Have not been following close enough to realize this... got me searching and found this "full list" of release titles:I see the haters are out in full force now that announcement is in 24 hours.
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Have not been following close enough to realize this... got me searching and found this "full list" of release titles:
The list of leaked Nintendo Switch launch games in full:
NSFW Ads (at least one that popped up for me): http://www.express.co.uk/entertainm...-Switch-games-list-release-dates-announcement
- Dragon Quest XI
- The Legend of Zelda: Breath of the Wild
- Splatoon
- Mario Kart 8
- NBA
- Elder Scrolls 5: Skyrim
- Mario
- Sonic
- Monster Hunter
- LEGO City Undercover
- Just Dance 2017
- Project Sonic
Solid if they have 3 of their biggest IP's ready to go on launch day.
True, had not realized this morning that we already have MK8 lol... and it just says "Mario" so that could also be a port as well. Find out later today I suppose.Don't know how I feel about rebuying a bunch of games just to have them on the Switch. The only one that would make me buy the system right now is if they cancel Zelda for the Wii U.
Here's the problem: The big feature of the Switch is that you can take it with you.Actually there's no strong indication that 3rd party multiplatform support will be better. For one, NBA Live and Skyrim have not actually been announced for the Switch, despite being shown in the reveal trailer. Skyrim is a port of a last generation game, which is no better than the slew of last gen ports the Wii U got at the start (Mass Effect 3, Arkham City, Deus Ex Human Revolution, and a few others). Only Ubisoft really bothered trying to support the Wii U with current games like Assassin's Creed IV and Watch_Dogs. Given that the Switch is going to be significantly behind even the Xbox One, I'm skeptical that developers will be able to port 8th gen console games to the Switch. There is a rumor that From Software has Dark Souls 3 running on the Switch, but that's just a rumor. I'll give the Switch credit for third party support when current gen games actually start appearing on it.
The real advantage that the Switch has over how the Wii U did at launch is better marketing. The reveal trailer for the Switch immediately set a better course for marketing than the Wii U ever had. The Wii U was just a confusing product. A lot of people thought it was an accessory for the Wii, or hadn't even heard of it. Even promotional videos were unclear about just what the Wii U did. It has a screen? Is the screen its own thing? How do you use it? And the very name added to the confusion. Simply calling it the Wii 2 could have made things clear, but nope. And Nintendo's marketing was virtually all focused on kids, never making an attempt to appeal to adult gamers who actually see online promotion. With the Switch, everything about the role and function of the console is clear. It's a console that you can hook up to your TV or take with you on the go, simple. The ditched the Wii brand entirely, so no confusion on that end. And they've made an effort to appeal to adults, by focusing on adults using the system in the reveal trailer and showing it off on the Tonight Show, where I'm pretty sure viewer demographics skew a bit past grade school. So, solid groundwork for the Switch's marketing have been laid, I just hope Nintendo can follow up on it over the next few months.
"Do exactly what competitors are doing. Don't differentiate your platform. Make sure the multi-platform games have no compelling reason to own them on your platform."Or, they could have gone away from gimmicks and just put out a PS4 clone. Then, they would have gotten all the multi-plats and exclusive nintendo games.
The only thing killing nintendo is their idiotic management. They literally could have just hired a few hardware people from sony or M$ and just put out a x86 machine for LESS R&D money than putting out a new gameplay paradigm.
If they had something similar to a One S or PS slim for $250 for holidays last year, they'd have sold gangbusters. I mean, they could have just ported Mariokart, 3d world, and smash bros, and had a couple big multi-plats, and they'd have sold tons.
Mario Kart 8 and Zelda are both ports. Not sure I can get excited for ports being the biggest games at launch.Have not been following close enough to realize this... got me searching and found this "full list" of release titles:
The list of leaked Nintendo Switch launch games in full:
NSFW Ads (at least one that popped up for me): http://www.express.co.uk/entertainm...-Switch-games-list-release-dates-announcement
- Dragon Quest XI
- The Legend of Zelda: Breath of the Wild
- Splatoon
- Mario Kart 8
- NBA
- Elder Scrolls 5: Skyrim
- Mario
- Sonic
- Monster Hunter
- LEGO City Undercover
- Just Dance 2017
- Project Sonic
Solid if they have 3 of their biggest IP's ready to go on launch day.
"Do exactly what competitors are doing. Don't differentiate your platform. Make sure the multi-platform games have no compelling reason to own them on your platform."
Sounds like a plan!
Having a unique gameplay style has proven to drive 3rd party developers away.
As was pointed out, the Gamecube was more powerful than the PS2 and lost that generation. Nintendo tried that and it didn't work.Their IP is their differentiator. If they had a PS4 clone, there'd be tons of 3rd party titles. Having a unique gameplay style has proven to drive 3rd party developers away. It's looking like that will continue to be true.
Also, shoving unique gameplay conventions into many of their first party titles has hurt many of those games. Imagine if they had just made a normal star fox game for wii u, instead of using that dumb tablet aiming style...
In fact I would say the Switch is Nintendo admitting it can't crank out any part of a successful PS4 clone (the hardware, the software or the online network) that would be needed to compete for hardcore gamers.
Don't know how I feel about rebuying a bunch of games just to have them on the Switch. The only one that would make me buy the system right now is if they cancel Zelda for the Wii U.
As was pointed out, the Gamecube was more powerful than the PS2 and lost that generation. Nintendo tried that and it didn't work.
As was pointed out, the Gamecube was more powerful than the PS2 and lost that generation. Nintendo tried that and it didn't work.
I see that as a problem, myself. If you'd basically let Nintendo renege on a promise to give you Zelda on the Wii U, and throw them $300+ for a console and game for their broken promise, it encourages treating customers poorly.
I don't think it's Nintendo admitting that they can't do it, but rather that they don't want to do it.
The disc format is inconsequential to a developer except for capacity.That's because Nintendo went with a proprietary disc format and did not actively court the 3rd party developers and publishers. They have long been known to have a hostile attitude toward 3rd party developers or at least not be as helpful as they could be. That is their biggest fault and I see nothing that changes that here so it will be more of the same.
Might be a little of both. Nintendo admitted it had trouble developing Wii U games, I can't imagine a console with the power of the PS4 would have been a walk in the park for them.
In a way, the Switch is less of a risk than a PS4 clone because they KNOW they can pull off mobile and developing games for a console with that level of power.
I have a feeling that the issue with the Wii U wasn't so much the Wii U's power, but rather an issue with development tools and such. One of the advantages that Nintendo gets with the Switch is that they'll get some of Nvidia's development tools since they're using the Tegra platform.
Here's the problem: The big feature of the Switch is that you can take it with you.
We have no shortage or portable entertainment these days. Many of us already carry around smartphones and tablets. We probably aren't going to spend $200+ for another device to bring with us. We're just not bored enough to spend that much for portable entertainment. We already have that.
I love Nintendo and I hope they prove me wrong, but I don't see a compelling reason for most people to get the Switch.
Their IP is their differentiator. If they had a PS4 clone, there'd be tons of 3rd party titles. Having a unique gameplay style has proven to drive 3rd party developers away. It's looking like that will continue to be true.
Also, shoving unique gameplay conventions into many of their first party titles has hurt many of those games. Imagine if they had just made a normal star fox game for wii u, instead of using that dumb tablet aiming style...
That's because Nintendo went with a proprietary disc format and did not actively court the 3rd party developers and publishers. They have long been known to have a hostile attitude toward 3rd party developers or at least not be as helpful as they could be. That is their biggest fault and I see nothing that changes that here so it will be more of the same.
I have a feeling that the issue with the Wii U wasn't so much the Wii U's power, but rather an issue with development tools and such. One of the advantages that Nintendo gets with the Switch is that they'll get some of Nvidia's development tools since they're using the Tegra platform. It seems that the Japanese have usually been notorious about bad development environments. I mean... part of Sony's platform for the PS4's release was "our dev tools don't suck so badly anymore!" Microsoft has a bit of an advantage because they are the developers of one of the biggest IDEs -- if not the biggest IDE -- on the market (Visual Studio).
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What Ichinisan said, but even with this said -- what does this change, exactly? There were circumstances that prevented the Gamecube from competing well with the PS2, that's the whole point. The question is why would things be different now, and I think it's fairly shortsighted to boil it all down to disc format...I mean, on that front the Gamecube was at least an improvement over the N64 since the N64 used cartridges and lost a bunch of critical 3rd party devs (particularly Squaresoft) over it. So by your logic the Gamecube should have sold better than the N64, and compared better with the PS2 than the N64 did with the PS1. But it didn't, not by a long shot.