Gran Turismo 6 coming out this fall, allegedly

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purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
so hold up ... the gt academy 2013 demo is gt6? like, is this game serious? or is it a joke? i just dl'ed the demo and had a face the whole time because it looks like a ps2 game other than the car models. and it controls like complete ass.

do they seriously think this can compete with forza 5 on xbox1?

i mean hell, forza horizon looks a million times better than this gemo and it's an open world racing game.
 

mmntech

Lifer
Sep 20, 2007
17,504
12
0
so hold up ... the gt academy 2013 demo is gt6? like, is this game serious? or is it a joke? i just dl'ed the demo and had a face the whole time because it looks like a ps2 game other than the car models. and it controls like complete ass.

do they seriously think this can compete with forza 5 on xbox1?

i mean hell, forza horizon looks a million times better than this gemo and it's an open world racing game.

It's the demo for GT6 unfortunately. Glad I'm not the only one who thought it was a joke. Was starting to think I was too harsh in my review of it.

I do get Sony's argument of keeping on the PS3 to a degree. I also understand that GT is primarily focused on realistic driving and physics. Though I think they missed on a great opportunity. From what I've seen, there's zero reason to buy GT6 if you already have GT5.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
so hold up ... the gt academy 2013 demo is gt6? like, is this game serious? or is it a joke? i just dl'ed the demo and had a face the whole time because it looks like a ps2 game other than the car models. and it controls like complete ass.

do they seriously think this can compete with forza 5 on xbox1?

i mean hell, forza horizon looks a million times better than this gemo and it's an open world racing game.
You're being unkind, PS2 had better graphics than this.

Is this the demo? I went to youtube and GT Academy 2013 and this was posted 3 days ago. My GAWD. Look at the environment, it's got less detail than Test Drive, the game for the PC that came out two decades ago.

http://www.youtube.com/watch?v=Bee9PBR4G3s

Why would Sony do this to the GT brand?
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
You're being unkind, PS2 had better graphics than this.

Is this the demo? I went to youtube and GT Academy 2013 and this was posted 3 days ago. My GAWD. Look at the environment, it's got less detail than Test Drive, the game for the PC that came out two decades ago.

http://www.youtube.com/watch?v=Bee9PBR4G3s

Why would Sony do this to the GT brand?

yes, that is the demo. polyphony just needs to throw in the towel.
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
I downloaded it and played it....unbelievably boring to me. I loved GT back in the ps2 day, but this doesn't feel like it's improved at all upon it. Sterile..is how I would describe it. Cars all feel the same apart from body roll and speed, the opponents follow a line in a set pattern and basically end where they started, and it looks incredibly bland. Pass
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I have the demo, gonna fire it up and see what the fuss is about.

edit: wow..it looks flat and uninspired. I don't even think the car models look that great. This game is scheduled to release in a few months...I'd have hoped they would be near final graphics code and if this is it...ugh. The AI is still as bad as ever.
 
Last edited:

ShadowOfMyself

Diamond Member
Jun 22, 2006
4,230
2
0
Im glad Im not the only one who thinks the game looks like shit
What happened? PS3 never had high quality textures but damn the game looks so FLAT
Looking at what recent games were able to accomplish with the outdated hardware on the PS3 (The Last of Us being the prime example), this is just... Wow

And I thought Grid 2 looked underwhelming lol, next to GT6 it looks like the greatest thing ever made
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Im glad Im not the only one who thinks the game looks like shit
What happened? PS3 never had high quality textures but damn the game looks so FLAT
Looking at what recent games were able to accomplish with the outdated hardware on the PS3 (The Last of Us being the prime example), this is just... Wow

And I thought Grid 2 looked underwhelming lol, next to GT6 it looks like the greatest thing ever made
Seems they want to whore out the name for some new quick sales but are ok destroying the brand once and for all while doing so.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
They keep claiming "physics models, and suspension modeling...realism etc." yet the game is boring, AI doesn't deviate from a set path, they don't make moves to pass you nor the other AI cars, there is zero damage modeling, no feedback from a collision with another car on the track (just a little thud and you cannot knock the AI off their rails). The foliage in the background looks 2D at times, very flat. There are no skid marks that stay on the track during the race, the frame rate feels low, the grass is just a green blur with no texturing, the walls have no texturing, the cars look boring with very little detail to them just a bunch of gloss, the actual driving is passable but I feel very little reward for doing well. There is no challenge from the AI, they don't fight for position and try to keep you from taking the passing lane like Forza does.

I think Polyphony either needs to give up or start over from ground zero and make sure the game looks as good as they claim the simulation aspects are and make sure the AI reacts to your driving in a realistic way. The way it is now it's like you're driving alone.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
Until Polyphony changes, fundamentally, the way the game is played, I'll either be skipping it or waiting until it's bargain priced, like I did with GT5.

And by that I don't mean the physics or the driving aspects, but the game part of it. How you actually play it and what it actually lets you do.

I should be able to start the game up, and have a quick race/hot lap of any car in the game, on any track I want. Period. If I want to race a 458 Italia against a Lambo Reventon, or hot lap them both and see who pulls the better time, I shouldn't have to invest dozens upon dozens of hours with a Honda Civic hatchback just to do that.
That's fine for a career mode, where you have to earn every car and upgrade, but after owning Forza 4 and GT5 together, I played GT5 a handful of times and never looked back. It wasn't because of the driving, the physics, or even the AI...it's because of the archaic, punitive design that forces you to EARN the fun. No thanks.
 

clarkey01

Diamond Member
Feb 4, 2004
3,419
1
0
Hopefully the framerate is sorted in the final version. I do like the physics but it seems like both the leaf/370z both handle the same?!

For me the series peaked around GT4 - Top graphics, 800+ cars, real world tracks, decent career mode.

Sony:dont make me jump to Forza
 
Feb 6, 2007
16,432
1
81
The car list has been released. Nearly 1,200 cars. Pretty impressive. But it suffers from that traditional Gran Turismo problem of vastly over-representing Japanese cars at the expense of cars the rest of the world truly covets. For example:

Ferrari: 16
Lamborghini: 12
Pagani: 7
Shelby: 6
RUF (cause they can't have Porsche): 5
McLaren: 5
Bugatti: 2

OK, not bad. That's 53 mostly awesome cars. Which is exactly equal to the number of Nissan Skyline variations. 53 Skylines. Over 150 Nissans total. 100+ Hondas, 100+ Mazdas and 100+ Toyotas as well. There are twice as many Subarus as Lotuses, twice as many Mitsubishis as Mercedes. There are more Suzukis than Ferraris, which I guess is fair given how Suzuki dominates international racing competition and Ferrari is basically unheard of. You even get 16 Daihatsus! Finally, a chance to see if a 2WD '97 Move SR-XX is actually faster than it's 4WD brother, a race I'm equally excited to try out between the '98 Sirion CX 2WD and 4WD versions, and then the '98 Storia CX 2WD and 4WD versions, because of course Polyphony would throw in virtually identical versions of several late-90s Daihatsus as opposed to, say, a Bugatti EB-110, or a Lamborghini Sesto Elemento, or a Ferrari LaFerrari, or any licensed Formula 1 cars...

Don't get me wrong, it is impressive that they've got nearly 1,200 cars, including an actual lunar rover (why in the hell...). But at some point, including multiple versions of one car starts to seem a bit stupid; I don't know when exactly that line is crossed, but I'm pretty sure it's well before 53 Nissan Skylines. I can understand the desire to include a lot of different options, but no one is pining for the opportunity to have every single Skyline ever made or tuned. And, as an extension of that, who exactly is pining for a chance to see just how much power they can extract out of a Daihatsu Midget? Instead of giving us modern cars that are slower than dirt, how about historic cars that are slower than dirt, like, say, a Bugatti Type 57, or a Rolls Royce Phantom II, or a Duesenberg Model J, or a Stutz Bearcat? All of those cars has so much more history than anything Daihatsu will ever make. Or you could sub out a few Skylines; I'm sure people would be able to cope with 49.

Seeing that list makes me feel concerned that Polyphony hasn't learned a thing about making a "video game" rather than a Japanese car collection simulator. Hopefully the actual gameplay will be better this time around; the competition is a lot better than it was in the late-90s, and having the longest list of Nissans doesn't overcome a boring game.
 

EightySix Four

Diamond Member
Jul 17, 2004
5,121
49
91
The car list has been released. Nearly 1,200 cars. Pretty impressive. But it suffers from that traditional Gran Turismo problem of vastly over-representing Japanese cars at the expense of cars the rest of the world truly covets. For example:

Ferrari: 16
Lamborghini: 12
Pagani: 7
Shelby: 6
RUF (cause they can't have Porsche): 5
McLaren: 5
Bugatti: 2

OK, not bad. That's 53 mostly awesome cars. Which is exactly equal to the number of Nissan Skyline variations. 53 Skylines. Over 150 Nissans total. 100+ Hondas, 100+ Mazdas and 100+ Toyotas as well. There are twice as many Subarus as Lotuses, twice as many Mitsubishis as Mercedes. There are more Suzukis than Ferraris, which I guess is fair given how Suzuki dominates international racing competition and Ferrari is basically unheard of. You even get 16 Daihatsus! Finally, a chance to see if a 2WD '97 Move SR-XX is actually faster than it's 4WD brother, a race I'm equally excited to try out between the '98 Sirion CX 2WD and 4WD versions, and then the '98 Storia CX 2WD and 4WD versions, because of course Polyphony would throw in virtually identical versions of several late-90s Daihatsus as opposed to, say, a Bugatti EB-110, or a Lamborghini Sesto Elemento, or a Ferrari LaFerrari, or any licensed Formula 1 cars...

Don't get me wrong, it is impressive that they've got nearly 1,200 cars, including an actual lunar rover (why in the hell...). But at some point, including multiple versions of one car starts to seem a bit stupid; I don't know when exactly that line is crossed, but I'm pretty sure it's well before 53 Nissan Skylines. I can understand the desire to include a lot of different options, but no one is pining for the opportunity to have every single Skyline ever made or tuned. And, as an extension of that, who exactly is pining for a chance to see just how much power they can extract out of a Daihatsu Midget? Instead of giving us modern cars that are slower than dirt, how about historic cars that are slower than dirt, like, say, a Bugatti Type 57, or a Rolls Royce Phantom II, or a Duesenberg Model J, or a Stutz Bearcat? All of those cars has so much more history than anything Daihatsu will ever make. Or you could sub out a few Skylines; I'm sure people would be able to cope with 49.

Seeing that list makes me feel concerned that Polyphony hasn't learned a thing about making a "video game" rather than a Japanese car collection simulator. Hopefully the actual gameplay will be better this time around; the competition is a lot better than it was in the late-90s, and having the longest list of Nissans doesn't overcome a boring game.

Aren't a significant number of those cars from previous generations of the game and haven't had their models updated? I vaguely recall some cars essentially being straight rips from the PSP Gran Turismo?
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Seeing that list makes me feel concerned that Polyphony hasn't learned a thing about making a "video game" rather than a Japanese car collection simulator. Hopefully the actual gameplay will be better this time around; the competition is a lot better than it was in the late-90s, and having the longest list of Nissans doesn't overcome a boring game.
It does sound like this. The notion of driving some old piece of crap in a game that maybe I own in real life, and around a track at high speed, is fun. For about 20 seconds, then I realize yeah this sucks. Most of those 1200 cars will be completely uninteresting.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The car list has been released. Nearly 1,200 cars. Pretty impressive. But it suffers from that traditional Gran Turismo problem of vastly over-representing Japanese cars at the expense of cars the rest of the world truly covets. For example:

Ferrari: 16
Lamborghini: 12
Pagani: 7
Shelby: 6
RUF (cause they can't have Porsche): 5
McLaren: 5
Bugatti: 2

OK, not bad. That's 53 mostly awesome cars. Which is exactly equal to the number of Nissan Skyline variations. 53 Skylines. Over 150 Nissans total. 100+ Hondas, 100+ Mazdas and 100+ Toyotas as well. There are twice as many Subarus as Lotuses, twice as many Mitsubishis as Mercedes. There are more Suzukis than Ferraris, which I guess is fair given how Suzuki dominates international racing competition and Ferrari is basically unheard of. You even get 16 Daihatsus! Finally, a chance to see if a 2WD '97 Move SR-XX is actually faster than it's 4WD brother, a race I'm equally excited to try out between the '98 Sirion CX 2WD and 4WD versions, and then the '98 Storia CX 2WD and 4WD versions, because of course Polyphony would throw in virtually identical versions of several late-90s Daihatsus as opposed to, say, a Bugatti EB-110, or a Lamborghini Sesto Elemento, or a Ferrari LaFerrari, or any licensed Formula 1 cars...

Don't get me wrong, it is impressive that they've got nearly 1,200 cars, including an actual lunar rover (why in the hell...). But at some point, including multiple versions of one car starts to seem a bit stupid; I don't know when exactly that line is crossed, but I'm pretty sure it's well before 53 Nissan Skylines. I can understand the desire to include a lot of different options, but no one is pining for the opportunity to have every single Skyline ever made or tuned. And, as an extension of that, who exactly is pining for a chance to see just how much power they can extract out of a Daihatsu Midget? Instead of giving us modern cars that are slower than dirt, how about historic cars that are slower than dirt, like, say, a Bugatti Type 57, or a Rolls Royce Phantom II, or a Duesenberg Model J, or a Stutz Bearcat? All of those cars has so much more history than anything Daihatsu will ever make. Or you could sub out a few Skylines; I'm sure people would be able to cope with 49.

Seeing that list makes me feel concerned that Polyphony hasn't learned a thing about making a "video game" rather than a Japanese car collection simulator. Hopefully the actual gameplay will be better this time around; the competition is a lot better than it was in the late-90s, and having the longest list of Nissans doesn't overcome a boring game.

I agree and it doesn't appear Polyphone Digital has figured out two things. That people don't like having to drive a Suzuki Cappuccino because everything else is unavailable for 20 hours, and that needing to pass a license test to progress to faster cars is a dumb idea. By the time you get to drive the Lambos and McLarens you're are bored of the game. Or at least I am. The slowest car in Forza is more fun to drive than some of the cars you get early on in Gran Turismo.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
you guys are nuts if you think this gt6 is gonna be anything different than previous ones.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
you guys are nuts if you think this gt6 is gonna be anything different than previous ones.

This is probably going to be the first Gran Turismo I skip. I was so underwhelmed with 5 that I don't have high hopes for 6. Forza really has surpassed GT as the premier Racing Sim.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
This is probably going to be the first Gran Turismo I skip. I was so underwhelmed with 5 that I don't have high hopes for 6. Forza really has surpassed GT as the premier Racing Sim.

and think about this...

gt6 is going to be the fastest developed gt game out of them all.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Aren't a significant number of those cars from previous generations of the game and haven't had their models updated? I vaguely recall some cars essentially being straight rips from the PSP Gran Turismo?

That plus the game was delayed so long last time that very few cars from a year or two before release were included. I think that the GTR just made the cut but very few others.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
It's sad because in my opinion GT is still an amazing franchise, except they focus in all the wrong places. Starting with GT4, it seems like they spent more time making the menus look snazzy and less about getting back to basics. As a result, they spend ludicrous amounts of money and spend an eternity turning out sequels that are marginally better than the previous. On top of it, load times starting with GT4 started to get ridiculous. The release versions of GT5 is a prime example. It felt like I spent more time loading than actually racing.

No one can deny that GT is still a great franchise with lots of potential, but unless Polyphony gets in gear and starts focusing on getting games in stores in a timely manner, Forza is going to continue to move ahead. The Forza team puts out a solid release every two years like clockwork.
 
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