Hmm, watching a lot of the demos, it looks like they are doing good things with it. One thing I didn't anticipate was putting motion sensors in the little nunchucks (which will be lost and broken like crazy...) but it makes for some interesting gameplay. Like, gameplay where you face the other person and neither of you look at the screen. Pretty neat. Almost brings back a board game feel to it.
I might get into this one.
BTW, I f'ing hate it when people debate pricing on game consoles and act like $50 is a big f'ing deal. $50 is a few hours of work, which pales in comparison to the amount of time most people spend on game consoles. The main expense of gaming is the time you spend gaming, not the actual cost of the setup.
$50 isn't a lot but you are looking it the wrong way. For $50 you can buy 3-4 PS4 exclusives like Uncharted Collection, Ratchet & Clank, Until Dawn, etc., and the Uncharted 4 bundle is $250. Suddenly I get 4-5 "free" games with the PS4. You think parents or gamers don't look at things like that? I can't be the only one who does.
We didn't even add the cost of the Pro Controller and 64-128GB MicroSDXC card. Here in Canada, the Switch would cost me $490 + 13% tax when getting the console with no game and 1 pro controller. Let's say I want to play local co-op, those costs of extra controllers for my friends start to add up quickly but it's easy to find XB/PS4 controllers for $40-50. Plus those controllers can be used on the PC, but I doubt the Nintendo Pro Controller will have this bonus feature.
For all that, I would get just Zelda, Mario Kart 8 and I gotta wait until Holiday 2017 for Mario. It ends up costing $490 + $80x2 = $650 upfront for just 2 games. So clearly it's not about just $50. I can take $650 and get a new graphics card, do an entire mobo+CPU swap or spend it on Steam/PS4 games. That's a lot of money when the software choices are paltry at the moment. Since the console is new, the cost of ownership per game is high. Same reason many people waited 3 years to pick up XB1S/PS4 Slim. You get those consoles for half price of their launch MSRP and the existing gaming libraries are huge compared to the first 3-4 months post system launch. The longer it takes for Nintendo to build a 20-30M Switch install base, the more 3rd party developers will skip developing/porting Switch games.
That's why it's crucial to launch a console and have 50+ games out in the first 1-2 months. Once again, Nintendo isn't ready for this launch but since they threw Wii U under the bus, they have to rush out the Switch launch even though the number of launch titles is small.
Let's not live in denial but look at some worrying facts:
GDC Poll Revealed Only 3% Of Developers Were Working On Games For Nintendo Switch
"The developers were however more optimistic about the future of Switch as compared to that of WiiU as the GDC poll revealed that fifty percent developers thought it would sell more than WiiU, which has so far sold around 13 million units worldwide."
http://segmentnext.com/2017/01/13/nintendo-switch-gdc-poll/
Only 50% of 4500 developers think the Switch will sell > 13 million units lifetime. If you are Nintendo, this figure should be 90-100% considering the Wii U is their worst selling console of all time.
Hardware wise, the NV Android Shield TV cost $199 with a "Pro Controller" almost 2 years ago! With much worse specs, the Switch and a Pro Controller cost $370 US almost 2 years later. How much can that 720p screen, battery and joy-cons cost to manufacture? $100-120? The price for an extra 1GB of RAM and 32GB storage isn't a joke. So we get $199+$120 = $320 max price but the Switch still doesn't come with a Pro Controller. It's pretty clear that Nintendo baked profit into the hardware. Instead of trying to grow the install base to 20-30M asap and starting to make up $$$ on software while pricing the console at $199-249, they are trying to make $ day 1 on hardware.
I can only imagine the rip-off prices on the Switch in Britain, Australia and the rest of Europe.
Nintendo needs to sell tens of millions of these consoles and yet they are pricing the console and accessories as if they are a market leader, while in reality they are almost dead in the home console market space as far as consumer mindshare is concerned. The last thing you'd want when you have just had a disastrous previous gen console is to launch an underpowered, overpriced, game console with expensive accessories and glut of launch games.
Using PS Vita's price is irrelevant since that console bombed due to poor software support, expensive memory cards, and high price that curbed early adoption. Positioning the Switch against PS4/XB1 but ignoring that those consoles have hundreds of discounted games in their library is a mistake. Some gamers just want 1 console and based on how Wii U sold, there are very few console gamers left who are willing to purchase a Nintendo console only for its 1st party games.