Gran Turismo 6 coming out this fall, allegedly

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SyndromeOCZ

Senior member
Aug 8, 2010
615
0
71
I used to play all of the GT's 100% and then some... Until Forza came out. I attempted to play GT5(prologue) but it was just terrible. I didn't even care to try it again when it was released again as the actual game. I'm getting a PS4, and I'm very sad that Forza is xbox only.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
Well, I cancelled my pre-order. First GT I'm skipping. I'll just wait for the next one on PS4 and hope Drive Club is a decent fill-in when it comes out. Would rather get through a backlog of games before devoting time to GT6..
 

balloonshark

Diamond Member
Jun 5, 2008
6,402
2,839
136
My copy will be here next week. The only reason I bought it was because most of my GT5 friends will be picking it up.

The game would be great if they would just add a few things, change others and give people more options. All I want is a better AI with difficulty and aggressiveness settings for all offline racing. I would also do away with arcade mode and seasonal races by adding an event creator that lets you choose or randomize your options like track, laps, cars, AI, difficulty, etc. When the race is finished you get paid based on those options. Then make the pay average out to about 100,000 credits per minute. That is reasonable for the amount of cars in the game and less than what GT5 seasonals currently pay.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
IGN has vid review up, I didn't watch but a comment gave it 8/10.

This game should have been for the PS4 as another enticement to switch to next-gen.
 
Feb 6, 2007
16,432
1
81
The reviews seem to indicate that the game is very similar to the last few GT games; an unimpeachable racing simulator wrapped up in a mediocre video game. Doubt I'll be picking this one up; by the time it's cheap enough to consider, I'll probably have one of the new consoles.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
IGN has vid review up, I didn't watch but a comment gave it 8/10.

This game should have been for the PS4 as another enticement to switch to next-gen.

IGN gave GT5 a 8.5 and that game was screwed up enough to merit a official version 2.0 re-release. That doesn't inspire confidence in IGN's reviews.

I agree though, it was a huge mistake not delaying the game 6-8 months and bringing it to the PS4. GT6 could have really helped with 2014 PS4 sales.
 

purbeast0

No Lifer
Sep 13, 2001
52,930
5,802
126
was just looking on twitter and saw the gt6 review on ign so i gave it a browse.

i've heard some people (even on this forum) compare the graphics of gt6 to be comparable to forza 5. any of the delusional people who seriously though this need to look at the video review here.

http://www.ign.com/videos/2013/12/06/gran-turismo-6-video-review

it is not even CLOSE.

now that that's out of the way, sounds like it is more of the same and they totally ignored all of the complaints that we've had since gt1 - damage, sound, and ai. same ol same ol with 1200 cars which some are direct ports of earlier versions of the game, jaggie models and all.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Forza sounds like a much better series nowadays. I feel like most people, at least in America, would agree.

I wish they would bring Forza to the PC. I wish Microsoft acknowledged Windows as an actual platform. Maybe with Valve making the move to Linux, they'll be forced too.
 

SandEagle

Lifer
Aug 4, 2007
16,813
13
0
got sick and tired of polyphony's delays on GT games, that i have up on the series. NFS all the way.
 
Oct 19, 2000
17,861
4
81
Forza sounds like a much better series nowadays. I feel like most people, at least in America, would agree.

Releasing GT6 on the PS4 would've been the only thing I can think of that would have made me consider buying one. I've always preferred GT to Forza, couldn't really tell you why though. GT's biggest weakness is its piss-poor development cycle, how long did we wait for GT5? GT6 took another 3 years.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Releasing GT6 on the PS4 would've been the only thing I can think of that would have made me consider buying one. I've always preferred GT to Forza, couldn't really tell you why though. GT's biggest weakness is its piss-poor development cycle, how long did we wait for GT5? GT6 took another 3 years.

GT5 made me a Forza fan. Yes, if they would have released GT6 on PS4 I definitely would have picked it up on day one because of the graphics. Now it's a no buy for me. I won't be conned into buying a game where only a quarter of the cars have interiors like 5 did.
 

disappoint

Lifer
Dec 7, 2009
10,137
382
126
The only things GT6 has going for it are lot of good tracks and car physics/simulation.

Forza has better AI, better graphics, better sounds, and collision damage simulation.
 
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Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
The only things GT6 has going for it are lot of good tracks and car physics/simulation.

Forza has better AI, better graphics, better sounds.
So it has what matters when it comes to a racing simulator.
I dunno... I would think that AI, graphics, and sound matter too. And collision effects. Hard to have a sim when you can crash all you want with no ill effect.

I know that one of Forza's criticism is only 200 cars. But GT6 has the opposite (and equal, imho) problem, with many examples of 20+ versions of essentially the same car, and the majority of cars being old ports (and plenty of those with no interiors rendered.)
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
So it has what matters when it comes to a racing simulator.

It all matters. It's about the overall package and presentation in addition to good driving. Production value matters and clean menus, reasonable load times, and graphically superior cars do alot for to immerse people.

Physics matter to, but people are will to trade off a tiny bit of fidelity if it means an overall better experience. Gran Turismo may arguably have better physics, but it's a small margin and authenticity is not always portrayed in those terms. Just ask flight sim fans about the differences between FSX and X-plane.

My biggest problem with GT is that they have been making the same game since GT3 on the PS2. I mean, the graphics have gotten better and there is more to do, but fundamentally they have not evolved, and that is a problem for many people. Throw in excessive development times for what appears to be little gain and you have a badly managed franchise.

Gran Turismo is rapidly becoming the Call of Duty of sim driving, except with an irrationally long development cycle. Maybe it's the nature of Japanese developers to not mess with formulas that have worked for them in the past, but seriously they need to take a good look at GT7, because based on their current development cycle (2-4) years there will be yet another major Forza release either before or right around the time GT7 comes out. Comparisons are inevitable.

And get rid of that stupid virtual oil change. No player should have to subject themselves to load times just to change oil in a digital car. Every racecar has new oil at the start of a race. Can't we just make the assumption that the race team will have the car in tip top shape at rope drop? This is the kind of crap that adds nothing on the track and just acts as a time sink.
 

disappoint

Lifer
Dec 7, 2009
10,137
382
126
And get rid of that stupid virtual oil change. No player should have to subject themselves to load times just to change oil in a digital car. Every racecar has new oil at the start of a race. Can't we just make the assumption that the race team will have the car in tip top shape at rope drop? This is the kind of crap that adds nothing on the track and just acts as a time sink.

I know really, is the player a race car driver or a mechanic? Or both? Though I do change my own oil in real life. I've heard too many stories of:

1)People who neglect to change their oil on a car with variable valve timing no less...there is a special place in hell where you play GT doing nothing but oil changes forever for those numbskulls...lol

2) Mechanics who put in the wrong type or the wrong amount of oil...derp.

But if the player is going to play mechanic as well, how about all the other stuff that needs fixed between races on a race car or random fixes on consumer level cars especially for high mileage ones? It becomes silly to incorporate that all in. So maybe it should be all or nothing.

The oil changes in game don't bother me much but your point is well taken that it probably doesn't belong there.

The standard cars with their black, barren interiors and low poly low res textured exteriors bother me more. Just take those out already or refresh them and turn them into premium cars if the car is so good and essential to the game.

I think Forza has done a better job this time in the battle of the console sims.

I'd like to see Polyphony really address all these issues by next year and come up with an awesome console sim for the PS4, but unless they also do something to address the long development times for a truly new title like GT5 was, it might sadly come too late to dethrone Forza.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Y'all are weird if you're playing GT like a video game. It's a driving simulator. Don't like it? Does that bore you? Wish you could play something different? Don't play it.

I didn't like the feel of Forza the moment I picked it up (too shiny and the physics didn't feel right), but I also haven't been able to get into GT since GT4 simply because...it's a simulator. Might change if I had something more than a controller to play with.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Calling it a "simulator" doesn't excuse it being a bad game. It is a video game first and foremost. Nobody excuses an unfun golfing game or military shooter because despite not being fun they are good simulators and thus get a pass.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
Y'all are weird if you're playing GT like a video game. It's a driving simulator. Don't like it? Does that bore you? Wish you could play something different? Don't play it.

I didn't like the feel of Forza the moment I picked it up (too shiny and the physics didn't feel right), but I also haven't been able to get into GT since GT4 simply because...it's a simulator. Might change if I had something more than a controller to play with.

You're completely and thoroughly missing the point.

It's not just a "simulator". There's a game in there too that you are forced to navigate to get to that "simulator".
All the crap and tedious busy work with crap cars I'm forced to slog through with terrible AI opponents for hours on end? Yeah, see, that's not a simulation, that's part of the game direction that is needlessly obtuse and boring.

Here's a tip: You can have a great on-track simulator, with the best physics in the world and tire deformation algorithms, but if you force the player to grind through (needlessly, I might add) hours of boring and repetitious chores just to be able to have the privilege of driving something better than a Suzuki Cappuccino after 12 hours, it doesn't really matter. Some of us have lives. I dropped $60 on your game. If I want to start it up, and race a Dodge Viper against a Ferrari 458 around Laguna Seca, or maybe do a quick hot lap between a Boxster S, Z4, and SLK and see who comes out on top, I should be able to. Without having to sink dozens of hours into the game first.
If you're starting a career mode, sure, there are going to be goals that have to be met to move up to better cars and events, and those you have to earn. But that shouldn't be forced on every player in every situation, especially when the competition does it infinitely better.
 
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RGUN

Golden Member
Dec 11, 2005
1,007
3
76
Picked up both a PS4 and GT6 on Friday. Played GT6 all weekend. I'm a fan. I don't expect it to be more than it is. The trees in the distance? extremely shitty. The low res writing on the concrete barrier? garbage. None of that matters to me during a race though because the racing (unless you're on the over-power your competition rampage and end up a lap ahead after 3 laps) captures all your attention. I really feel like they've improved the driving physics in this release. The car can move around a lot and struggle for traction and still be manageable. Not snap like in previous releases. Changes in car posture and attitude ahead of a corner appear to accurately reflect reality and make the game feel like you have to be actively involved, having to modulate the throttle/brake finely, not rewarding a point and mash style play at all.

I anticipate the PS4 sitting unopened for quite some time. Despite the overall feel being "more of the same", the gameplay will be enjoyable for anyone that likes the realistic style of the previous releases.

*edit* AI seems as stupid as always though. Really do wish that the AI could engage more and make the race that much more exciting. It is extremely disappointing to enter a 5 race series and have the cars place in the exact same order every race.
 
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El Guaraguao

Diamond Member
May 7, 2008
3,469
5
81
Picked up GT6 on launch day. Been playing it every chance I get. GT6 is what GT5 should have been. The experience points bullshit feature is long gone. Its either reward cars or you straight up and buy them. AI has changed for the better, I think. Cars actually swerve out the way when you try and draft on them. I lold when I had a convertible car with its roof down in front of me. I accidentally hit the honk button and the driver actually looked back haha. Reminded me of Tourist Trophy when the rider in front of you looks back to check your position.

I spent like 20 minutes on the Goodwood 5-3 mission. Ya know, the one with the X10....that was hell. Speaking of the X10. The sound for that vehicle sounds AMAZING. I dont remember the X10 sounding like that in GT5. If PD are really working on the updated sounds for the cars and using the X10 as a teaser, then were in for some really good stuff. Time will tell.
 

RGUN

Golden Member
Dec 11, 2005
1,007
3
76
Picked up GT6 on launch day. Been playing it every chance I get. GT6 is what GT5 should have been. The experience points bullshit feature is long gone. Its either reward cars or you straight up and buy them. AI has changed for the better, I think. Cars actually swerve out the way when you try and draft on them. I lold when I had a convertible car with its roof down in front of me. I accidentally hit the honk button and the driver actually looked back haha. Reminded me of Tourist Trophy when the rider in front of you looks back to check your position.

I spent like 20 minutes on the Goodwood 5-3 mission. Ya know, the one with the X10....that was hell. Speaking of the X10. The sound for that vehicle sounds AMAZING. I dont remember the X10 sounding like that in GT5. If PD are really working on the updated sounds for the cars and using the X10 as a teaser, then were in for some really good stuff. Time will tell.

Disagree with the AI comment, they're frustratingly stupid. Try holding a line in front of an overtaking AI, he plows your car out of the way, he doesn't get pushed off course, he doesn't get slowed, while your cars spins out. This is especially frustrating when you have a slower car on the straights and count on the corners to make up time. On the straights random AI cars will basically PIT manoeuver you.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
You're completely and thoroughly missing the point.

It's not just a "simulator". There's a game in there too that you are forced to navigate to get to that "simulator".
All the crap and tedious busy work with crap cars I'm forced to slog through with terrible AI opponents for hours on end? Yeah, see, that's not a simulation, that's part of the game direction that is needlessly obtuse and boring.

Here's a tip: You can have a great on-track simulator, with the best physics in the world and tire deformation algorithms, but if you force the player to grind through (needlessly, I might add) hours of boring and repetitious chores just to be able to have the privilege of driving something better than a Suzuki Cappuccino after 12 hours, it doesn't really matter. Some of us have lives. I dropped $60 on your game. If I want to start it up, and race a Dodge Viper against a Ferrari 458 around Laguna Seca, or maybe do a quick hot lap between a Boxster S, Z4, and SLK and see who comes out on top, I should be able to. Without having to sink dozens of hours into the game first.
If you're starting a career mode, sure, there are going to be goals that have to be met to move up to better cars and events, and those you have to earn. But that shouldn't be forced on every player in every situation, especially when the competition does it infinitely better.

I understand the AI is bad and the racing is repetitive, but I guess I always considered career mode, working your way up, getting licenses, etc. as more of a simulator than a game. I actually enjoyed that aspect in GT3 and 4, but I can't say I was left with a desire to play GT5 or 6 after. I know the games used to have a pick-up-and-play arcade mode (do they still?), but I could agree that options were too limited.

I also don't know if the amount of grind required was dramatically increased after GT4, but the way you describe it would be an exaggeration for 3 and 4 at least. Still not a game, IMO...no soul, haha. I guess the music choices can be OK?
 

brainhulk

Diamond Member
Sep 14, 2007
9,418
454
126
Awesome game, totally diggin the new physics model. The new tracks and night racing are pretty sweet too. Here's my replay video.

https://www.youtube.com/watch?v=HVZeouO6dRw

The AI was better more competetive on other tracks and when I was in different cars. I for some reason like to do this track over and over so im able to blow by them...hehe
 
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