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Jumpem

Lifer
Sep 21, 2000
10,757
3
81
http://www.grimdawn.com/forums/showthread.php?t=37986

A news update for the upcoming free content update. New MIs, new enemies, new dungeon, etc. all following The Secrets of the Three (Bysmiel, Dreeg, and Solael).

Also, there's been some really cool mods already released and some really big projects are looking promising from the community. There even has been a group project idea thrown around (I'll let the project creators release the information when they are ready) of remaking the original TQ masteries as well as the Diablo 2 classes for some Grim Dawn nostalgia.

Does this get to the point where you can breeze through Elite and Ultimate? I am almost done with Elite, but have gotten bored due to the slow progression.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Does this get to the point where you can breeze through Elite and Ultimate? I am almost done with Elite, but have gotten bored due to the slow progression.

Better understanding of builds, and a good amount of gear mules does make it so that Elite eventually becomes easier than Veteran to me at least. Ultimate hasn't become a "breeze", but it does becomes much easier each time you do it when using a good build.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,545
499
126
Pretty much what bystander said. The more you understand builds and how the game works, the easier Elite and Ultimate become. My first few builds were pretty scattered as I just tried to max what looked cool rather than stack certain elemental damages. Stacking resists and health is always a good idea too, but there's a fine balance between pure tank and glass cannon.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
Pretty much what bystander said. The more you understand builds and how the game works, the easier Elite and Ultimate become. My first few builds were pretty scattered as I just tried to max what looked cool rather than stack certain elemental damages. Stacking resists and health is always a good idea too, but there's a fine balance between pure tank and glass cannon.

I guess I am bored because I haven't figured out how to play the class I want. My Demolitionist was fun and great until Elite. I can't figure out how to balance, health, resists, damage and the three attributes.

I have a Conjurer that is almost done with elite. It is much easier to play with all of the pets doing damage and absorbing it. Gearing is also easy, just pet bonuses and defensive stats for the character itself. I just lose interest in this character.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I guess I am bored because I haven't figured out how to play the class I want. My Demolitionist was fun and great until Elite. I can't figure out how to balance, health, resists, damage and the three attributes.

I have a Conjurer that is almost done with elite. It is much easier to play with all of the pets doing damage and absorbing it. Gearing is also easy, just pet bonuses and defensive stats for the character itself. I just lose interest in this character.

What character do you want to play, and what sort of attacks? Having a concept is the first step, then you need to refine it so it is powerful.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
What character do you want to play, and what sort of attacks? Having a concept is the first step, then you need to refine it so it is powerful.

I was trying a Fire Strike Gunslinger. Something like this: http://grimcalc.com/build/5FR9uv

It was fun through Veteran. In Elite I die regularly. If I start swapping out gear and components for health and resistances instead of damage I kill a lot slower. I survive a little better, but still die to some heroes and most every confined boss encounter.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I was trying a Fire Strike Gunslinger. Something like this: http://grimcalc.com/build/5FR9uv

It was fun through Veteran. In Elite I die regularly. If I start swapping out gear and components for health and resistances instead of damage I kill a lot slower. I survive a little better, but still die to some heroes and most every confined boss encounter.

You should probably have a 2nd mastery by that level, which will both add health and possibly survival skills. Arcanist would add mirror and sphere of protection. Shaman could add raw health and Wendigo totems.

Single mastery options do not work well in Grim Dawn past a certain point.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,545
499
126
Demolitionist is pretty much the only mastery that cannot be a pure build. You need something to supplement your defensive abilities. Arcanist is generally the best choice for Maivens, Mirror, Inner Focus, Arcane Will, and Elemental Balance to amplify your damage as well as bolster your defenses.

As for your current build, your clear speed is going to be really bad because you lack a secondary skill like Canister Bomb to help clear the mobs, you lack Ulzuin's Wrath so Vindictive Flame is being used as an offensive skill when it really isn't an offensive skill, and you don't have a single point in Ulzuin's Chosen.

Something like this would give you much higher survival while keeping most of your offensive ability: http://grimcalc.com/build/ZWEAlg

Work on maxing Elemental Balance and getting Flash Bang a littler higher. If you're going for a physical dual-wield pistol build, then swap Explosive Strike and Brimstone around. If you want to maintain your high fire damage build, work on Ulzuin's Chosen and Elemental Balance equally each level. Eventually you'll want to grab Conversion for Maiven's as it does wonders in the later areas vs Ch'thonic mages and other spellcasters (as well as Reflective heroes).
 
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Stg-Flame

Diamond Member
Mar 10, 2007
3,545
499
126
http://www.grimdawn.com/forums/showthread.php?t=39839

New information for the next upcoming patch (tomorrow or this weekend). Crate is also going to change their update schedule while they work on the currently unannounced expansion. The next patch is going to feature a new quest-line called "The Hidden Path" along with something called "The Crucible". The person on the image is speculated to be Uroboruuk which would (hopefully) further the Death's Vigil quest-line.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
I guess I am bored because I haven't figured out how to play the class I want. My Demolitionist was fun and great until Elite. I can't figure out how to balance, health, resists, damage and the three attributes.

I have a Conjurer that is almost done with elite. It is much easier to play with all of the pets doing damage and absorbing it. Gearing is also easy, just pet bonuses and defensive stats for the character itself. I just lose interest in this character.

I'm using a conjurer, lvl 40 something. Hardly any into pets though, ironically enough. I use occultist for drains and slows and vitality damage because gear seems to synergize vit/bleed damage, which i'm focusing in Shaman. Probably 70% of pts into shaman - don't have the vine stuff, plenty in the defensive aura/oak skin and i like the wendigo totem. Nothing in the tornado.

Most of my attributes are into Physique. Essentially a two-handed evil bruiser
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,545
499
126
Update has been pushed to next week:
Unfortunately this is one of those times where unexpected complications did happen, and we are going to have to push the release back.

Sometimes a fix for one problem can create a domino effect of new issues. We hoped we could get them all squashed before the week was over, but seeing as we are now in the middle of the day Friday and no chance of pushing a new build to GOG happening today, the correct course of action is to simply say: next week.

This gives me more time to sink into The Witcher 3's new expansion.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I was trying a Fire Strike Gunslinger. Something like this: http://grimcalc.com/build/5FR9uv

It was fun through Veteran. In Elite I die regularly. If I start swapping out gear and components for health and resistances instead of damage I kill a lot slower. I survive a little better, but still die to some heroes and most every confined boss encounter.

I have a level 55 Demolitionist with no secondary picked yet. I am leaning towards this Socrerer build.

I would not max Firestrike as the added damage does not scale as high as it should. It feels low and lackluster. The same goes for Explosive Strike. The one point leftover can be for Searing Strike if you want to use a 2H like Vortex of Souls.

With Olexra's Flash Freeze, you should not need Flashbang. If you need Flashbang for a Devotion proc, then grab it from somewhere. I would only get Maiven's to 12/12 with plus skills. OFF also gives a -100% fire resist debuff to all targets within a 16 meter radius, basically the entire screen, and freezes them. Canister Bomb would be for an OH CRAP moment.

If I was to go Pyromancer, I would work off something around this.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
One of the nice things about Flashbang is it lowers the targets defense, allowing for more crits. And explossive strike increases the radius of Firestrike, so you might want more than 1 point in it.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
153
106
http://www.grimdawn.com/forums/showthread.php?t=39839

New information for the next upcoming patch (tomorrow or this weekend). Crate is also going to change their update schedule while they work on the currently unannounced expansion. The next patch is going to feature a new quest-line called "The Hidden Path" along with something called "The Crucible". The person on the image is speculated to be Uroboruuk which would (hopefully) further the Death's Vigil quest-line.

Crate is postponing the release until next week, according to a post I read this morning. They had some issues caused by a bug fix that they haven't been able to correct on time, unfortunately.

I am looking forward to the hidden path though. I am nearly through Ultimate on my first character, and I would like something new to try him on.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
One of the nice things about Flashbang is it lowers the targets defense, allowing for more crits. And explossive strike increases the radius of Firestrike, so you might want more than 1 point in it.

OFF gives a -100% fire resistance debuff and freezes the target. You do not need more than one point into Explosive Strike from what I have seen. Put one point into it and get bonuses added to it.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
OFF gives a -100% fire resistance debuff and freezes the target. You do not need more than one point into Explosive Strike from what I have seen. Put one point into it and get bonuses added to it.

I'm not saying you don't want OFF, but it has a lot of limitations which Flash Bang can help with. I usually put in about 5 or 6 points into both, and let +skills take care of getting them both to good levels. OFF doesn't debuff anything that isn't frozen, meaning that it doesn't help against bosses, flash bang does. Given that explosive strike is your only real means of AE damage, I think the added radius and raw damage is still worth a few points.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
I'm not saying you don't want OFF, but it has a lot of limitations which Flash Bang can help with. I usually put in about 5 or 6 points into both, and let +skills take care of getting them both to good levels. OFF doesn't debuff anything that isn't frozen, meaning that it doesn't help against bosses, flash bang does. Given that explosive strike is your only real means of AE damage, I think the added radius and raw damage is still worth a few points.

It provides a little AoE damage. If you go melee, there are weapons that shoot out fire or lightning nonstop and if you go ranged, Brimstone does AoE. I don't see why you need it. You could move points around to get Flashbang but I would not put more than one into Explosive Strike

Edit: I butchered Flashbang
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
It provides a little AoE damage. If you go melee, there are weapons that shoot out fire or lightning nonstop and if you go ranged, Brimstone does AoE. I don't see why you need it. You could move points around to get Glashnag but I would not put more than one into Explosive Strike

I'll have to experiment some time, but I'd expect you lose about 1/3 of your AE damage if not more. I was looking at it from a ranged point of view. In melee, it's clearly not worth as much.
 

JTDSR

Member
Mar 16, 2012
143
2
81
As Bystander said, Flashbang is pretty insane against bosses, especially Nemesis. By the time you get to farming, and get geared up, OFF becomes less and less valuable, whereas Flashbang will stay powerful regardless of what you fight.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
As Bystander said, Flashbang is pretty insane against bosses, especially Nemesis. By the time you get to farming, and get geared up, OFF becomes less and less valuable, whereas Flashbang will stay powerful regardless of what you fight.

If all I want to do is fight bosses or nemesis mobs my Blademaster destroys them all. Why would I waste my time on a Pyromancer or Sorcerer when everything dies quickly to my Blademaster?

I don't mind taking my time and still killing monsters at a good pace for a ranged Demo based class. It is part of the appeal to me. I would put a few points into Flashbang, no more. I have had it at a base of 4 and modifier at a base of 1. I could work the build around it but OFF is very nice.
 

JTDSR

Member
Mar 16, 2012
143
2
81
If all I want to do is fight bosses or nemesis mobs my Blademaster destroys them all. Why would I waste my time on a Pyromancer or Sorcerer when everything dies quickly to my Blademaster?

I don't mind taking my time and still killing monsters at a good pace for a ranged Demo based class. It is part of the appeal to me. I would put a few points into Flashbang, no more. I have had it at a base of 4 and modifier at a base of 1. I could work the build around it but OFF is very nice.


As does mine.

Everything dies almost as quickly with my Sabo as well. Perhaps 4-5 seconds longer that is. With that, I have a hair more of increased survivability to boot. I have, I believe, 5 points in Flashbang currently. I am not saying OFF is bad by any means, I still use it on my Calidors Sorc, on the rare occasion I bring him out. It is fun to see the entire screen frozen up. Once you get ultra geared however, I find myself not casting it as much as the procs from running through a room pretty much kills everything in sight without debuffs.

As far as only killing bosses/nemesis, there is not much else to do. One can only run BoC/SoT before it becomes boring, no? 3 minutes runs, find Fab, kill, end of story.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
The point being, you were telling people that Flashbang is useless and to only get OFF. It might feel that way with extreme gear when not caring about bosses, with a melee char, but for many characters, it is still very useful. Especially for a ranged build.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
If all I want to do is fight bosses or nemesis mobs my Blademaster destroys them all. Why would I waste my time on a Pyromancer or Sorcerer when everything dies quickly to my Blademaster?

I don't mind taking my time and still killing monsters at a good pace for a ranged Demo based class. It is part of the appeal to me. I would put a few points into Flashbang, no more. I have had it at a base of 4 and modifier at a base of 1. I could work the build around it but OFF is very nice.

As does mine.

Everything dies almost as quickly with my Sabo as well. Perhaps 4-5 seconds longer that is. With that, I have a hair more of increased survivability to boot. I have, I believe, 5 points in Flashbang currently. I am not saying OFF is bad by any means, I still use it on my Calidors Sorc, on the rare occasion I bring him out. It is fun to see the entire screen frozen up. Once you get ultra geared however, I find myself not casting it as much as the procs from running through a room pretty much kills everything in sight without debuffs.

As far as only killing bosses/nemesis, there is not much else to do. One can only run BoC/SoT before it becomes boring, no? 3 minutes runs, find Fab, kill, end of story.

What BladeMaster build is good?
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
The point being, you were telling people that Flashbang is useless and to only get OFF. It might feel that way with extreme gear when not caring about bosses, with a melee char, but for many characters, it is still very useful. Especially for a ranged build.

I didn't say Flashbang was useless, I just said you should not need it. If you want to put a few points in it, fine. I just wouldn't overdo it.

What BladeMaster build is good?

This is my Blademaster build that is posted on Crate's forum. I have done some more testing since the last update to it, but it still does the same thing.
 

Adrenaline

Diamond Member
Jun 12, 2005
5,320
8
81
There is a new patch today with a new quest line. You receive some decent rewards for doing it.
 
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