While I can appreciate the lengthy testing performed, I find the setup rather dubious for a variety of reasons. For one it's telling us what we already know, you're likely to be GPU limited at higher resolutions/settings with a single GPU. I also don't see the point of disabling hyperthreading. I have seen reports of a small number of games allegedly performing worse with HT enabled, but I have never once been able to verify that in any such game. Therefore labeling this as i5 2500k vs. current top of the mainstream line i7 4790k seems disingenuous to me as it more resembles a mildly overclocked i5 4690.
Further, amongst users running higher than the current de facto standard of 1920x1080, I would expect multi-GPU usage to climb disproportionally as compared to those running lesser resolutions. Thus running multiple GPUs in your testing would have shifted the burden in many of those games back to the CPU. I would also imagine the type of users running such resolutions that are also buying "K" CPUs are more than likely overclocking, at least mildly, making default clock testing less than ideal for real world numbers. I can see the value in wanting to test for "real world results", but I've never liked seeing results where a CPU was clearly being hamstrung by a lack of GPU power (or vice versa). You see a lot of that in this forum when people are cherry picking benchmarks..... Link to a chart showing the top 9 CPUs all listed at "64fps". "See, it's just as fast!", they smugly proclaim like they are pulling the wool over someone's eyes.