Just curious, as that laptop sounds really good spec wise, where do you plan on using it? I mean the VR HMD and the cables and the power supplies are already cumbersome as it, do you plan on lugging all of that stuff with you?
Well, for starters, I don't really have a dedicated room for it at the moment, with family & friends coming & going. For the next couple of months I don't have anyone in my "guest" room, so I've set that up as VR HQ (PC + Virzoom bike + Vive gear). It's a mess tho (no desk in that room), especially with the big computer tower, separate monitor, keyboard, mouse, surge protector, etc. Plus, I'm borrowing the tower from a buddy who is traveling, so it will go back before Christmas, which means I need to get something of my own at some point. This is the laptop I was talking about btw - $1,399 for an i7, 16 gigs of RAM, and 6GB GTX1060: (0.94" thick & 4.8lbs)
http://www.newegg.com/Product/Product.aspx?Item=N82E16834234299
However, Intel's 7th-gen Core chips drops next month for laptops, and they sip power (the Y-series only uses 4.5 watts!) & can play 4K video effortlessly, so I think I'll wait (plus, you know, I've blown way too much cash on VR games, so I gotta save up again haha). But as the recommended setup is a $1k gaming computer, a $399 premium for a laptop seems pretty dang reasonable (which includes a monitor, keyboard, touchpad, and battery in a compact, portable form factor).
As far as portability goes, I'm not sure yet. I may build a cut-foam duffel bag that can hold the laptop, HMD/wires, both remotes, Lighthouses, extension cords, etc. I do a lot of nerdy stuff with work stuff as well as with friends, plus occasionally stuff like boy scouts & whatnot with my nephews, so it'd be really cool to have some semblance of a travel pack. Maybe a cheap suitcase with cutouts for everything, I dunno. It would be pretty fun to be able to bring it different places tho because it's a lot of fun to show off, especially seeing people's reactions to how awesome VR immersion is & what the interaction capabilities are. Depends on how social you are & how much you want to share too...I know people who won't let anyone else even wear their HMD lol. I think the setup would have to be something like this:
- VR-capable laptop (with SSD)
- Headset/wires/breakout box
- Both remotes (and optionally chargers)
- Surge protector with lots of outlets
- Three extension cords (one for the surge protector & another pair for the Lighthouses)
- Optionally, a pair of spare Lighthouses (so they wouldn't have to be removed from home)
- A pair of tall lightweight tripods for the Lighthouses
- Waterproof VR cover (and wipes)
- Suitcase with wheels, extension handle, and foam cutouts for everything
Loading wouldn't be too bad...the remotes really wouldn't need the chargers because the batteries last something like 6 hours, so you could pretty much drop in the laptop & charger, both remotes, the headset & wire bundle, tripods & Lighthouses (or just tripods if you spring for spare Lighthouses), and the surge protector & extension cords. You could keep the tripods, surge protector & extension cords, and optionally a spare laptop charger, in the suitcase full-time so you'd just be dropping in the HMD, remotes, and laptop. Could probably even buy spare remotes if you were serious about it, but I don't think I'd even spring for spare Lighthouses just due to the high cost. But that would be pretty cool because it'd be a stow & go type of setup where you could drag it anywhere & easily have it setup in about 5 minutes, provided you had enough space. There are some skinny tripods here:
http://imgur.com/a/wXRCT
Pair for $33:
https://www.amazon.com/dp/B00L4YR0BS
I've also found there are different mechanics to sharing, based on the HMD. Like with my GearVR, it's all wireless & at most I have some cheap wrap-around headphones & a Bluetooth gamepad, whereas with the Vive, there's bunch of different pieces & the games are also computer games, so there's some setup involved rather than just pointing & clicking on an app, smartphone-style. So it's more involved to get someone fitted into the Vive, especially since there's no focus dial like there is on the GearVR, just an IPD adjustment dial, which makes switching between users quickly more of a pain. Especially since people tend to get more immersed & not really pay attention to the chaperone lines all that much, and games tend to take a little longer to get a good feel for, so especially if you're rotating through kids trying it, you tend to get upset feelings because "their turn is taking too long"