I know, but lets say texture streaming/RTX IO etc. become a thing, will it actually load the drive enough to throttle?
Only if it's a significant contribution.
To take full advantage of sequential speeds, games have to be architected in a way so it'll benefit from whatever an SSD needs to max it out. Since that seems to be 8+ threads at 1MB working size, I doubt it'll get anywhere near there even if it's well optimized.
Sequentials for loading speeds is basically a fantasy. Actually considering even most file transfers aren't pure sequentials with large files, even that's a fantasy.
Optane would have been a boon if they continued it. Except new technologies like that suffer from chicken and egg problem regarding volume and cost. Volume is low, so costs are high, so volume is low so costs and high and on and on.
One analyst said that Optane needed to get within 10x of the volume of DRAM to realize it's full potential, while making the inventor money. Leakers have said that Intel barely made money on the 905P SSD that cost $1000 for 480GB so that should give you a clue.
True, I think their strategy could have been better. But with Gelsinger at the helm, any memory-related ventures would have died. He was mentored under Andy Grove, who's famous for turning Intel around by changing it from a memory(DRAM) centric business to a MPU focused one.
Pat "I never want to be in memory" Gelsinger.