RussianSensation
Elite Member
- Sep 5, 2003
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I will pick up Mario Kart and whichever of the two F Zero/Wipeout clones is better and that will get me to Mario (or at least Splatoon 2).
Redout is available on the PC though.
$55 CAD on the Switch vs. $39 on the PC (and it's already been as cheap as $29 on the PC).
The more I think about it the more I think the switch is the best possible console.
I bought a PS4 on release primarily to serve as a bluray player + netflix amazon etc. At the time I also thought I might buy some games on it, but here we are so many years later and I haven't bought a single game. In every case where I was seriously considering a game I realized I could play the same or similar game on my PC at better resolution better fps and better controls. Steam sales and such made the games a lot cheaper on PC as well. I don't think the situation would be much different with an xbox either.
Then clearly you bought PS4 for the wrong reasons. No offence, but the issue with Nintendo corporation, Nintendo fans/loyalists and PC gamers or multiple console owners who buy a Nintendo console as a 2nd system is that actual real world facts tell a completely different story.
"Sony has revealed that the number of games the average person buys for their PS4 is more than any other console in history. PS4 has a better software attach rate than PS2 and Wii. Analyst Daniel Ahmad confirms the rate as 7.51 games per console, which is higher than both the PlayStation 2 and Wii at the same point in their life cycle. The PlayStation 2 is the best-selling console of all time and had a 6.2 attach rate when its sales hit 50 million. The Wii is the third best-selling (just behind the PlayStation 1) and was on 7.1 when it hit the same milestone."
http://metro.co.uk/2017/01/24/ps4-has-a-better-software-attach-rate-than-ps2-and-wii-6402140/
PS4 is absolutely crushing it, and the irony is that there is nothing amazing about the PS4. Nintendo could have been part of that market if they released a traditional $399 x86 APU console in 2013, instead of releasing the underpowered Wii U in 2012.
I already mentioned this point when people who are PC+Nintendo gamers keep bringing up the point that there is nothing on PS4 they find worth buying -- well if you bought the PS4 and don't care for multi-player games with friends/sports games with friends or PS4 exclusives, congratulations -- you just wasted your $ since almost all 3rd party exclusives are superior on the PC. It's amazing to read how someone bought a PS4 but it's been collecting dust (for some reason) and this gamer like you has no games for it. Then why did you buy the console if it wasn't about the games? It doesn't even have a 4K BluRay capability....making it a mediocre media device. XB1S is better for that. This is why I waited almost 3 years to buy a PS4 since its 1st party exclusives I wanted took a while to release and drop in price.
I purchased my PS4 Slim on December 12, 2016 but I already have purchased:
- God of War III Remastered (I never owned a PS3)
- Bloodborne (will never come to the PC)
- Ratchet & Clank (will never come to the PC)
- Borderlands The Handsome Collection (awesome to play with friends), also price was cheaper than the PC version at any point in history of PC Steam, etc. sales
- MGS V: The Phantom Pain (price was way cheaper than the PC version at any point in history of PC Steam, etc. sales)
- Uncharted 4 (came with the console)
- Uncharted The Collection (never owned a PS3)
- Until Dawn (will never come to the PC)
- Killzone Shadow Fall (will never come to the PC)
That doesn't include all the PS4 (console exclusive) titles I am looking forward to in 2017 and beyond: Gravity Rush 1&2, Days Gone, Gran Turismo Sport, The Last of Us Remastered, Death Stranding, God of War, Horizon: Zero Dawn, Red Dead Redemption 2, The Last Guardian, Tekken 7 & Mortal Kombat XL (fighting games are DOA on the PC), Yakuza 0, Nioh, Detroit Become Human, Crash Bandicoot Trilogy (never owned PS1 or PS2), Nier: Automata, Infamous First Light & Second Son, Heavy Rain & Beyond Two Souls, Journey, Uncharted 4: The Lost Legacy, The Last of Us 2, Final Fantasy VII Remake, Spider-Man, etc. That doesn't include all the amazing Japanese RPGs and indie titles.
I am thinking to myself, I have to spend $300 on the Switch, $70 on the controller and $140 on Zelda BOTW and Mario Odyssey. Maybe Xenoblade 2 might be worth buying. With 2 games I am interested in, it works out to $510 USD. Even if I remove the controller, I am at $440 USD or $220 per game!!! What an horrendous "return on investment". Why would I spend $440-510 on such a console to play just 2-3 games when I can take that $440-510 and all those PS4 games? Fact is, there are A LOT more console/PC gamers like me than like yourself -- the proof is in the horrendous sales of the Wii U, and terrible sales of the GameCube.
When looking at the Wii library, just a brief glance at the top rated games, I'd only want Super Mario Galaxy 1 & 2, Okami, Xenoblade Chronicles and Metroid Prime Trilogy, Skyward Sword and Donkey Kong Country Return. That's barely 7 titles. On the Wii U, I'd want the Wind Waker HD, Twilight Princess HD, Donkey Kong Country Tropical Freeze, Mario 3DWorld, Super Mario Bros U + Luigi U and Bayonetta 2. That's just 6 games. The kicker is that the Galaxy games require a Wii Mote, so add more cost. In the last 2 Nintendo generations, they managed to released less than 10 games per each console generation that I'd consider buying the console for.
The switch, on the other hand, gives me options I don't have with my PC. I can't take my PC in the car or on the metro. Even laptop gaming is not viable in those situations because a mouse doesn't work very well on the go, but the attached joycons will be fine. As well, the games I want to play the most are going to be switch exclusives. There won't be any question about buying them on PC or switch, because most of them won't ever exist for PC.
That's great, and the other gamers who want just 1 primary console will continue purchasing PS4/XB consoles, expanding their userbase well beyond 100M consoles while Nintendo throws in the towel completely.
Here is what some of you still don't seem to understand: Nintendo is replacing 2 different consoles with just 1 console. You know what that means? That means if the Switch sells just 20-30M units, it's a gigantic failure. Why is that? It's because that's only the amount of home consoles N64/GameCube sold without Nintendo's portable line-up. Most of the $ is in software sales, which means if the Switch only sells 20-40 million units in 5 years, Nintendo's total addressable install base has just shrunk dramatically since the old days of DS/3DS/New 3DS + N64/GameCube/Wii/Wii U. For Nintendo to be able to claim that the Switch is successful, they'd need to sell well over 75-80M units since they are replacing 2 different console product lines.
It's pretty clear Nintendo is in panic mode because the price of accessories is so outrageous. They don't believe the console will sell anywhere near 75-80M units in 5 years which is why they are pricing the hardware and accessories sky high to make up the lost profits due to the shrinking install base of gamers who are interested in their console.
And price... I just don't get what the issue is. Switch is the first console in ages that actually comes with two usable controllers. Even today, years after release, if you want a second controller with your PS4 total is going to be more expensive than the switch. And if you want portability, add $200 for a vita. The switch pricing is fine for what it is.
The Switch is primarily a home console and is marketed as such by Nintendo themselves. For traditional home gamers, the portability value is 0. It's Nintendo's choice to allocate resources/manufacturing costs on the portability aspect of the console that a lot of us don't want and don't need. While you are getting a $300 portable and a home console in 1, I am getting a $370 underpowered home console when my PS4 Slim with Uncharted 4 cost me $210.
By trying to make a console that's both a portable and a home console, Nintendo isn't going to make an amazing portable nor an amazing home console because each of these designs have conflicting objectives when it comes to perf/watt and power requirements (battery life vs. docked).
MatPat of the Youtube channel "The Game Theorists" had an interesting interview/debate with Reggie Fils-Aime about whether or not Nintendo should stay in the console market. It's interesting because it's actually a Nintendo executive making a direct argument for Nintendo staying in the hardware business, rather than fanboys arguing on Nintendo's behalf, and MatPat does raise some fairly tough questions regarding Nintendo's sales and stock value as of late. Worth a watch.
Yup, a lot of solid points. The lack of x86 architecture and underpowered specs matter for 3rd party support. Without Rare, N64 would have been a shell of a console. To this day, people argue what's better, Diddy Kong Racing vs. Mario Kart 64 or Super Mario 64 vs. Banjo-Kazooie/Tooie. It's always better to have quality 3rd party titles on your console and the Switch is starting off on the wrong foot. There are a lot of console gamers who don't own a gaming PC and don't have any intention of purchasing one. We are already seeing that for all of 2017, Nintendo will have just 2 strong 1st party IPs: Zelda BoTW and Mario Odyssey (sure add Mario Kart 8 Deluxe if you want). That's appealing to the most hardcore 3DS/New3DS and Nintendo loyalists/fans, but not much to anyone else. Very few people will buy a $300 console for just 1-2 games knowing the 3rd party support is practically non-existent.
Another point is, when I am buying my PS4 games, I am fairly confident I'll be able to carry the entire library to PS5 since PS5 should also be x86 (8 core Ryzen and Vega/Navi). That means PS4 right now is just a "rental" box. Once PS5 comes out, I'll just trade it in or sell it and buy a PS5 and take my entire PS4 library with me. What happens to Wii/Wii U games? Ya, those are useless, meaning I have to shell out $200 or so for Wii U console just to enjoy 14-15 games that took Nintendo 10 years+ to release.
And here is the problem for the Switch: Why should I buy one now when I can just buy the Switch 2 or improved Switch and have those 6-8 Nintendo games that for sure will take Nintendo 3-4 years to release given their track record with 1st party titles during Wii and Wii U generations.
Without an extensive 3rd party support, after the first 10-15M Switch sales, the real test starts.
And for those of you who want Japanese games, the PS4 already trounces the Switch like no one's business since there are a lot of Japanese games on the PS4 already, without needing to wait for them on the Switch:
https://www.youtube.com/watch?v=cZ14weBz3N8
Nintendo's problem and the fans defending is they are still living in a closed box, instead of thinking, hmmmm...how can we attract more younger gamers with this console? Or what new games can we release that appeal to 17-30 year olds. It seems the target market for the Switch are <13 year olds and >30 year olds who have young kids, and are just justifying buying that console for themselves + kids. If you are in that position that you need to keep kids busy while you enjoy Nintendo's 1st party IPs, the Switch is a great deal. However, looking the sales of the Wii U and New 3DS, this target market is nowhere near as strong as it used to be during the N64/GameCube + DS/3DS eras.
The more expensive to manufacture cartridges and their inherent space limitations will ensure that the Switch will have a hard time gaining sufficient 3rd party support. For $40 Nintendo could have included a BluRay player inside the dock to allow traditional home console gamers to get 3rd party titles like Borderlands, Doom, COD, etc. Better yet, if Nintendo claims that it's easy to port x86 games to ARM+NV GPU, they should have just released the Switch alongside a separate $400 home console and have developer makes games for both consoles (i.e., The Switch would have 720/1080p 30 fps games, while the home console would have 1080p 60Hz -> 4K 30Hz games). Games nowadays scale very well with more powerful hardware. As a result, there wouldn't have been much disadvantage for Nintendo to have a home console + portable (that can connect to a TV) console combo.
If Nintendo is smart, they would realize that a lot of gamers who owned NES/SNES/N64 skipped GameCube, Wii and Wii U and never had a chance to play their 1st party exclusive titles. I am very disappointed with the Switch's 2017 line-up but if I could buy those 13-15 Wii/Wii U games I mentioned and be able to play them on the Switch, I'd buy the Switch right away. Is it going to be possible to play these games on Virtual Console at least, and then carry them over to the Switch 2? If so, I'd actually strongly consider the Switch because then I'd save myself the $200 from not buying a used Wii U. This is also why remasters have a place in the marketplace. A lot of gamers skip console generations but still want to play some of those older gem titles.
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Looks like the Switch's battery will take 3 hours to charge while in sleep mode. The only way to replace the battery would be via Nintendo service.
http://twinfinite.net/2017/01/ninte...n-be-replaced-for-a-price/?utm_source=dlvr.it
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