Lilliputing has links to a bunch of Oculus reviews:
http://liliputing.com/2016/03/oculus-rift-begins-shipping-early-reviews-mixed-best.html
The negatives pretty much sound like what we already know:
1. The headset is expensive, as is the PC to run it
2. Still has some mild SDE, is heavy, can be an issue if you wear glasses
3. Needs better controllers, and should have better motion tracking (lighthouses)
4. Needs more quality games
Another couple of generations & the hardware will get cheaper, the specs will get better, and the ecosystem will improve to have lots of good gaming options. Gaming & filming are still WIP in terms of workflows & seeing what works and what doesn't. Just needs time!
The Vive and Rift are "essentially" the same in terms of display, so resolution, SDE would be literally identical on both systems.
The "PC expensive" argument doesn't count AT ALL since it's no secret you need a (at least) "decent" machine for serious gaming and especially newer titles, so this is not surprising. You know, not being anywhere near "high end" here but you can buy used mainboards like a Z87 board, i7 CPU,16GB and a "decent" card from the 970 upwards and this is NOT a system that would cost you an arm and a leg...it would be a decent start into VR.
*** Someone earlier posted one really "enlightening" review of the Vive here
https://www.youtube.com/watch?v=Oq5IyQOHFMw
And there was something said which I think sums up what this (VR in general) is actually about and what makes it special.
That guy saying how often the simplest games can "open up" a gaming experience in VR which is "entirely new"...he is referring to some simple shooters that make use of room scale, for instance.
He mentions a little how it is a different and entirely new experience when you all have a sudden find yourself being truly interactive playing a game, either w/ motion controllers or both, motion controllers and then of course room-scale by moving about. You are literally immersed in a game, this time with your entire body.
Say, you shoot some aliens, need to jump left right, duck, target, etc.. he's talking about a sense of achievement similar as if you were to do some sporty activity.
Someone else summed it up like this: "Gaming becomes NEW again".
It is NOT only that you perceive a gaming world now "in 3D", it is really that we'll play games in ways that we couldn't before.
But this entirely new way to experience is of course not just limited to games, you can "create" and visualize things like we couldn't do before.
A game then might not be the best and your most favorite because of, say, a story line, or graphics, or whatever criteria we're often using...BUT because a game can create new experiences or, if you will, "sensations".
Say, a game where you can fly around and mindlessly blow up and destroy stuff, a simple as it sounds, might give you more joy/satisfaction than some more complex game.
This is the MAJOR aspect here. It allows us to do things that we couldn't do before.