Rig:
I7-2600K CPU
16 Gigs of RAM
Gigabyte GA-B75M-D3H
Radeon NANO
Oculus Rift CV1
Couple of things I learned with my rig and the Oculus Rift.
It's finicky with USB 3.0 ports. I bought an Inateck Superspeed 4 Port PCI-E to USB 3.0 Card (KTU3FR-4P). Drivers are not available for Windows 8.1 at the vendor's site (Inataeck) but Win 8.1 autodetected and installed drivers for it (microsoft provided). Oculus application keeps complaining that the drivers are old - went to the
www.frescologic.com and download the drivers and installed - finally no more complaint from the Oculus app.
I have a RADEON NANO and it has 1 HDMI and 3 DISPLAYPORT. I use the HDMI port for my A/V Receiver which means I have to use one of the Display Ports for the Rift. The Oculus is finicky with certain Display Port to HDMI adapters, it doesn't like my Startech.com (DP2HDMI2) adapter (gives black screen). Went to a local computer store (Central Computers here in the Bay Area) and snagged a Display Port 1.2 Male to HDMI Female (generically labeled as 4K*2K) - part number 2KDPHD01 and it works perfectly without issues. My assumption is that any Display Port to HDMI adapter that supports 4K should work.
Oculus app also needs some work with minimum requirements, I have a i7-2600K which is faster, or about the same as the minimum spec (i5-4590). Instead of benchmarking the CPU, it strictly checks the CPU string and complains on screen (and there's no way to turn it off) that the PC doesn't meet the minimum specs. Steam VR is actually much better than the Oculus app in this regard as it actually benchmarks your computer (instead of checking the CPU string). Dunno why the oculus app can't do the same (pretty sure it's not that hard to implement). Lots of people overclock their CPU's.
As for the Microsoft Gamepad requirement, not sure why it has to be Microsoft. My Steam Controller doesn't work on the Oculus App (but works just fine on other games). It doesn't have to be the XBOX One Wireless Gamepad though, I'm able to use my XBOX 360 Wireless Gamepad just fine.
90FPS, and the CV1 does not mean one won't get motion sickness playing games. Playing project cars for example, i'm about ready to hurl after a minute (uuuuuggghhhh), and it gives me a persistent headache (same issue when playing FPS). Stationary type VR games don't give me the same nausea.