General VR discussion thread

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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
I got a surprise today and my Vive arrived. Oddly, I have yet to be charged for it. *fingers crossed*
 

funks

Golden Member
Nov 9, 2000
1,402
44
91
Amazon had the Occulus Rift earlier today at 9 AM PDT, was able to get in on the action and snag one, woot!

Got lucky as it was gone in a few minutes (kept reloading and took a while to pop up).
 
Aug 29, 2015
135
0
16
Lol that video is funny, glad she didn't get hurt or break it! I love how she looks confused after hitting something she couldn't see.

I am curious about a few things with how it works. Firstly, if you move your eyes instead of your head, does it ruin the experience? Also, how sensitive are the sensors? Will it pick up very tiny head movements?

Are you aware there is a ton of aftermarket stuff (mods) available for Minecraft? Someone had a Tower Defense server setup a few years ago:

http://www.minecraftforum.net/forums/servers/pc-servers/767602-minecraft-tower-defense-ip-mc-td-net

Thanks that looks pretty cool. I will try it.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Amazon had the Occulus Rift earlier today at 9 AM PDT, was able to get in on the action and snag one, woot!

Got lucky as it was gone in a few minutes (kept reloading and took a while to pop up).

Has yours shipped yet? Apparently they over sold.

https://as.reddit.com/r/oculus/comments/4i6kyq/amazon_sold_beyond_their_stock_so_now_they_have/

I am curious about a few things with how it works. Firstly, if you move your eyes instead of your head, does it ruin the experience? Also, how sensitive are the sensors? Will it pick up very tiny head movements?

You can absolutely move your eyes, but towards the very edges of the lenses it gets blurry. Small head movements are definitely picked up. The Vive has sub-millimeter precision.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
This doesn't correlate with my experiences at all. I haven't played a single game on a 2D monitor since I got my Vive over two weeks ago. I play a lot of roomscale games, sitting games, and if there is no VR option at all I play them in the Steam theater or Virtual Desktop. I'm so impressed with how everything works that I think next gen might replace my monitor altogether. There are lots who are already making that change, but I'm going to wait for the next step in resolution for reading text in Virtual Desktop.

According to Steam, I've logged 130 hours in Steam since I got my Vive. I'd say I'm getting my use out of it, for sure.

Are you referring to Windows desktop? I wonder if you could change the font or increase font size or spacing would do the trick?
If you mean the text in games, then does that include text on textures like signs..etc?

I was actually planning to do away with my 55" TV that's connected to my PC and just get a small monitor for things like installing windows or anything else where I would need an external monitor specifically for a task. Basically all I ever do with my gaming rig is boot into big screen mode and launch games. I occasionally go into Windows for mods or other file arrangements....Whenever I get my Rift that is. By that time, the Occulus touch will probably be out anyway.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Are you referring to Windows desktop? I wonder if you could change the font or increase font size or spacing would do the trick?
If you mean the text in games, then does that include text on textures like signs..etc?

Virtual Desktop is a program that projects your desktop onto a large curved virtual screen in front of you with your choice of environment around you. So, yes, Windows desktop text, but projected virtually. You can adjust the screen size, distance, and curvature to suit your needs though. It works pretty well, even on today's hardware. With a resolution bump a monitor won't even be needed or missed.
 

xantub

Senior member
Feb 12, 2014
717
1
46
Virtual Desktop is a program that projects your desktop onto a large curved virtual screen in front of you with your choice of environment around you. So, yes, Windows desktop text, but projected virtually. You can adjust the screen size, distance, and curvature to suit your needs though. It works pretty well, even on today's hardware. With a resolution bump a monitor won't even be needed or missed.

Interestingly, it's still required to have a monitor connected to the video card. I'm not sure of the reason, maybe to stop people from using the video cards just for bitmining? Of course, there's a workaround, mini devices that you connect to the video card output to fool it into thinking there is a monitor attached, but still, I'm hoping they remove that restriction.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Lol that video is funny, glad she didn't get hurt or break it! I love how she looks confused after hitting something she couldn't see.

I am curious about a few things with how it works. Firstly, if you move your eyes instead of your head, does it ruin the experience? Also, how sensitive are the sensors? Will it pick up very tiny head movements?



Thanks that looks pretty cool. I will try it.

Yeah you can't really move your eyes when text is involved. But otherwise it isn't really that noticeable. As for motion tracking it is unbelievably sensitive. It reveals the Wii controller for the toy it is. These will track like it's real life. That's why I can't understand the point of VR without tracking. I'm sure some games would be okay with a controller but they wouldn't feel this real.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Interestingly, it's still required to have a monitor connected to the video card. I'm not sure of the reason, maybe to stop people from using the video cards just for bitmining? Of course, there's a workaround, mini devices that you connect to the video card output to fool it into thinking there is a monitor attached, but still, I'm hoping they remove that restriction.

I wish it would just start in desktop mode on the headset. That part was confusing to me. I kept switching the HDMI cable. I ended up having to get a displayport to HDMI cable. But for that first day thankfully I had a DVI - HDMI cable otherwise I would have been really upset that I couldn't use the headset when I got it.

They really need to specify that people need 2 HDMI ports or the convertor cable as needed.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I just used a DP to miniDP cable.

That's what I swapped to as well. Most video cards only have one HDMI port on them these days and about a billion DisplayPort ports, so you might as well use that. Plus, I figure that a TV is a nice display if you want to show off what's happening in the game.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
So, been messing with it for about an hour and I'm sold on the technology. Just need the content now. The wife even thought it was really cool and she's hard to please.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Oh yeah that's what I used. Had to order it because I didn't have any DP cables.

That's what I swapped to as well. Most video cards only have one HDMI port on them these days and about a billion DisplayPort ports, so you might as well use that. Plus, I figure that a TV is a nice display if you want to show off what's happening in the game.

I also have a DVI->HDMI adapter that I used for a long time when I had a video card that had no HDMI port to connect to a TV. Worked great, and it carries audio just fine. I thought about doing that, but I decided I didn't want to use any adapters at all and just use the approved methods.

So, been messing with it for about an hour and I'm sold on the technology. Just need the content now. The wife even thought it was really cool and she's hard to please.

Try out the Gallery, if you haven't.
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
Virtual Desktop is a program that projects your desktop onto a large curved virtual screen in front of you with your choice of environment around you. So, yes, Windows desktop text, but projected virtually. You can adjust the screen size, distance, and curvature to suit your needs though. It works pretty well, even on today's hardware. With a resolution bump a monitor won't even be needed or missed.

I know what it is, but you can also play regular games on it so I wasn't sure if you meant the OS or the text in games.
But that doesn't answer my question if changing Windows fonts or size/scale of text helps?
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
Interestingly, it's still required to have a monitor connected to the video card. I'm not sure of the reason, maybe to stop people from using the video cards just for bitmining? Of course, there's a workaround, mini devices that you connect to the video card output to fool it into thinking there is a monitor attached, but still, I'm hoping they remove that restriction.

It mirrors the display, it takes a display to make the GPU realize there is something attached. Otherwise, it doesn't know there is a monitor. Now why VR headsets are not detected as monitors exactly I don't know. If they were then you could view everything from bios to desktop on them replacing the need for a separate monitor.

I'm curious of the old VR headsets like Cybermaxx or VFX-1 worked like the Vive/Rift do now?

BTW, that adapter you're talking about is the headless ghost from Newertech. I have the 4k model. Other companies make them but I think Newerteck's is supposed to be the best for VR...I'm assuming due to 90hz at VR's resolution but not sure.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
I know what it is, but you can also play regular games on it so I wasn't sure if you meant the OS or the text in games.
But that doesn't answer my question if changing Windows fonts or size/scale of text helps?

Yes, changing with Windows font size would help.
 

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,518
5,340
136
NVIDIA's GTX 1080 GPU is faster than Titan X, lands May 27:

http://www.engadget.com/2016/05/06/nvidias-new-gtx-1080-gpu-is-even-faster-than-the-titan-x/

NVIDIA CEO Jen-Hsun Huang revealed that it's faster than its current performance king, the $1,000 Titan X, as well as three times as power efficient. That's particularly impressive since it's the successor to NVIDIA's GTX 980, which retails for around $600.

Huang says the 1080 is twice as fast as the Titan X when using the multi-projection feature to render VR.

The GTX 1080 will be available for $599 on May 27, and you can also snag a special NVIDIA-designed "founders edition" for $699 (which looks like it includes a stylish new cooler).

* 8 gigs VRAM
* $599
* Available May 27th
* 3x as power efficient as the Titan X
* Faster than the $1k Titan X card

Goodbye Oculus, hello GTX 1080!
 

HeXen

Diamond Member
Dec 13, 2009
7,832
38
91
Goodbye Oculus, hello GTX 1080!

Screw that I'm getting both. My poor ol 970 just can't keep up very well anymore, some games I see dips below 30fps so a 1080 should cure that....for a while.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
Screw that I'm getting both. My poor ol 970 just can't keep up very well anymore, some games I see dips below 30fps so a 1080 should cure that....for a while.

He's also getting the Vive. :thumbsup:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
* 8 gigs VRAM
* $599
* Available May 27th
* 3x as power efficient as the Titan X
* Faster than the $1k Titan X card

Goodbye Oculus, hello GTX 1080!

I'll most likely be trying to Step Up the 980 Ti that I bought for the VR machine. Although, I need to see how much better for VR it is as I may just put it in my main desktop (also has a 980 Ti) instead.
 
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