Got to try both the Rift and the Vive last night. The Vive is way better IMHO, the controllers make a huge difference, and being able to walk around was actually way cooler than I anticipated.
Its like Oculus is actively trying to hurt itself. I don't get it. The tech and gamer crowd has some pretty hard and fast ways to make them completely turn on you, DRM and botched launches. They've managed to do both, plus lie (which tends to turn anyone against you.)
It is funny how in only 6 months Oculus has gone from singing kumbaya with the entire VR industry to building DRM into their walled garden store front. And they said the facebook acquisition wouldn't affect their core fundamentals. I can't see Palmer Luckey wanting to have taken this path.
Vive seems to be the standard now. Most websites are focusing their content toward the Vive because its more fun to watch and I think Steam provides a secondary 2D feed for easier viewing.
It just keeps getting worse for them. Alan Yates has now confirmed that the reason the Vive and Rift are so feature parity is because Oculus copied the prototype Valve lent them just prior to the Facebook acquisition.
That's the nail in their coffin to me. Not a single likeable bone in that company's body and I will never give them a cent.
https://www.reddit.com/r/Vive/comments/4klu94/oculus_becoming_bad_for_vr_industry/d3g6e6j?context=3
Fallout:
https://as.reddit.com/r/Vive/comments/4kp8wc/alan_yates_the_cv1_is_otherwise_a_direct_copy_of/
https://as.reddit.com/r/oculus/comments/4kpdg5/alan_yates_the_cv1_is_otherwise_a_direct_copy_of/
As far as the DRM stuff... I'm taking a more moderate position on the whole situation. The problem is that you want content to make a hardware platform successful - not just VR, but any of the consoles or anything else. There's no way to sell a bunch of expensive hardware unless there's something compelling to do with that expensive hardware. So then you pay for content to be developed and once you have paid the content, you want it to remain a compelling reason to buy your hardware. The thing that really sucks about the DRM issue is the comments that Oculus made in the past that - it makes them look like hypocrites. But the underlying issue of tying content to hardware... I don't have a problem with that.
Samsung just showed off a 4K screen for VR:
http://uploadvr.com/samsung-showcases-4k-uhd-display-vr/
Samsung just showed off a 4K screen for VR:
http://uploadvr.com/samsung-showcases-4k-uhd-display-vr/
Getting the screens probably isn't going to be the problem. Getting the GPU power to run two 4k screens at 90fps is.
Good job, Oculus. More stuff like this and you might redeem yourself.
https://as.reddit.com/r/Vive/comments/4l4iqh/oculus_vroptimised_ue4_renderer_source_code/
VR gaming backpack-style computers are apparently all the rage now:
http://liliputing.com/2016/05/guess-backpack-pcs-vr-gaming-thing-now-hp-one.html
Between Skylake & the 1080 GPU, I can see this working out pretty well...
Cool idea. Though I assume they are on battery? Hard to imagine not needing a power cord with the level of CPU and GPU needed.
Cool idea. Though I assume they are on battery? Hard to imagine not needing a power cord with the level of CPU and GPU needed.