Edit: BTW, no sickness. Neither me nor the wife.
so who's going rift and who's going vive? both? psvr?
It's probably one of those things where the player won't get sick because they're the ones moving their head and body around the environment.
A viewer getting the play image on the TV just sees everything bobbing up/down/sideways without moving which can mess up that equilibrium. 10 minutes of that hilarious Job Simulator on youtube did me in for an hour!
so who's going rift and who's going vive? both? psvr?
I'm contemplating getting a VR-grade laptop instead of building a custom desktop, now that they have the desktop 980 GPU in laptops: (not an "m" chip!)
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-980-notebooks
That would be handy for toting my Vive setup with me (should be easy enough to mount the Lighthouses to some of my photography tripods) & also being able to monitor what's on the screen. Downside is the MSI is like three grand (eek!) and you're stuck with a GTX980. I could build a Pascal-based system this summer for nearly half the price.
That would be handy for toting my Vive setup with me (should be easy enough to mount the Lighthouses to some of my photography tripods) & also being able to monitor what's on the screen. Downside is the MSI is like three grand (eek!) and you're stuck with a GTX980. I could build a Pascal-based system this summer for nearly half the price.
A SFF PC would be way cheaper if you just need the ability to transport it.
It's buried in thread, but my planned build includes this case with a handle:
http://www.amazon.com/Corsair-Yellow-Mini-ITX-Computer-CC-9011065-WW/dp/B00N3NUU60/
The two downsides are:
1. Still kinda large
2. No display screen to see what's going on
For example, my Gear VR is really annoying to use with kids because when you take the headset off to give to them, it pauses the game or movie thanks to the sensor on the inside, and once they put it on, you can't see what they see, and if they're younger kids, trying to get them to click on a menu item to restart it is just about impossible Plus it's fun to see what the user is experiencing in VR. I take my Gear VR everywhere & it's crazy fun to see people's reactions.
If room scale isn't your thing, then the Rift is probably a good choice so you can save some money.
Yeah, the laptop variant of the desktop GTX 980 is stupidly expensive. My 980M laptop was already fairly pricey as it is, but the 980 is just ridiculous. Honestly, I'm going to try the 980M anyway just to see how it does. I've heard comments that even the desktop GTX 970, which is listed as the minimum, is truly the bare minimum and it's even recommended to at least go with the GTX 980 instead. If that's true, then the 980M will definitely have issues since it's actually below the GTX 970 in performance. In some ways, I think it just depends on the game that you're playing too. Some of the VR games don't seem to be that fancy with their graphics.
It's buried in thread, but my planned build includes this case with a handle:
http://www.amazon.com/Corsair-Yellow-Mini-ITX-Computer-CC-9011065-WW/dp/B00N3NUU60/
The two downsides are:
1. Still kinda large
2. No display screen to see what's going on
For example, my Gear VR is really annoying to use with kids because when you take the headset off to give to them, it pauses the game or movie thanks to the sensor on the inside, and once they put it on, you can't see what they see, and if they're younger kids, trying to get them to click on a menu item to restart it is just about impossible Plus it's fun to see what the user is experiencing in VR. I take my Gear VR everywhere & it's crazy fun to see people's reactions.
In defense of the rift as well, most everyone says the rift is better overall and expect it to be the better one once touch is actually out...(but who knows when that will be). People are just wow'd by room scale/motion at the moment.
I still maintain that room scale will be very niche and somewhat of a fad for home use, and touch controllers will simply be a game by game basis, depending on the type of game. Time will tell though. I would like to see it all evolve to where everyone WANTS a dedicated VR room
The main thing that has me still thinking about the rift is how much more comfortable it apparently is for extended sessions. That could be a very big deal for me down the road. Since the rift will eventually gain similar capabilities to the vive in terms of room scale interaction, it may well be the smarter buy. The descriptions I've read in various reviews of how clunky, heavy, and hot the vive feels in comparison to the rift do give me pause.
That's the classic argument for the Rift and I shared this not even 2 weeks ago...HOWEVER I see a VR kit without motion controllers as ENTIRELY.POINTLESS.
Look into riftcat. Basically turns your phone based set into a cheap rift.
** Edit: In defense of the Rift, the built-in headphones for me however would be ONE major plus, I imagine the Vive and the need for a good headset + WIRES + WIRES + WIRES, what idiocy is this supposed to be? How can you talk about room scale but would have to connect not only the Vive with a multitude of Wires to your PC but also headphones..another pair of of wires. This alone would be a reason to me to just categorically reject any "room scale" game/app - it does NOT make too much sense to me unless the entire system would be wireless.