flexy
Diamond Member
- Sep 28, 2001
- 8,464
- 155
- 106
I just learned that Oculus Touch will officially released on Dec 6th, and overall they're supposed to be very good and in some reviews deemed better even than the Vive controllers.
I really at this point have no means (AND NO INTEREST!) in "room scale" but motion controllers are a must. So now I am again tending towards a Rift.
I have taken a quick look at "How to set-up the Vive" and was hugely turned off by the idea possibly needing to wall-mount these boxes or putting them on statives. I am in a VERY constricted space here and really only have some space in front of my monitor to "work with", and the Rift seems "tuned" for a seated experience and the installation also seems easier.
So on the fence again between Vive and Rift+ Touch. FoV (field of view) would be a major factor for me and the Vive has a bigger one, but in some review they said it basically doesn't make a difference since the Oculus, although having a smaller FoV has overlapping left/right etc. in addition to SLIGHTLY better image quality and less pronounced SDE.
What I REALLY want to avoid is getting a Vive (even if it had here and there some advantages) and then run into annoyances basically having to do major work in my house to set it up so I can even use it.
Edit:
From some more research, the "FoV" thing seems to be an absolute can of worms, but to make a potential long debate short, ESSENTIALLY the perceived FoVs should be the same. (This is from what I read)
I also read in some reviews that the overall opinion is that for mainly seated experience (aka: 95% of people living in major cities, they simply don't have the space ) the Rift is "more suited" since the Vive would really shine standing and let alone "room scale experience". I don't have interest in standing, but that's not to say that you cannot do "seated" with the Vive because of course you can.
Short: If I had a big house and a dedicated gaming room, I wouldn't even ask. I would get a Vive, no second thought! But a Rift, especially now with the Touch (and when standing and room scale is not an option) would be equally good, hard to say who's "winning". Possibly what would speak for the Rift also that it's said to be more comfortable.
I really at this point have no means (AND NO INTEREST!) in "room scale" but motion controllers are a must. So now I am again tending towards a Rift.
I have taken a quick look at "How to set-up the Vive" and was hugely turned off by the idea possibly needing to wall-mount these boxes or putting them on statives. I am in a VERY constricted space here and really only have some space in front of my monitor to "work with", and the Rift seems "tuned" for a seated experience and the installation also seems easier.
So on the fence again between Vive and Rift+ Touch. FoV (field of view) would be a major factor for me and the Vive has a bigger one, but in some review they said it basically doesn't make a difference since the Oculus, although having a smaller FoV has overlapping left/right etc. in addition to SLIGHTLY better image quality and less pronounced SDE.
What I REALLY want to avoid is getting a Vive (even if it had here and there some advantages) and then run into annoyances basically having to do major work in my house to set it up so I can even use it.
Edit:
From some more research, the "FoV" thing seems to be an absolute can of worms, but to make a potential long debate short, ESSENTIALLY the perceived FoVs should be the same. (This is from what I read)
I also read in some reviews that the overall opinion is that for mainly seated experience (aka: 95% of people living in major cities, they simply don't have the space ) the Rift is "more suited" since the Vive would really shine standing and let alone "room scale experience". I don't have interest in standing, but that's not to say that you cannot do "seated" with the Vive because of course you can.
Short: If I had a big house and a dedicated gaming room, I wouldn't even ask. I would get a Vive, no second thought! But a Rift, especially now with the Touch (and when standing and room scale is not an option) would be equally good, hard to say who's "winning". Possibly what would speak for the Rift also that it's said to be more comfortable.
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