Getting tired of Skyrim already. Characters are wooden, quest fatigue.

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

UberNeuman

Lifer
Nov 4, 1999
16,937
3,087
126
OP - I used to feel the same way about Bethesda games - until.... I decided to not make the main quest the major part of my gameplay - I just get out in the world and wander around - I don't worry about completing everything....

I'm about 30 hours in and am just starting to work on the main quest...
 

fuzzybabybunny

Moderator<br>Digital & Video Cameras
Moderator
Jan 2, 2006
10,455
35
91
OP - I used to feel the same way about Bethesda games - until.... I decided to not make the main quest the major part of my gameplay - I just get out in the world and wander around - I don't worry about completing everything....

I'm about 30 hours in and am just starting to work on the main quest...

This is actually what I did. I'm running around with full dragon armor at level 30-something and just starting the main quest. Before taking on the quest I had so many other open quests and I just sat back and thought, "what's the point of all of this?" Why am I doing this? The characters are all forgettable and by extension, the quests. My emotions - humor, sadness, regret, happiness - are not being evoked. None of the rediculous glee at hearing HK-47's awesome responses. None of the sinking feeling I got as main characters died in other games. In essence, I don't care. My companion and I have been through all this and I had already heard all the 6 talking lines that she has for the whole game when I was level 1. I've got all the goodies already. I don't need to loot anymore. I'm flush with cash. I already have heavily enchanted shit. I look at the "improved" character models and faces and can't help but see the same crap from Oblivion and Fallout over again.
 
Aug 11, 2008
10,451
642
126
I find the game kind of gives me a split personality feeling. I have so many quests open that I can hardly wait to play and finish them up. But when I play one minor miscellaneous quest and spend hours wandering around trying to find a way to get through the mountains to reach the target or spend hours wandering through a dungeon for a piddling reward, I think, "What a waste of time". I dont mind the number of quests so much as the endless hours of real time spent walking through the mountains trying to find a pass to reach some unexplored goal, and then doing it over and over again for other minor quests. I am trying very, very hard not to use the move to quest target cheat.

But I still find the game fun and addicting in a sort of interesting but frustrating way.
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
People bitch when 2.5 hours is all the story they get... like in multiplayer focused games that have a campaign thrown in there for laughs. You still have tons of content worth playing through in Skyrim as it's a single player only game. Bethesda is very good at letting you go at your own pace, which is why I can't fault them much for their attempts at scaling enemies to your level. Typical RPGs force you to have a certain amount of game time to get through certain places, but Bethesda tries to give you an honest shot at besting an area you run into (within reason) regardless of your level. Because of that you can get as much of the game as you have time for.

Long story short... when you have the CHOICE of 2.5 hours to 100s of hours worth of game, people don't mind as much. It's when you get through everything a game has to offer in 5 hours that really bothers some people.

On the flip side, why design a game for hundreds of hours of playability when the vast majority are going to consume < 10 hours of gameplay. From a developer's perspective must be really depressing as well as annoying to develop that much content.

There should generally be a balance. Not everyone like Bethseda can afford to create a game that lasts hundreds of hours....and the majority of it truly is lots of small things. I should know as I'm just currently playing lots of side quests (I ignored the main quest line for now because I can ) and they aren't anything home to write about, but I just find it fun to constantly dungeon-troll
 

zerogear

Diamond Member
Jun 4, 2000
5,611
9
81
Absolutely. Everything to the character animations to the face expressions to the excellent voice acting to their backstory to the emotional connection the character made with me. Also the future prospect of some kind of growing relationship, not just "I'm your housecarl, I'm sworn to bear your burdens *sigh*"

You can marry an NPC if you really wanted to. There is also a quest for that. Hah, or you can buy the amulet instead of doing the quest.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
81
Sometimes I'll go into an inn and there will be 4-5 people there, and I'll sneak around and crouch in corners and behind walls and try to stealth kill each person in the inn without freaking out everyone else. Sometimes I'll do that for half an hour or more.

It's good stuff.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Wait, is this another fbb troll thread? :/

Anyway, I'm not sure how this is news. It's like every other Bethesda game. If you don't like their formula, why did you buy it?

TOR launches in a few weeks.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I find you get out what you put into this game...I have my BS and Enchanting maxed at 100 and still got a lot of other skills to max out plus not to meantion loads of areas/places to explore,if you get tired take a break that's what I do.


One thing about this game is you get your money's worth which has hundreds of hours playing time, beats playing a 10 hour shooter and game complete.

DLC and expansions down the road .
 

Pacman4

Senior member
Nov 7, 2011
251
0
0
IBut when I play one minor miscellaneous quest and spend hours wandering around trying to find a way to get through the mountains to reach the target or spend hours wandering through a dungeon for a piddling reward, I think, "What a waste of time". I d.

New Vegas has a quest marker, so it can literally direct u to the person you're looking for, so does Skyrim not have anything like that?
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New Vegas has a quest marker, so it can literally direct u to the person you're looking for, so does Skyrim not have anything like that?

Yes Skyrim has a way point marker for each quest etc...which you can either turn on or off.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Wait, is this another fbb troll thread? :/

Anyway, I'm not sure how this is news. It's like every other Bethesda game. If you don't like their formula, why did you buy it?

TOR launches in a few weeks.

Because they promised to fix most of that and make the world much more alive. I haven't played Skyrim yet but it sounds just as bad as their previous games.
 

PieIsAwesome

Diamond Member
Feb 11, 2007
4,054
1
0
I agree with the OP 100%. That is why Oblivion and Skyrim are terrible. Just a big, void, copy and pasted world.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Same as OP here. Been struggling with every Beth games since Oblivion. Morrowind I could play it all night long and not be tired even after 100+ hours in it but since Oblivion/Fallout 3, even though they were cool games, I just can't play them for extented periods of time.

Think i'll reinstall Morrowind
 

Looney

Lifer
Jun 13, 2000
21,941
5
0
I am EXACTLY like you OP! Bioware RPGs i play through at least twice, and i can barely finish Bethesdas games. I too am getting tired of Skyrim, and i'm only level 26.

You should look into Star Wars: The Old Republic. That is KOTOR and Mass Effect turned into an MMO. It is fantastic!
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I agree with the OP 100&#37;. That is why Oblivion and Skyrim are terrible. Just a big, void, copy and pasted world.

I won't even be bothered with the questlines if Bethesda didn't actively try to dumb down every aspect of the game for the worse every chance they get.

For example, Morrowind had a dozen armor slots, then Oblivion had 5 armor slots and it's down to 4 this time. I'm not even sure what was the point of this dumbing down when WoW has two dozen equipment slots per character and that didn't stopped it from gaining 10 million players. By TES6 there will only probably be just one armor slot because the previous game was "too complicated". Why not just dump the whole RPG pretense and make a God of War except with an open-ended world.
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
I won't even be bothered with the questlines if Bethesda didn't actively try to dumb down every aspect of the game for the worse every chance they get.

For example, Morrowind had a dozen armor slots, then Oblivion had 5 armor slots and it's down to 4 this time. I'm not even sure what was the point of this dumbing down when WoW has two dozen equipment slots per character and that didn't stopped it from gaining 10 million players. By TES6 there will only probably be just one armor slot because the previous game was "too complicated". Why not just dump the whole RPG pretense and make a God of War except with an open-ended world.

Debating getting Morrowind through Steam for $19.99... I played it when it was a year old for about 3 hours and hated it at the time. Then I buzzed through Oblivion without paying attention to the story. I know that I wouldn't want to play Oblivion again even though I did enjoy it but damn Morrowind is tempting...
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I won't even be bothered with the questlines if Bethesda didn't actively try to dumb down every aspect of the game for the worse every chance they get.

For example, Morrowind had a dozen armor slots, then Oblivion had 5 armor slots and it's down to 4 this time. I'm not even sure what was the point of this dumbing down when WoW has two dozen equipment slots per character and that didn't stopped it from gaining 10 million players. By TES6 there will only probably be just one armor slot because the previous game was "too complicated". Why not just dump the whole RPG pretense and make a God of War except with an open-ended world.

I agree.

But that's where the modding community shines. There will be mods for new item slots, new item models/textures when upgrading quality (looking different when going from "Fine" to "Exquisite" and "Legendary"). There will be mods for updated meshes to add just one apparel on the left or right shoulder if the player wants. There will be new item sets, and much more. For the moment it's too early, and the editing tool isn't even released yet. In a year from now Skyrim's potential will reveal itself through a plethora of mods, some of them inevitably trying to reinvent the wheel, overhaul the whole thing or just add a little something somewhere that's going to make a heck of a difference for many.

Now, the problem with this is that by the time modifications do start to be numerous, varied, complex and meaningful, then most Skyrim players (obviously not everyone, not the "fans", those will keep playing by that point) will be playing other games, and many of them wouldn't have the time nor the will to temper around for some mods and their inevitably complex installation methods to make things work (think Oblivion and some overhaul mods that need third-party programs as well so that they can function, such as a script extender or a specific script/language/wrapper like Wrye Bash/Python, stuff like that albeit not common will happen for Skyrim, mark my words).

What most players want (and I agree, I'm part of them, despite the modding community) is a good experience out of the box, without "having to" rely on any mods whatsoever, why isn't that happening? Probably because developers (generalizing) don't have the time to make a game that's going to satisfy every single players out there (I.E a "perfect game", it just doesn't and cannot exist). Unfortunately dumbing down stuff like the number of slots for gear, or only having less than a dozen item sets, and having each of those sets pretty much looking the same despite the extra smiting and refining you put in them isn't bothering players out there, enough so that it justifies the dumbing down in the first place. If developers can "save time" by reducing a game's complexity and variety under any specific aspects of it then... (unfortunately) why not? Seems pessimistic? It might be reality although I'm sure any actual employee over at Bethesda would gladly deny it, maybe even out of naivety as well.

Why is it that Morrowind had more of this, and more of that, and that Skyrim many years later has less of the same aspects that Morrowind is having more of? Is that only affected by decisions to "simplify" game-play mechanics? Does having more item sets named differently in Morrowind any "better" and more complex than Skyrim's less numerous item sets? Do having only a few items to care about end up compromising the fun? Being able to craft your own spells in Morrowind and not being able to do that in Skyrim is also another example. Additionally, why removing some spells completely such as the one to increase the carrying capacity, which was present even in Oblivion. Also, why is it that most dungeons in Skyrim seem to be set in a single track that we have to follow, without having much to explore and ways to veer to and branch out of the main path?

There's many questions, not many answers, and even if the developers themselves would come to explain (or "excuse") their decisions, then even that wouldn't satisfy most disappointed gamers. The best thing they can do (the devs) is to let the community itself make and re-do things as they see fit. The thing is that since Morrowind the TES games are all sandbox games. It's easier in my opinion for... say... BioWare to make a story-driven scripted game that would satisfy more gamers than it is for Bethesda (or any devs while we're at it) to make an equally good sandbox game. But still, I'm saying this, and look at the consumer reviews for Skyrim (not the paid "professional" ones), they're for the vast majority very positive, and let's face it, most of them are from console consumers whom have no idea of what's going to happen to this game when big mods come out. They're already satisfied with the bumded down product (and many of them I'd bet have never played Morrowind anyway, and if they did, they would probably not like it with today's standards).

In the end, yeah Skyrim I agree seems (and, well, yes it is in some aspects) dumbed down when compared to Morrowind (and even to Oblivion, such as the removal of certain spells that were in Oblivion, and a few more aspects I could mention). But the community is there, the only question is how many of us out there currently playing Skyrim will actually care about a modded Skyrim in one or two years from now? Not sure... but one thing I am certain about, is that the absence of the editing tool for Skyrim is only hurting the game's modded potential, and the longer we have to wait for it, the more time many players out there will have to lose their interest for the game that might have otherwise been rejuvenated by a good mod beyond just having a new texture.
 
Last edited:

TallBill

Lifer
Apr 29, 2001
46,044
62
91
This is why I bought Skyrim on the 360... I'll put a good 200 hours into it (already at 77 in 8 days) and then sell it back to gamestop for $20 or whatever and then pick it up again for the pc in a year or so, probably for $20-30 and see what awesome mods are out.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
"I can't stand KotOR and games like it! I'm restricted to these stupid little dinky pathways! Sure, the voice acting is great and the characters are deep, but wtf?!? I land on a new planet, only to have one central area and a few narrow, meandering pathways to explore, and thats it?? And I can see all this other terrain and areas, but I can't travel to them? Wtf! That sucks."



...See what I did there?

Bethesda RPGs are all about exploration and atmosphere, about having a massive, open, evolving world to explore and delve into. The problem is, story cohesion, character development and exposition, and narration are second thoughts. It's a trade-off. That's the way it's always been. Games that have fantastic cinematic storylines, great dialogue, and deep characters, USUALLY always sacrifice freedom and exploration. And vice-versa.

Criticizing Skyrim based on games like KotOR and Mass Effect is apples and oranges, and no more valid than someone saying what I said up there, and bashing KotOR (or Mass Effect) for having small, enclosed worlds with little exploration or freedom. Different strokes for different folks, and just different takes on the RPG genre.

I'm not making excuses for Skyrim's shortcomings, namely the voice-acting and NPC characters (which is a step back from Oblivion in many ways), but holding it to the dialogue/story/character exposition level of games like KotOR or Dragon Age or BG 2 or what have you is silly. If anything, compare it to other vast, truly open-world RPGs like Gothic or the like.
 

QueBert

Lifer
Jan 6, 2002
22,458
773
126
Only played Oblivion, but does it have the "stop thief" BS bug Oblivion did? I would be in the bottom room in a castle and steal something tiny and the second I open the door a guard would yell "STOP THIEF!" They had some amazing surveillance cameras in Oblivion land I guess? Unless I suppose if my character decided to just walk out of the door with the thing he stole in his hand. Even then they still detected I stole something the instant my foot exited it.

It's crummy to hear the voice acting's no better, 4 voice actors for 300 NPC's in Oblivion was absurdly weak.
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
Oh man, its now 3am. I'm really appreciating this go around of Morrowind so far. If anything, playing Oblivion and now Skyrim has taught me how to handle Morrowind
 
Last edited:

PrayForDeath

Diamond Member
Apr 12, 2004
3,489
0
76
And all vendors went to the same sales seminar. "Some call this trash, I call them treasures."

lol

I laughed when I heard this line from different vendors with different voice actors.

Or when that gaily voice actor for the general goods vendor in Whiterun voiced some thug in a quest. He sounded hilariously out of place.

As for the OP, I never stuck with a Bethesda game prior to Skyrim. I tried both Oblivion and FO3 and gave up a couple hours into the games.

I'm 40 hours into Skyrim now, and I feel like I've barely scratched the surface, and still looking forward to spending dozens more hours on it. The only real milestone I've accomplished so far is finishing the Thieves' Guild questline. I'm still in the early part of the mainquest, and have yet to see the other guilds or join the Imperials/Stormcloaks conflict. And the only major cities I've been to are Whiterun, Riften, and Makareth (sp?).
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,489
0
76
i hate how you can steal or kill someone without any witnesses and come back later and everyone in town wants your blood.

You're doing it wrong. I've been stealing stuff ever since I joined the Thieves' Guild and never got caught unless I did something silly.

As long as you don't get a 'bounty' message at the top left corner of your screen, you should be fine.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |