Tried 2 more games:
1. Holopoint: ($15) Must-have VR game imo. REALLY fun. It's basically an archery game that gets harder as you progress. One of the best workouts I've had...really glad I ordered a waterproof cover as this will make you work up a sweat! It starts out with simple target boxes, then the boxes shoot at you when you hit them, so you have to duck. The music is excellent. You really start jumping around like crazy as they add more elements!
http://store.steampowered.com/app/457960/
2. The Lab: (free) A bunch of mini sampler games from the makers of Portal. My favorite was the archery one (shooting arrows is surprisingly fun in VR!), it was a lot of fun! The human body one with the skeleton was actually really cool too, it's exactly how a hologram would look if they ever invented one, I wish it was more immersive! It was fun poking my head through a ribcage & seeing the body in basically full-scale. I wish they had taught biology & physiology class with VR, it would have made it so much more fun! It'd be amazing to apply this technology to doctor visits too. Oh & the magic hut was pretty cool, make sure to stick it out until the end!
http://store.steampowered.com/app/450390/
I've blown a pretty good chunk of my laptop budget on accessories & games. So far, I would say that the best investments have been the VirZoom bike (makes exercise fun) & Holopoint (REALLY fun, especially once you get into it & start going up in levels, & also good exercise!). I'm also really enjoying TiltBrush, which was included free with the Vive (I definitely would buy it separately if I had to), but I come from an artsy background & can doodle for hours, so if you're a sketcher you should absolutely try that out ASAP!
I still have a ton of games on my list to try. I am patiently awaiting for an awesomely immersive story-game experience like Half-Life. I think Raw Data is going to get there eventually (it's in the Early Access phase right now). I enjoyed Adventure Time on my GearVR quite a bit, one of the best demos of VR for controller gaming imo, but sadly it was only a few short levels. Extremely well-done though. I think VR is going to bring some really killer gaming experiences in the future.
I am curious about VR movement. Teleportation works perfectly because it doesn't make you sick, but I'd really like some method of locomotion. Virtuix's omni-treadmill looks fantastic, but for stuff like Holopoint, I don't think it'd work because you need to squat, dodge, duck, etc. & you'd be stuck in a seatbelt inside of a ring on a stationary platform with the Virtuix. Although they even have legacy games like some of the old Star Wars ones working with WASD support & no sim-sickness:
https://www.youtube.com/watch?v=ybExYMIxwDM
Being critical of the platform, I can easily see how we could use a 4K & 8K boost. The quality of the graphics mask the pixels for the most part, unless you're looking for them, but it is a limiting factor in some cases. 4K VR will be a big step up, I think. I also notice the Fresnel lens rings at times, you have to make sure you're properly oriented with the headset. A redditor is working on a a calibration app that involves IPD:
https://www.reddit.com/r/Vive/comments/4g7ggi/ipd_and_vive_placement_test_app/
Overall, despite the horrifically high price (initial & ongoing lol), this is the most fun I've had with a tech product in ages. I don't recommend buying it now unless you're okay with (1) investing a large sum of money, (2) living with not everything being perfect, and (3) not having access to a truckload of extended content just yet. It's really good, but it's still definitely early-adopter stuff. Assuming PSVR doesn't screw things up by turning everyone off to VR (lots of negative reviews about the early-access hardware), then I think things will start to take off over the next couple of years.
I can see hardware investments being HUGE for the VR platform: airplane sims, car racing sims, bicycling (Virzoom station & there's talk of an upcoming recumbent model), omni-treadmills, rowers, and other stuff people haven't even thought of yet. I initially got it for gaming, but the primary use now is exercise...between VirZoom & Holopoint, every single cardio session has been FUN FUN FUN! I no longer loathe exercising lol. And I still have plenty of games to look forward to like Rec Room, Thrill of the Fight, etc.
I couldn't imagine using VR on a Rift with just a controller. I have that setup on my GearVR & it's a lot of fun, but the combination of Roomscale & VR controllers on the Vive just makes it sooooo much more immersive. The Rift will get a huge boost once they come out with their own VR controllers; hopefully game designers will make sure that all future games are both Rift & Vive-compatible.
It's fun having something to look forward to in tech again!