if any one site does it right?

Because you read it? Computerbase.de typically makes an in-depth analysis of power and temperature targets in conjunction with 20 min playtime. They figured, that they would have to increase power target for RX480 STRIX in order to avoid throttling...Something what TPU did not do. Then they (TPU) increase frequency, but effective frequency was only going partially up, because power target was still in place...and then we end up getting a post from Sweepr claiming only 3% OC potential...based on the TPU review of course.
What we learn here? Avoid the incompetent review sites.
 

Bacon1

Diamond Member
Feb 14, 2016
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Because you read it? Computerbase.de typically makes an in-depth analysis of power and temperature targets in conjunction with 20 min playtime. They figured, that they would have to increase power target for RX480 STRIX in order to avoid throttling...Something what TPU did not do. Then they (TPU) increase frequency, but effective frequency was only going partially up, because power target was still in place...and then we end up getting a post from Sweepr claiming only 3% OC potential...based on the TPU review of course.
What we learn here? Avoid the incompetent review sites.

TPU also ran the card in "gaming" mode not "OC" mode, while labeling the cards as "OC". Pretty misleading.
 

antihelten

Golden Member
Feb 2, 2012
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Oh please, don't try to argue this, your are going to loose this argument since apparently you have no math background. It could not be more wrong to use arithmetic mean.

And you clearly don't have a background in computer science.

Here's a few papers to get you started (if you don't have access to them you can use sci-hub):
http://dl.acm.org/citation.cfm?id=63043&CFID=641409882&CFTOKEN=12242523
http://dl.acm.org/citation.cfm?id=1186738

Fun fact, when looking at rate numbers (which is what FPS is), a harmonic mean is arguably the most apt, but again it really doesn't matter in this case.

They all publish their methodologies computerbase seems to do it right.. they use the API which runs best on each card. It gives a true representation of the cards performance without gimping one in favor of the other.

And how do you conclude that computerbase.de seems to do it right? They don't publish what settings they use for games (as far as I can tell), they don't report what the ambient temperature is during temperature tests. They don't report whether or not they use built in benchmarks (which can be notoriously flawed), etc.

There's a ton of room for unexplained variance in the above factors.

Those aren't 148 unique games, so saying the average is 8.2% per game is wrong.

If I have two games, 10% faster, 10% slower. If the first game is tested in 10 reviews, and the second game tested in only 5 reviews, that doesn't mean that it is faster overall just because it was faster in more reviews.

I never said that it was 148 unique games nor did I say that the average is 8.2% per game (which doesn't even make any sense, an average value obviously isn't per game, it's calculated across all the games used)

Because you read it? Computerbase.de typically makes an in-depth analysis of power and temperature targets in conjunction with 20 min playtime. They figured, that they would have to increase power target for RX480 STRIX in order to avoid throttling...Something what TPU did not do. Then they (TPU) increase frequency, but effective frequency was only going partially up, because power target was still in place...and then we end up getting a post from Sweepr claiming only 3% OC potential...based on the TPU review of course.
What we learn here? Avoid the incompetent review sites.

Read my reply to Sirmo. There is tons of stuff that isn't made clear in the Computerbase.de review. Sure it may very well be better than the TPU reviews but that still doesn't make it perfect and as such the meta reviews done by 3Dcenter are still the most reliable thing we have.
 
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zinfamous

No Lifer
Jul 12, 2006
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I never said that it was 148 unique games nor did I say that the average is 8.2% per game (which doesn't even make any sense, an average value obviously isn't per game, it's calculated across all the games used)

why would you include multiple tests of the same game when each test uses variable settings that in many cases are completely inappropriate for the card being tested (using incorrect API)?

There are many reasons that meta analysis are worthless and this is a big one--there is no reason to include bad data that does not reflect actual user use--Wouldn't you choose to use the API that best get the performance out of your product?

Of course you would, right?

A proper benchmark model across various cards and various games should have each card performing in each game using API that best represent that card's performance, then you compare actual performance in real user events.

garbage in, garbage out.
 

Thala

Golden Member
Nov 12, 2014
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antihelten said:
And you clearly don't have a background in computer science.

Do not waste my time with linking papers written by some students with little relation to the problem at hand. Read and try to understand my example from above why arithmetic mean is nonsense. Claiming that from 2 equal graphics cards, one is 25% faster is ridiculous.

Both harmonic mean and arithmetic mean are inconsistent with respect to samples of relative quantities and their reciprocal.
For consistency you would like to have the following property 1/(mean(q1,q2)) = mean(1/q1,1/q2). This translates to, that you want to have consistent results if you answer the question of how much A is faster than B or how much B ist slower than A.

But i have the feeling i am talking to a wall in your case.
.
 
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antihelten

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Feb 2, 2012
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why would you include multiple tests of the same game when each test uses variable settings that in many cases are completely inappropriate?

Because there is really no straightforward way of determining what is or isn't appropriate, so by using a mixture of settings you should hopefully even out any outliers.

There are many reasons that meta analysis are worthless and this is a big one

As I just said above, this is actually a strength of meta analysis not a weakness.

--there is no reason to include bad data that does not reflect actual user use--Wouldn't you choose to use the API that best get the performance out of your product?

Of course you would, right?

And how do you determine what is bad data?

Take TPU (seeing as this seems to be the one people are hating on), they currently have 2 games in their benchmark suite with DX12, but the DX12 implementation for both those games is more or less broken.

Do you still think they should use DX12 in their testing then?

A proper benchmark model across various cards and various games should have each card performing in each game using API that best represent that card's performance, then you compare actual performance in real user events.

garbage in, garbage out.

And as I said above TPU already tests in the API that best represents the cards, so what's the problem?
 
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