I've read that one of the main reasons that Geforce2 GTS scores higher in benchmarks than the MX cards at high resolutions, is because of its higher fill rate.
These benchmarks are often made with today?s software i.e. Quake 3 Arena. Does this mean that with future games will benefit from the GTS higher fill rate even in low resolutions like 800x600 and 1024x768 because of their greater polygon complexity?
Also, does anyone know if Nvidia is going to include the Digital Vibrance Control in future Geforce 256 or GeForce 2 GTS drivers?
These benchmarks are often made with today?s software i.e. Quake 3 Arena. Does this mean that with future games will benefit from the GTS higher fill rate even in low resolutions like 800x600 and 1024x768 because of their greater polygon complexity?
Also, does anyone know if Nvidia is going to include the Digital Vibrance Control in future Geforce 256 or GeForce 2 GTS drivers?