Get your PhysX card now...

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allies

Platinum Member
Jun 18, 2002
2,572
0
71
I'm definitely going to support the physics revolution... next couple of years are going to be mind boggling for gamers
 

blckgrffn

Diamond Member
May 1, 2003
9,287
3,427
136
www.teamjuchems.com
Originally posted by: allies
I'm definitely going to support the physics revolution... next couple of years are going to be mind boggling for gamers


:thumbsup:

I am looking forward something then just cooler looking explosions and nicer textures as well
 

xtknight

Elite Member
Oct 15, 2004
12,974
0
71
I'm guessing anything that uses the Ageia SDK now will simply have to switch on one flag to enable hardware acceleration.
 

blckgrffn

Diamond Member
May 1, 2003
9,287
3,427
136
www.teamjuchems.com
Originally posted by: the Chase
So has anyone ordered one of the Dell/Alienware systems with the Ageia card in it yet??


I would think that early this next week some review sites should get some in their hands since we are seeing some limited availablity right now through dell. At the very least, richer review sites should have ordered a flavor of XPS to get the card fairly soon...

*Game List

**Also available from Falcon NW right now - $299 BFG
 

Shmalls

Member
Feb 24, 2006
131
0
0
I dont see what some people are being so negative about, its been said already but isnt progress then name of the game. If i can go into a game and level a city, thats f'ing cool and in my book its worth working a few late shifts to afford.

Heres what i want to know, in BF2 for example, when i kill someone, they fall down, twitch a little and then dissapear. Will the PPU allow bodies to pile up and not just go away. (For the sake of realism not sadisim)
 

LostTime77

Member
Aug 18, 2005
91
0
0
I believe that they would allow the body lying dead on the ground to be flopped around in bf2, rather than you just running over it and exactly nothing happening. Plus you cant keep those bodies there forever, because they do add up, they have to disappear over a period of time, or youre just bottlenecking something. However with a traditional cpu, say a body can stay 10 seconds before it disappears and you can hit it with a tank and expect ragdolls out of it. With a ppu, the body stays for 5 minutes and you can hit it with a tank and expect ragdolls. and to everybody who says otherwise.... I do not wish to be flamed, but it may happen. I believe that dual core cpu's only work well for physics when you have a game and that game is directly programmed to have one cpu on the dual core programmed specifically for physics calculations, which hasnt happened and never will happen because cpu's are general purpose.
 

xenolith

Golden Member
Aug 3, 2000
1,588
0
76
Then can someone explain to me again, what exactly will a dual/quad CPU do in future multi-thread games?

<sarcasm> At this rate, to play the Unreal 3 engine @ full potential, we'll have to get quad/SLI video cards, a sound card, physics card, AI card, multi-interaction calculations card... </sarcasm>
 

F1shF4t

Golden Member
Oct 18, 2005
1,583
1
71
Originally posted by: Creig
Originally posted by: Genx87
My only concern however is not having enough PCIE slots

There's no reason why they couldn't simply make a 1x PCIe version so we can actually use those empty motherboard slots for a change.


PCI, 32-bit, 66MHz = 266 MB/s
PCIe x1 = 250 MB/s


The pci spec is optimistic at most since ALL the pci cards have to share that bandwidth.
The pcie one should be good, but i would rather have these physics cards included in the gfx cards (maybe part of the gpu) i dont at all like the idea of buying another plug in card.
 

Noema

Platinum Member
Feb 15, 2005
2,974
0
0
Originally posted by: BrownTown
whoever thought up the idea of a physics card is gotta be the msot optimistic person in the world. They honestly think they can convince people to spend 250$ on this sh|t?, I wouldn't get it if it were free. Actually i would, then ebay it to a bunch of computer illeterate people whoa actually think it isnt just a waste of space.
.

People used to say exactly the same thing about dedicated, accelerated 3D cards back in the late 90s.

And yet people fork $1000+ for dual SLI 7900GTs nowadays. Practically no game released in the last year will run without dedicated video hardware, and I have the feeling it will be the same for PPUs in less than 3 years from now.

Imagine fully destructible, interactive enviroments, with real 'weight', interacting to accurate gravitational conditions. Imagine things like wind or rain having real-time effects on gameplay. It boggles the mind, really. Right now we have gorgeous looking games but it's just a pretty cover; it feels weighless, rigid...as if made of styrofoam.

This is the only way to go, I believe, and it has the potential of being as revolutionary as 3D was 10 years ago.
 

framerateuk

Senior member
Apr 16, 2002
224
0
0
When will people realise this will chance the whole mechanic of the game, and not the pretty effects?!

The graphics will display what the PhysX is calculting.

There is absolutely NO WAY the graphics card could render the full collapse of a building, brick by brick on its own. It will however display this on screen, but all the calculations of the bricks falling, the direction of the dust, possible fires will be done by the PhysX. Your graphics card will then use this data and render it in 3D with all its fancy shader and particle effects. This will lead to prettier games, but a lower rance graphics card could display exactally the same information, just without the fancy effects. But the underlaying collapse of the building will remain the same on both.

It means that instead of set explosions and completely scripted damage (stuff that at the moment would be impossible with the current level of physics calculation) that we will get extremely realistic that our PC's can generate on the fly.

Come on, next time you set a grenade off in COD or Quake 4, wouldnt you like to see some real damage cause by it (like broken pipes, falling bricks, prehaps a total collapse of a building and damage to the surrounding area, instead of just a puff of smoke and maybe a black mark on the wall for the next 30 seconds?
 

Shmalls

Member
Feb 24, 2006
131
0
0
Im normally not much of a bandwagon jumper, but I'll be all over this one like negativity on munky!!!
 
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