My post #63 it's already confirmed its a Tegra X1, a modified version but still which means maybe it's slightly more powerful than the PS3/Xbox 360 but even if this is X2, it still won't be close in power to PS4/Xbox One because it's still a mobile chip. It's held back thermally because of that.Switch might have Tegra K2 though.
My post #63 it's already confirmed its a Tegra X1, a modified version but still which means maybe it's slightly more powerful than the PS3/Xbox 360 but even if this is X2, it still won't be close in power to PS4/Xbox One because it's still a mobile chip. It's held back thermally because of that.
It's not confirmed. The initial devkit is believed to be using the X1 but that doesn't mean the final hardware is using it.
Because of how thick it is, Nintendo could in theory put something in there that would be competitive if not faster than the PS4 while in docked mode. They aren't though.
The good thing about the Wii was that it wasn't priced the same as the competition. The PS3 was $600 while the Wii was $250. Today the PS4 can be had for $300 while the Wii U is also $300. Being a generation behind is less acceptable when you're priced the same as the people you don't want to compete with.
And that's the thing, mobile tablet with a large a screen for a mobile system with a state of the art chipset and detachable controllers and a dock. There's no way this thing is going to be cheap. You can buy a PS4 and Xbox One for $300 right now. Plus we know Nintendo does not like/want to lose money on the actual hardware so there's no way this thing is cheaper than $350.Faster in what way? GPU horsepower, CPU speed, or both? We haven't seen full specs of the switch yet of course but I have a hard time believing that any Tegra chip would be competitive with the PS4 which we know is 1.84 TFLOPs and has roughly 72 texture units vs the X1's 16. The ROP count on the X1 is also 16 which is not enough to be competitive. It has specs that are lower than a GTX 650ti. I don't know how much higher Nvidia is able to go on it while also keeping battery life good. The switch has to be mobile and that means it can't draw the type of power a PS4 or XB1 does. I think the X1 is very impressive for what it is in a mobile environment or on my shield TV but compared against what AMD has in the PS4 and XB1 currently though I don't think it's in the same class at all but then again it doesn't really need to be for a device that is mobile. Not that Nvidia couldn't make a chip that is very competitive but given the requirements for mobility It's just not in the cards.
It'll probably be the best mobile gaming device ever in terms of capability in the graphics etc but I think I'd consider it a mobile device first.
Yes and Microsoft is giving away games to push the XB1 sales. It's tough to compete with that.
And that's the thing, mobile tablet with a large a screen for a mobile system with a state of the art chipset and detachable controllers and a dock. There's no way this thing is going to be cheap. You can buy a PS4 and Xbox One for $300 right now. Plus we know Nintendo does not like/want to lose money on the actual hardware so there's no way this thing is cheaper than $350.
Faster in what way? GPU horsepower, CPU speed, or both?
Pixel C on discount is $400 though a much larger screen than the Switch.
Which is already older tech, has been out for a while, doesn't include a dock, or controllers, and the Pixel C and Nexus products are always sold on slim margins.
The X1 is considerably faster when given low level access to the chip. Obviously nvidia is giving Nintendo this access. I mean nvidia created a whole new API from scratch for the switch to give to Nintendo. You can't use Android benchmarks when trying to gauge the performance. I remember reading an article where unreal engine 4 running with low level access on the X1 didn't even break a sweat running 60fps at 1080p.
The portable screen is 720p. So the chip won't have to try very hard. Maybe the Nvidia API allows the chip to throttle itself by disabling cuda cores when in low power mode and then letting the chip go ham when plugged into the dock.
This is nvidias first outting in a major console. They are not going to half ass it.
Xbone and ps4 have a hard time doing 60fps at 720p because of the overhead of the OS that is always running in the background. The switch does not have to be bound by this as well. The xbone os takes up a lot of GPU performance by having to be there at all times for streaming and all the other stuff.It still can only push have the teraflops of the PS4. Doesn't matter how much direct control someone has to the hardware, there isn't much there. At this time, the PS4 and XB1 have a hard time pushing 60fps at 720p. Think about it, Nintendo is entering with 50% less computing power than a console that cost $300 and was released 2 years ago.
The X1 is considerably faster when given low level access to the chip. Obviously nvidia is giving Nintendo this access. I mean nvidia created a whole new API from scratch for the switch to give to Nintendo. You can't use Android benchmarks when trying to gauge the performance. I remember reading an article where unreal engine 4 running with low level access on the X1 didn't even break a sweat running 60fps at 1080p.
The portable screen is 720p. So the chip won't have to try very hard. Maybe the Nvidia API allows the chip to throttle itself by disabling cuda cores when in low power mode and then letting the chip go ham when plugged into the dock.
This is nvidias first outting in a major console. They are not going to half ass it.
And the PS3. This is not Nvidia's first console rodeo.What about the first Xbox?
And the PS3. This is not Nvidia's first console rodeo.
Anyways.
The puppet's got some points. Particularly about how developing a console to go head to head with Sony/MS isn't an assured success and potentially could be another huge loss, that every Nintendo home console since the NES has sold less than its predecessor (except for the Wii), and that having all your Nintendo games on ONE system is very appealing as opposed to having to buy both a home console and a handheld console.
There's no way Nintendo ditches the 3DS anytime soon. It's sold tons and is literally the only thing still making them money. Without it they would have lost more even more than they already have. They will still have to support two consoles.
And the PS3. This is not Nvidia's first console rodeo.
Anyways.
The puppet's got some points. Particularly about how developing a console to go head to head with Sony/MS isn't an assured success and potentially could be another huge loss, that every Nintendo home console since the NES has sold less than its predecessor (except for the Wii), and that having all your Nintendo games on ONE system is very appealing as opposed to having to buy both a home console and a handheld console.
I would like having all my Nintendo games on one system if it didn't mean having to give them their bi-decade $5x30 to have my NES/SNES collection on the go with whatever current system is available.
With people buying the same game 3-4 times, it would be dumb for Nintendo to NOT charge people for it. That would be giving away money. It will continue until people stop buying the same games 2-3 times.I think it's pretty obvious by now that Nintendo has no love for emulation, and that they're more than willing to charge a fortune for decades-old games that have be distributed and re-released on many different platforms. Mind you, that's not going to stop people from obtaining NES/SNES/etc. games the "illegal" way; being that the Virtual Console is an over-glorified emulator and ROM setup.
With people buying the same game 3-4 times, it would be dumb for Nintendo to NOT charge people for it. That would be giving away money. It will continue until people stop buying the same games 2-3 times.
The X1 is considerably faster when given low level access to the chip. Obviously nvidia is giving Nintendo this access. I mean nvidia created a whole new API from scratch for the switch to give to Nintendo. You can't use Android benchmarks when trying to gauge the performance. I remember reading an article where unreal engine 4 running with low level access on the X1 didn't even break a sweat running 60fps at 1080p.
The portable screen is 720p. So the chip won't have to try very hard. Maybe the Nvidia API allows the chip to throttle itself by disabling cuda cores when in low power mode and then letting the chip go ham when plugged into the dock.
This is nvidias first outting in a major console. They are not going to half ass it.
"The presentation will include the launch date and pricing for Nintendo Switch, as well as a look at the lineup of games currently in development."Nintendo will be announcing the exact release date and pricing on January 12 along with information about titles. (source)