purbeast0
No Lifer
- Sep 13, 2001
- 53,440
- 6,293
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I watched some video (I wish I could remember which one but at this point I have watched too many about the Switch) where it was implied that the developers for this game were directly targeting the 30-something "lapsed and nostalgic" gamer category. In fact the ability for the graphics to switch (no pun) between 16 bit pixel style and something more modern was basically explained as "and dads might want to play this with their kids who will reject the old graphics, hence we included both." Honestly the most interesting thing to me (I won't buy this game for full price) is the implication that Nintendo basically told Capcom that the 30 something casual gamer with a kid is basically the Switch's target market.
Except Capcom has already done this, I think multiple times. This is nothing new. That hardcore fighting game market isn't going to buy a Switch for a 10th iteration of SF2, especially since there isn't even going to be any other fighting games out on the console, and most people who play those games would want to do so on a joystick. I think there is one announced for Switch, but to pay $200 for yet another SF2 is something I don't see many people doing.