Yes you might be the only one. I think it looks great, another awesome Mario game. I can't wait to play it.I think I'm the only one who things Odyssey looks terrible, but this Octo Traveler thing looks like it might be interesting.
I think I'm the only one who things Odyssey looks terrible, but this Octo Traveler thing looks like it might be interesting.
I think I'm the only one who things Odyssey looks terrible, but this Octo Traveler thing looks like it might be interesting.
Not a fan of Octo Traveler?I've never been insulted by something so insignificant, but how dare you
purbeast0 said:Someone who doesn't think Mario Odyssey looks awesome is along the lines of someone who doesn't drink alcohol (unless they have a valid reason like alcoholism in the fam, health, etc) and is someone that I simply can't trust.
Not a fan of Octo Traveler?
Well no, but that's another story. On average I just don't care for turn based combat, and this is just more of that. Usually the only time I've liked it is when there's an extra element of timing for the attacks and blocks, like in the Mario and Luigi games, or the new South Park games. If I remember the demo correctly, Octotraveler had some of those elements, or at least a little more that made it different than basic turn based, but I still don't typically care for the Japanese RPG style anymore and it didn't convince me otherwise.
I have never understood the appeal of turn-based combat RPG games. My brother loves the Final Fantasy series, but I can't stand having to take turns womping on the other guy, and then having it be a random, roll-of-the-dice attack...it feels like all you're doing is pushing buttons, with no actual control over what happens. Stuff like Street Fighter is so much more fun for me because it relies on skill instead of turns & random reactions. Same deal with FPS like Counter-strike.
Maybe someone can explain the draw to me?
And the better implementations of turn based combat can be akin to chess or a strategy game where understanding what could potentially happen and planning ahead to either counter or set up a kill is massively important.Because most of the greatest RPG's include great stories that make you care about what you are doing.
Someone could go back to you and say why would someone love fighting games when you're just mindlessly beating up people for no reason.
I have never understood the appeal of turn-based combat RPG games.
Maybe someone can explain the draw to me?
Because most of the greatest RPG's include great stories that make you care about what you are doing.
Someone could go back to you and say why would someone love fighting games when you're just mindlessly beating up people for no reason.
Do they make any RPG's that do real-time fighting?
The key to finding the memories, without looking them up in a guide, is going to the various stables and talking to the painter guy, the same one who hangs around Kakariko Village. He'll give you hints for where to find nearby memories.Well no, but that's another story. On average I just don't care for turn based combat, and this is just more of that. Usually the only time I've liked it is when there's an extra element of timing for the attacks and blocks, like in the Mario and Luigi games, or the new South Park games. If I remember the demo correctly, Octotraveler had some of those elements, or at least a little more that made it different than basic turn based, but I still don't typically care for the Japanese RPG style anymore and it didn't convince me otherwise.
That's fine though, I have more than enough games to get through at my current play rate. I still need to finish Zelda, which I could do at any point. I have the master sword and beat all the champions, but I'm trying to collect all the memories before finishing. I also am still finishing Golf Story, and Steamworld Dig 2. Then Mario next week.
And that's just with the Switch. I still haven't finished Horizon Zero Dawn, and the DLC (which I already preordered) will be out in November as well.
I have never understood the appeal of turn-based combat RPG games. My brother loves the Final Fantasy series, but I can't stand having to take turns womping on the other guy, and then having it be a random, roll-of-the-dice attack...it feels like all you're doing is pushing buttons, with no actual control over what happens. Stuff like Street Fighter is so much more fun for me because it relies on skill instead of turns & random reactions. Same deal with FPS like Counter-strike.
Maybe someone can explain the draw to me?
Do they make any RPG's that do real-time fighting?
I have never understood the appeal of turn-based combat RPG games. My brother loves the Final Fantasy series, but I can't stand having to take turns womping on the other guy, and then having it be a random, roll-of-the-dice attack...it feels like all you're doing is pushing buttons, with no actual control over what happens. Stuff like Street Fighter is so much more fun for me because it relies on skill instead of turns & random reactions. Same deal with FPS like Counter-strike.
Maybe someone can explain the draw to me?
Fighters are on their own level they aren't really comparable to other genres IMO. You aren't even playing the "game" once you get good - you're playing your opponent. It's akin to poker. You get to the level where it turns into a mental game and you have to make your opponent do what YOU want them to do, and then counter. And you have to read them.
Turn based RPGs actually give you more control over what you're doing. It's not random in that you actually select your attacks, spells, items etc. Often you control each party member individually and can attack enemy weaknesses, heal members, debuff the enemy, buff the party etc. It's a lot of strategy
Ah, that makes more sense. Although I don't like poker/chess/strategy-type of games myself...don't have the attention span for it
brb I feel the need to become Gordon Freeman for awhile...
I'm not an RPG fan at all but I'm enjoying the battles in South Park but pretty much because they talk shit the entire time, and they are kinda fun how you can move the guys to spots and your attacks only hit opponents in certain spots. I haven't found it challenging at all but I also put it on easy because I don't want to get caught up in battles really. But if this game was like a generic RPG not related to something I like, I wouldn't have even touched it.