Goodbye NX, hello Switch

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nurturedhate

Golden Member
Aug 27, 2011
1,762
761
136
That's really odd to not have netflix/hulu/amazon/youtube at launch. Both wii and wii U do. It ultimately doesn't matter for me as I have 900 devices that do but it should still absolutely be there. At bare minimum netflix should be there.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
That's really odd to not have netflix/hulu/amazon/youtube at launch. Both wii and wii U do. It ultimately doesn't matter for me as I have 900 devices that do but it should still absolutely be there. At bare minimum netflix should be there.
Because they aren't even fully done with the basic software which is obvious by how little info we still have on it.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
I just think Nintendo is COMPLETELY out of touch with the western gaming culture and what we like/expect. And they may not care since they are going to (at least they think) capture the Japanese market.

I mean just look at their actual conference. Compare how different it was with these old monotonous business men in suits talking numbers with no actual hands on demos of the game during the presentation, versus stuff at E3 where it's a bunch of bro-developers dressed like hipsters thinking they are cool, playing demos of the games on stage and trying to get people hype.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I just think Nintendo is COMPLETELY out of touch with the western gaming culture and what we like/expect. And they may not care since they are going to (at least they think) capture the Japanese market.

I mean just look at their actual conference. Compare how different it was with these old monotonous business men in suits talking numbers with no actual hands on demos of the game during the presentation, versus stuff at E3 where it's a bunch of bro-developers dressed like hipsters thinking they are cool, playing demos of the games on stage and trying to get people hype.

They are out of the touch with reality but one major issue stems from marketing this primarily as a home console. Gamers keep saying it's a portable handheld that connects to a TV, but I've never owned a handheld and it's portability value is $0 to me. I want a traditional home console with a pro controller bundled in. Many gamers feel like I do. Since Nintendo never replaced 3DS with the Switch, and thus far never bothered releasing a traditional home console in the same generation (yet), by default the Switch is a $370 home console for me:

$300 console + $70 Pro Controller = $370 US before I have to buy a single game, add the cost of SD card/external HDD/$30 Joy-Con Charge Grip (granted, this last one I may not need for single player since I'll buy the Pro Controller).

I was able to snag the Uncharted 4 PS4 Slim bundle for $210 in December 2016. Some might say it's not fair to compare a promotional offer on PS4 + Visa Checkout deals during December 2016, but it's within a very close timeframe. This heavily influences my view on the "value" proposition of the Switch. (Switch looks just as unappealing compared to XB1 as those bundles came with even more games).

For those gamers who place little to no value on the Switch's tablet/portability aspect, I am asked to pay almost double the price of PS4/XB1 and buy into a tiny gaming library.

The online service using a smartphone app is an unnecessary hassle. It's such a rip-off imo since if I wanted to chat with friends, I would just call them from my smartphone as I have unlimited calling. Why am I paying for online gaming when I only get 2 ancient games for 1 month? This better be 1/2 the cost of PSN/XB Live. In fact, all 3 console makers are nickel and diming online gaming. I can easily afford $60-100 for online but it's a matter of principle for me. I never paid to play games online on consoles or PC, and I refuse to support this business model. $50-60 a year x 5 years = $250-300 on online alone. Anyway, since online gaming is a choice, I won't dwell on this too much other than to say if Nintendo charges $50-60 a year, they better offer modern titles and solid 3rd party Switch, games which they won't. Therefore, it doesn't appear that their online is comparable.

As to comments that MS spent $1B and still failed with the XB1, things could have been far different if XB1 launched with similar hardware to PS4 at $399 and it's marketing was focused on games, not media or entertainment. MS isn't going to make the same mistake with the next Xbox. It wasn't that Sony's PS4 did anything brilliant, but that MS attached the 'worthless' Kinect and released an underpowered XB for $499, which in turn made $399 PS4 seem like a great deal.

I have little doubt that if the next XB2 has a 4K bluRay and they make a more powerful console than PS5, Sony won't be outselling it this badly. I mean Scalebound was cancelled due to lack of XB1's horsepower. The point I am trying to make here is I feel GameCube and N64 still sold 20-30M units, it seems a lost opportunity to not have released the Switch and New Home Console concurrently. It's not too late -- Nintendo can still do it in 2019-2020. The reason Nintendo will not be able to match Sony/MS in specs is because they will never be able to negotiate similar prices for home console components. Since Nintendo abandoned its hardcore home console audience since N64/GC era, a lot of them shifted to PC/XB/PS. But Nintendo did this to themselves! Not to come close to specs of Sony/MS consoles, Nintendo would have to lose $ on the home console hardware due to small target market they themselves created.

The Switch's bonus of playing at home and not fighting for that TV did nothing for the Wii U. I suppose some may argue the Wii U was not marketed well as an all-new concept/console but an add-on the to Wii.

As astute gamers noted, handheld gaming may be popular among kids, teens, and parents of young kids, but isn't Nintendo is literally ignoring the 100M+ home console market?

We are barely more than half way into the current gen with XB1/PS4. Those consoles together could reach 130-150M install base.

By Holiday 2017, base PS4/XB1 will likely be $200, PS4 $350 and Scorpio $400. The Switch will get destroyed on value on the low-end and on cutting-edge console experience on the high-end. Lack of basic YouTube/Netflix/Hulu, browser., etc functionality and no physical movie media limits it as a media consumption device.

The value of Zelda and Mario isn't as strong as some people here claim. We don't know anything about BoTW and yet it's already hailed as a possible 2017 GOTY.

GameCube had even worse 3rd party support than N64 and it sold worse over their 4-5 years life-cycle. Yet, MS already sold > 25M XB1s in 3.5 years. Considering MS screwed up to badly with marketing and hardware and many consider their 1st parties inferior to Nintendo's, surely a traditional $299-349 home console could have garnered 20-30M sales for Nintendo.

For now, Nintendo should remaster all the top 1st party Wii and Wii U games and bring it over to the Switch, and allow purchases from current Virtual Console to transfer over to the Switch. This would get a lot more Wii U owners to trade-in their consoles. Right now the Wii U is basically dead. Contrary to this, I bet a 90% chance that PS4/XB1 games will work on PS5/XB2. When those new consoles come out, waves of PS4/XB1 owners will trade-in their consoles and just carry their existing gaming library. There is little point keeping the old console as long as the new one plays all the physical games of the old one. This way, for next gen Sony/MS could easily get 4-5M consoles from trade-ins alone. It also means I am effectively "renting" those consoles and will transfer their gaming library. That makes it easier to accept the cheap $250 cost of PS4/XB1 boxes.

Nintendo doesn't get it that to shift away from niche segments, they MUST have strong 3rd party support and specs that AT LEAST are 80% as good as the slowest current gen console. 3rd parties should do as little work as possible.

I have to repeat this but we have to look at the facts and not wishful thinking:

Only 3% of Developers Making Games for Switch According to Survey
http://www.hardcoregamer.com/2017/0...-games-for-switch-according-to-survey/242761/


The Switch is starting off exactly like the Wii U, except it's even more overpriced and underpowered vs. its completion, while Wii U was more powerful than PS360! Wii U had more 3rd party games at launch. Ouch.

Comparing 3DS's price of $250 to the Switch's $300 doesn't make any sense for the home console market because the $250-300 competing consoles have hundreds of discounted titles, hundreds of guaranteed 3rd party titles in 2017-2019, and a "Free" pro controller.

Sorry, but in no way shape or form does 3DS compare to PS4/XB1. Nintendo 100% knows this and it's why they priced 3DS games at $40. If you guys back the idea that the Switch is a tablet/portable console that connects to a TV, the games have to cost $40, not $60. Therefore, clearly it IS primarily a home console -- $60 priced games, $80 pro controller.

That's what happens when you fail at properly marketing the console and connecting the dots on pricing. Now I think looks like a portable with $60 games or a home console that lacks games. Neither of these is appealing for attracting new gamers into the eco-system. Furthermore, from N64 until now, Nintendo flat out stops supporting its home consoles in the last 1-2 years. The existing Sony/MS consoles still get 3rd party games for 1-2 years after a new consoles launches. That's why even if a gamer buys a PS4/XB1 in 2017, you can easily game on them in 2020-2021.

So now let's move forward: a 12-18 year-old kid wants a home console for 1st and 3rd party games. The Switch costs $370 and has almost 0 3rd party games and questionable 3rd party support down the line. The competition costs $250, comes with a free game, and has 100s+ of games. Which console is he going to want to purchase? Please don't say everyone who already wanted a PS4/XB1 has purchased one. Sony will sell another 15M+ consoles in 2017 and probably another 12-15M in 2018.

I keep telling you guys, the space-constrained cartridges of N64 started to kill off 3rd party support for Nintendo and Nintendo nailed it with mini-Discs of GC. This same issue WILL ensure most AAA 3rd party games will never come to the Switch:

Borderlands 3 and Titanfall 2 developers already voiced their views:
http://gamrconnect.vgchartz.com/thread.php?id=224964

Nintendo is lying about wanting and having 3rd party support. They don't want it badly enough. If Nintendo wanted Western 3rd party titles as a "do or die," they would have released a traditional home console and the Switch as a 3DS successor; OR they would have sucked into up and released a 128GB console and eaten the cost.

Scary/uncertain future looms ahead from a partnership with Maxwell NV and weak ARM CPUs. It means that when PS5/XB2 launch with 6-8 core Zen and Vega/Navi/Volta GPU, the Switch will be so outdated, that even at $199, it would still be bad value. And how is Nintendo going to get back into the home console space without an x86 CPU partner?

Nintendo doomed themselves by putting all their eggs into 1 basket. Now they are going to have an expensive battery-constrained portable console, and an expensive and underpowered home console in the same product. After the first 10-15M by 2018-2019 of easy Nintendo 3DS/Wii/Wii U "fan sales," what's their game plan? By that point PS5/XB2 will be around the corner, overlapping the remaining 2-3 years of the Switch's life-cycle. Nintendo will need another wave isn't Zelda, Mario, Metroid, F-Zero, Donkey Kong, Pokémon, Pikmin, SSB around 2019-2020.

Seems to me that Nintendo raising prices on games, accessories, the console, and online is just a clear sign that they intend to squeeze a smaller customer base rather than go the opposite way of gaining the biggest customer base they can, like the glory days of NES/SNES.

Oh and Rich is pissed off too -- Nintendo did care about specs before:

https://youtu.be/RiC5EPRhOlk
 
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preslove

Lifer
Sep 10, 2003
16,755
63
91
It's so messed up. All nintendo needed to dowas hire a couple hardware people from the PS4 and/or XBOX1 teams, and a couple from the PS+ & Gold online teams, then just put out a PS4slim/xbox1S clone and price it at $250-300 retail. Get the dev kit to developers ASAP and you've got a launch library with tons of games, plus Zelda & whatever Wii U ports they could have come up with.

THAT would have sold out. Now, they're going to have barely any 3rd party titles close to current gen standards and the switch will start sitting on shelves, not selling, by april.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
It's so messed up. All nintendo needed to dowas hire a couple hardware people from the PS4 and/or XBOX1 teams, and a couple from the PS+ & Gold online teams, then just put out a PS4slim/xbox1S clone and price it at $250-300 retail. Get the dev kit to developers ASAP and you've got a launch library with tons of games, plus Zelda & whatever Wii U ports they could have come up with.

THAT would have sold out. Now, they're going to have barely any 3rd party titles close to current gen standards and the switch will start sitting on shelves, not selling, by april.

Or they could have done both. All it takes is a GTX1050/950/1050Ti/RX 460 to get them to match or even beat XB1/PS4. Grab a stand-alone 8-core Jaguar and you got 2 consoles that you can release games on at the same time.

See how right now we have PS4 Slim and PS4 Pro and we will have XB1S and Scorpio, they could have had the Switch 720-1080p 30 fps and New Home Console for 1080p 60 fps. Give both markets a choice. This way, if I buy the traditional home console, there is no cost of the Pro Controller. I'll just use the Pro Controller from that console to play on the Switch if I wanted to. Handheld gamers get what they want and we get the best versions of 1st party Nintendo games on a large HDTV.

I still think in 2017-1H of 2019 the Switch will be popular since it takes a bit of time for the first 10-15M of 3DS/Wii/Wii U owners to get the console. It's years 2H 2019-2022 that I am worried about.
 
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preslove

Lifer
Sep 10, 2003
16,755
63
91
Or they could have done both. All it takes isn't a GTX1050/950/1050Ti/RX 460 to get them to match one beat XB1/PS4. Grab a stand-alone 8-core Jaguar and you got 2 consoles that you can release games on at the same time.

See how right now we have PS4 Slim and PS4 Pro and we will have XB1S and Scorpio, they could have had the Switch 720-1080p 30 fps and New Home Console for 1080p 60 fps. Give both markets a choice. This way, if I buy the traditional home console, there is no cost of the Pro Controller. I'll just use the Pro Controller from that console to play on the Switch if I wanted to. Handheld gamers get what they want and we get the best versions of 1st party Nintendo games on a large HDTV.

I still think in 2017-1H of 2019 the Switch will be popular since it takes a bit of time for the first 10-15M of 3DS/Wii/Wii U owners to get the console. It's years 2H 2019-2022 that I am worried about.

That's a lot of development and marketing money. Better to rush out a ps4 clone now, and then make a new ds that's a tablet with an optional tv docking option, later.

I'm getting pretty bearish on the switch as I consider how pathetic the software library is, and how expensive it is. Their problem is how many wii u people won't want to upgrade (like me), and then PS4 & Xbone players who don't like the value proposition.

Especially consider how cheep the ps4 slim + One S are going to be next holiday season. I think people might buy the major sony or M$ machine they don't have before they buy a switch.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
I still think in 2017-1H of 2019 the Switch will be popular since it takes a bit of time for the first 10-15M of 3DS/Wii/Wii U owners to get the console. It's years 2H 2019-2022 that I am worried about.

I have to say I don't overall agree with your perspective (I personally am very excited about what will basically be a Nintendo Vita portable device), but I can't disagree that as it stands the long term prospects look dim unless Nintendo can pick up the pace on the software side. The need to get Netflix and Virtual Console and a web browser on the device ASAP so it can be viable as a portable console. Nintendo probably lost the chance to get many Xbox 1 or PS4 AAA titles, but they need to beat down the door of developers who have hit titles that CAN run on the Switch (like Rocket League in 2015 or Overwatch in 2016) to get the most value out of third party ports that they can get.

My real worry is I think the whole success of the console longterm will rely on a major price drop by 2020 (with maybe a new model with better battery life), and Nintendo included all this technology gamers probably won't appreciate (like the IR sensor or "HD Rumble") which might make it hard to have a lower-cost version down the line. I don't think the pro-controller is the worst deal ever (apparently it comes with a decent USB C cable for charging which is nice), but the idea that every Switch owner will have to pay for an ice cube simulator or for an IR sensor that gets used in one party game no one buys is kinda crazy. I think $50 off the price would have made the launch more positive, but more importantly this console HAS TO be $200 with a GOOD game in 2020 for parents to buy one for each of their kids like they did with 3DS's.

I think there is a lot of potential if Nintendo can attract semi-casual mobile gamers who are jaded by freemium iPhone garbage, but you are correct they made a calculation there to not offer value to hardcore gamers (except ones that already have a console or PC) to appeal to this new group. It is a gamble on the level of the Wii's motion controls without the Wii bowling to make everyone excited to get involved (Zelda is a more niche series). It will be fun to watch for sure.
 
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purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Every kid who grew up with Nintendo is now an adult making big boy money. They are failing SO HARD with their new consoles in that they aren't targeting those people as their primary audience. If they did that, they could make so much more money. And then those adults now have children and they will get the children into gaming.

I figure that is all that is really buying the Switch now a days anyways - hardcore Nintendo fanboys who just love Nintendo because they grew up with them. But I don't think they are getting nearly as many of that crowd as they oh so easily could be.
 

preslove

Lifer
Sep 10, 2003
16,755
63
91
Yeah, they marketed the Wii u directly to children, who have maybe owned a 3ds, but likely not.

If they put out a ps4 clone with Nintendo exclusives, they'd dominate the 30-45 market, and do OK with with younger demos. Now, they won't own any demos
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I think $50 off the price would have made the launch more positive, but more importantly this console HAS TO be $200 with a GOOD game in 2020 for parents to buy one for each of their kids like they did with 3DS's.

Looking at the price drops on the Wii U, it's very hard to predict if Nintendo will drop price $100 by then.

This is certainly shaping up to be a controversial and divisive console launch. Let's look at another side of the Switch that clearly isn't appealing to me -- portable gaming market:

DFC Intelligence Believes Nintendo Switch Can Shift 40 Million Units by 2020
"The Switch is a compelling piece of hardware"
http://www.nintendolife.com/news/20...ndo_switch_can_shift_40_million_units_by_2020

I think there is a lot of potential if Nintendo can attract semi-casual mobile gamers who are jaded by freemium iPhone garbage, but you are correct they made a calculation there to not offer value to hardcore gamers (except ones that already have a console or PC) to appeal to this new group. It is a gamble on the level of the Wii's motion controls without the Wii bowling to make everyone excited to get involved (Zelda is a more niche series). It will be fun to watch for sure.

I see a barriers to entry there. Firstly, a lot of parents may upgrade their iPhones/smartphones to the latest model every 1-3 years and pass on their old phone to their children. As a result, the children tend to get free smartphones. It's not the same as comparing a child with a $300-500 smartphone to a $300 console. Secondly, the iPad/Mini or another tablet is a more universal device that can be used by mom, dad and their children. However, not all moms and dads want to play video games. That actually limits the target market for the Switch among kid-teen iPad owners. Thirdly, I just don't see how kids who are pre-occupied with free to play games on smartphones and tablets will suddenly have the $ to buy $30-60 games. It's going to have to be kids who specifically want a portable gaming console, so either 3DS owners or a new generation of kids. This is where we need market research. When I was growing up, no one I knew was using portable handhelds for video games but Nintendo DS, 3DS and new 3DS sold well. So it must be true than that millions of kids play games on a portable but it may be in their backpack and they play on study breaks at school or even at home in their room. My concern is that the Wii U already offered the home portable gaming experience for these kids and yet they didn't buy it.

I think what's happening here is my "Western" disconnect from the popularity of Eastern portable console gaming.

Portable Gaming Rules in Japan
"One of the more noticeable differences between the East and the West is the prevalence of the handheld console. The popularity of handhelds in Japan is fairly understandable. For one thing, the high population density makes open space one of the island country's most precious commodities. Also, the widespread use of public mass transit leads to people having to spend lots of time among strangers in crowded train cars. All this leads to more opportunities to play handheld games in general. That, added with the introverted nature of most Japanese, makes it hardly surprising to me that Japan sells 20 percent more handheld consoles than the US with less than half the population. And while sales numbers aren't as high as they'd like them to be in the West, Nintendo is doing well for itself in Japan, now consistently selling more 3DSes every week than any other console."
http://kotaku.com/5954757/portable-gaming-rules-in-japan

Some ideas on why handhelds are more popular in Japan from this thread:

"Trains. In Japan you ride the train everywhere, so you've got time to kill. Perfect place for handhelds."

"A lot of Japanese people commute on the train everyday so having a portable game device that would be used everyday would be more convenient than a console that takes up so much room and is non-portable."

"Majority of the Japanese population that buy video game consoles live in urban areas. Many living quarters in Japan are small compared to the West. In addition, since the video game population is mostly in the urban areas, local communication is preferred, mostly, over online. It's much easier to carry around and play with your friends while in the city than invite your friends to a [small] home."

"Japan are a very transport heavy society. They spend a lot of time on public transport and such need time to whittle away while they are on there. Also as cities get more and more crowded people aren't moving from the country to the city for work since their transport is so good."

"Smaller living spaces coupled with a lot of commuting. Games that involve collecting or grinding have also traditionally lent themselves well to handhelds."

"Yep public transport is an important reason. Most people also have a death schedule for school/work. It starts at 09:00~10:00 and ends at 20:00~23:00 so no one's at home to play consoles. Japanese devs also moved to handheld consoles because the development costs are cheap - which resulted in a lot of good games in a short span of time. This is in contrast to Western devs who were mostly PC devs who needed a console to expand their userbase, so HD consoles were their best choice. Console gaming also has a bed rep of being nerdy/childish, but that is more after-the-fact (after handhelds became popular)."

I don't think smaller houses has anything to do with it. Japan has the highest rate of HDTV penetration in households, so there's definitely enough room for a PS3 or a Wii."

"Just a guess but cultural differences could play a part. I can't imagine it would be very accepted in Japanese culture to sit around a house playing online games with friends when the home has a lot more family interaction and traditions compared to many Western societies. So quicker pick up and go devices could tend to do better because it offers gaming but in shorter more frequent bursts. Japanese tend to take education and work more seriously than Western society as well so 10 hour COD runs are probably rarer whereas 20 minutes of Mario 3D land fits the schedule easier."

http://www.gamespot.com/forums/syst...ds-more-popular-than-consoles-in-ja-29028488/

Since Nintendo has a virtual handheld monopoly in Japan, if they hit 15M units life-time on the Switch there, they only need to sell 12.5M in North America and 12.5M in Europe to hit 40M worldwide. 12.5M in Europe or North America means only 2.5M consoles per year in those regions.

This is why it's hard to say just how successful the Switch will be since the 3DS originally was off to a bad start:

Nintendo Says the 3DS Is Doing "Weaker" in the West Than Expected

"Today, Nintendo slightly revised its forecast for the rest of its business year. The reason? "Sales of the Nintendo 3DS hardware and software were weaker in overseas markets than expected," wrote Nintendo. "In addition, the yen appreciation was beyond the expectation level and the exchange losses totaled 23.2 billion yen."
http://kotaku.com/5954410/nintendo-says-the-3ds-is-doing-weaker-in-the-west-than-expected
 
Reactions: poofyhairguy

SteveGrabowski

Diamond Member
Oct 20, 2014
7,127
5,998
136
They are out of the touch with reality but one major issue stems from marketing this primarily as a home console. Gamers keep saying it's a portable handheld that connects to a TV, but I've never owned a handheld and it's portability value is $0 to me. I want a traditional home console with a pro controller bundled in. Many gamers feel like I do. Since Nintendo never replaced 3DS with the Switch, and thus far never bothered releasing a traditional home console in the same generation (yet), by default the Switch is a $370 home console for me:

$300 console + $70 Pro Controller = $370 US before I have to buy a single game, add the cost of SD card/external HDD/$30 Joy-Con Charge Grip (granted, this last one I may not need for single player since I'll buy the Pro Controller).

...

The Switch just looks like something in a no man's land to me. It's not a good home console because (1) it doesn't have the horsepower to run games that look good in 2017 and (2) like you said, the weak game library that can't touch XB1/PS4. (1) is forgivable if you have amazing games, I mean I preferred NES to Genesis for those couple of years before the SNES came out because the NES had so many amazing third party games. And then Game Boy looked like shit and hurt your eyes, but it had amazing games and I was glad I got it instead of the Game Gear. But you can't strike out on both.

And then it doesn't look like a good portable either. Skyrim on a handheld? Who wants to play that kind of game where graphics are really important on a small screen? I made the mistake of buying the portable graphical powerhouse in 2006 with PSP over DS, and I got bored with my PSP in about an hour. I forced myself to play it for a week since I paid good money for it, but didn't touch it again until I jailbroke it and put an NES emulator on it. Conversely the first time I used a DS I loved it, the games were simple and graphics weren't an important part of it. Nintendo didn't try to put GTA on a small screen like Sony. But now they're trying to be PSP/Vita, which both sucked (everyone I knew who had a PSP got bored with it super fast, even my friend's kids).

And yeah, the Switch is a $400 console to me because of the need for a controller and a memory card. I hate how underpowered it is. I have to be the only person who thinks Zelda looks like garbage. Cel shading and 900p and it can't even lock to 30 fps? I know framerate isn't everything (Bloodborne is pretty bad on PS4, as is Red Dead Redemption on XBox 360, but I love those games), but garbage framerate when the graphics are so simplistic? I can't stomach that when I paid $230 for my PS4 with Uncharted 4. People complain about the 500 GB drive, but you can put a ton of games on it. How many games can you put on that 32GB (minus whatever the OS needs) of internal storage? You can buy a couple of digital games and that's it?

It seems so long ago that it's hard to believe now Nintendo once had far and away the baddest piece of console hardware out there in the SNES. You had Super Mario World that was the most beautiful game I had ever seen when it launched. The scrolling backgrounds and the sound was such an upgrade over the tinny music and sound effects in Genesis. That killer hardware got so many amazing 3rd party games. You had Final Fantasy IV & VI, Mega Man X, Chrono Trigger, Castlevania IV, Street Fighter 2, Mortal Kombat 2 & 3, Killer Instinct, Contra 3, Ghouls and Ghosts, I mean that had all kinds of amazing modern games from third parties.

EDIT: Crap, my post initially didn't say Zelda was what I thought looked like garbage. It probably reads a lot different now that I went in and fixed it, since everyone seems to be hyped for that game.
 
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Reactions: RussianSensation

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
I mean just look at their actual conference. Compare how different it was with these old monotonous business men in suits talking numbers with no actual hands on demos of the game during the presentation, versus stuff at E3 where it's a bunch of bro-developers dressed like hipsters thinking they are cool, playing demos of the games on stage and trying to get people hype.
Personally I hate those kinds of presentations, which is why Nintendo's are so nice. They have someone come up on stage, talk about the game, and get off. Short, to the point, and they don't drag it out with awful scripted stunts.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Personally I hate those kinds of presentations, which is why Nintendo's are so nice. They have someone come up on stage, talk about the game, and get off. Short, to the point, and they don't drag it out with awful scripted stunts.

I want to see the game first and foremost and when you have a developer actually playing through a portion of it, I get a better idea for what to expect. Guys in suits need to get out of the way, those guys don't relate to gamers the same way.
 
Reactions: SteveGrabowski

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Personally I hate those kinds of presentations, which is why Nintendo's are so nice. They have someone come up on stage, talk about the game, and get off. Short, to the point, and they don't drag it out with awful scripted stunts.
I'd say you are in the minority then. I prefer to see people excited about what they are selling and hyping up their product, which I think most people do since that is the common practice now a days. But sure some of it is over the top and I mock them, but overall I enjoy it. Who can forget the "giant enemy crab" or "riiiiiiiiiidge racer!!"?

Did you get hype when the dude was jerking off his joycon listening to ice cubes jiggle around in it?
 

Sonikku

Lifer
Jun 23, 2005
15,752
4,562
136
Nintendo is just too expensive. $300 for the system (same as PS4 and Xbone) NO game (unlike PS4 or Xbone) $70 for pro controller, $30 for joycon charger. That's $400 just for the basics without so much as a game to play. Through in tax and zelda and that's like $500 for a system that will have games that basically never go down in price. Just you wait. Breath of the Wild $60 now, $60 still in 2020. When I got a PS4 a year ago Battlefront was $60 then and $20 a month later. With Nintendo you just get less game for your dollar.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Nintendo is just too expensive. $300 for the system (same as PS4 and Xbone) NO game (unlike PS4 or Xbone) $70 for pro controller, $30 for joycon charger. That's $400 just for the basics without so much as a game to play. Through in tax and zelda and that's like $500 for a system that will have games that basically never go down in price. Just you wait. Breath of the Wild $60 now, $60 still in 2020. When I got a PS4 a year ago Battlefront was $60 then and $20 a month later. With Nintendo you just get less game for your dollar.
Their stuff rarely drops in price. It's crazy how they never dropped the price on the WiiU to stir up sales, hell not even to blow through the last of the stock. You would figure even the Pro Controller would be similarly priced like an Xbox or PS4 controller but even that is more expensive than the competition.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,127
5,998
136
Nintendo is just too expensive. $300 for the system (same as PS4 and Xbone) NO game (unlike PS4 or Xbone) $70 for pro controller, $30 for joycon charger. That's $400 just for the basics without so much as a game to play. Through in tax and zelda and that's like $500 for a system that will have games that basically never go down in price. Just you wait. Breath of the Wild $60 now, $60 still in 2020. When I got a PS4 a year ago Battlefront was $60 then and $20 a month later. With Nintendo you just get less game for your dollar.

You can't charge the joycons when they're connected to the tablet and it's charging? Man that would be ridiculous.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
You can't charge the joycons when they're connected to the tablet and it's charging? Man that would be ridiculous.

You can. They just don't charge when you put them on the holder that comes with the system. You have to buy the charging holder if you want that.
 
Last edited:

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
You can. They just don't charge when you put them on he holder that comes with the system. You have to buy the charging holder if you want that.
Everyone keeps saying then don't forget to charge them well many of us do and it would be nice to have a way out of the box to play on your TV and charge them at the same time, unfortunately you have to pay extra for that.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Everyone keeps saying then don't forget to charge them well many of us do and it would be nice to have a way out of the box to play on your TV and charge them at the same time, unfortunately you have to pay extra for that.

Well you could just play with it on the tablet for an hour and switch to the TV once you have the joy cons charged.

Not sure why this is a big deal. My PS4 came with only one controller, and it's charging cable was ridiculously short so I couldn't actually use it while plugged in to charge it.
 
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