Grimoire is finished. Available on Steam.

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Yeah, I've been kind of keeping an eye on this over the last week or so. I really didn't expect a $35+ price tag on it, all things considered.
 

Ranulf

Platinum Member
Jul 18, 2001
2,523
1,593
136
My God, Cleve actually did it. I don't think I've thought about Grimoire in 7 or 8 years. Crazy.
 

you2

Diamond Member
Apr 2, 2002
5,998
1,144
126
I'm not sure he actually did it. Most serious reviews are quite negative - just for technical reason (crashes, scaling issues, ui issues). I personally haven't played it because I'm not much for buying expensive trash; so take the comments with a grain of salt. There are a lot of positive reviews but nearly all of them have less than 3 hours of play time which seems odd. I mean they seem to be from legit people. Maybe they feel some obligation to give Cleve a pat of on the back I don't know.

My God, Cleve actually did it. I don't think I've thought about Grimoire in 7 or 8 years. Crazy.
 

whm1974

Diamond Member
Jul 24, 2016
9,436
1,567
126
Yeah it is rather expensive for what you get. This game better have a really good storyline and plot. In development for 20 years?
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,578
519
126
If a game has ever been in development for that long, they should sell it for $5 and call it an indie game. From what I saw on the Steam pages, there's no way in hell I would even spend $10 for that game.
 

JujuFish

Lifer
Feb 3, 2005
11,118
817
136
If a game has ever been in development for that long, they should sell it for $5 and call it an indie game. From what I saw on the Steam pages, there's no way in hell I would even spend $10 for that game.

It also doesn't help that the developer is quite unlikeable.
 

whm1974

Diamond Member
Jul 24, 2016
9,436
1,567
126
From looking at the screenshot, they couldn't put better graphics in?
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
I've added it to my wishlist. My guess is that it will be down to under $5 by the Holiday sale. Then I might pick it up.
 

you2

Diamond Member
Apr 2, 2002
5,998
1,144
126
Cleve claims it will never be discounted after the initial release 10% discount. Marketing or fact only time will tell.
 

SMOGZINN

Lifer
Jun 17, 2005
14,221
4,452
136
Cleve claims it will never be discounted after the initial release 10% discount. Marketing or fact only time will tell.

Then it's sales will quickly tank. It will get almost all of it's sales in the next two weeks, after that the sales will drop off until it gets basically no sales at all in a month or two. At that point it will fall off steam's recommended games lists, and in a year no one will even remember this game exists.

It is certainly the developer's right to decide to not do discounts, but it is a pretty stupid marketing strategy. Discounts get the game noticed, which gets people to buy and play the game, and that in turn pushes the game higher on steam's recommended games list, and that drives more sales.
 

GagHalfrunt

Lifer
Apr 19, 2001
25,284
1,996
126
My God, Cleve actually did it. I don't think I've thought about Grimoire in 7 or 8 years. Crazy.

Freaking A. I gave up on that title at least 10 years ago and even then it was like 10 years overdue. Even if it sucks seeds gotta give Cleve some props, I would have bet everything I own on it never being released.
 

[DHT]Osiris

Lifer
Dec 15, 2015
15,285
13,582
146
Freaking A. I gave up on that title at least 10 years ago and even then it was like 10 years overdue. Even if it sucks seeds gotta give Cleve some props, I would have bet everything I own on it never being released.
Might be premature, as @you2 stated, it's getting panned pretty badly on the reviews for technical issues, as well as questionable design decisions (like 8-character parties causing out-of-balance enemies which happily one-shot your characters due to scaling issues).

Give it a week or three to see if some of the reviews are a little more coherent/concise I guess.

Oh, and I think $40 is pants-on-head crazy. Don't get me wrong, I'll pay for a quality game (graphics or no.. I'd pay $50 for DF), but I think that's a high bar to cross compared to setting it at $20 with a yearly 50% off.
 
Reactions: GagHalfrunt

GagHalfrunt

Lifer
Apr 19, 2001
25,284
1,996
126
Might be premature, as @you2 stated, it's getting panned pretty badly on the reviews for technical issues, as well as questionable design decisions (like 8-character parties causing out-of-balance enemies which happily one-shot your characters due to scaling issues).

Give it a week or three to see if some of the reviews are a little more coherent/concise I guess.

Oh, and I think $40 is pants-on-head crazy. Don't get me wrong, I'll pay for a quality game (graphics or no.. I'd pay $50 for DF), but I think that's a high bar to cross compared to setting it at $20 with a yearly 50% off.

Agree 100%. I'm impressed that he finished it, never said I would buy it. I really enjoyed the old school turn-based full party dungeon crawls like Wizardry and The Bards Tale back in the day, so this game is something I'd like to play simply for nostalgia value. I'll give it some time to shake out the bugs and if it turns out to be playable I'll pop the $40 or whatever to buy it. That's a steep price for buggy vaporware, but it's downright cheap for a good game that might take a hundred hours or more to complete. I'd also like to see the manual. Cleve says it will be out this week, so I'm hoping maybe by August 2025 at the latest.
 

Craig234

Lifer
May 1, 2006
38,548
350
126
The no discount thing is interesting. I have mixed feelings about it. I'm in favor of discounts as making sense for market segmentation, but do hate to see customers who would spend $40 on a game trained to wait until it's $10, making 'suckers' of early buyers.

I'd probably rather see a bit less discounting in exchange for a bit lower normal prices, but keep most of the discounting on a slower time frame. 'No discounts the first 6 months/year' could be interesting and increase full price purchases on release.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
Might be premature, as @you2 stated, it's getting panned pretty badly on the reviews for technical issues, as well as questionable design decisions (like 8-character parties causing out-of-balance enemies which happily one-shot your characters due to scaling issues).

Give it a week or three to see if some of the reviews are a little more coherent/concise I guess.

Oh, and I think $40 is pants-on-head crazy. Don't get me wrong, I'll pay for a quality game (graphics or no.. I'd pay $50 for DF), but I think that's a high bar to cross compared to setting it at $20 with a yearly 50% off.

are there any actual reviews of the released game? All i see are of the super demo, its only been out a day or two, hardly enough time to review a 600 hour RPG game (opinion, if it really is 600 hours as suggested). I guess if you cant play it (bugs) i can see some negative. I see a couple rpg sites with 'first peek" things seem to think its rough, but fun and will have more in depth reviews later. Steam, pretty easy to look there, lots of negative with 30 minutes played I dont think i saw a negative review with more then 120 minutes (as in didn't play it), but if you look at positive, most are 5-7 hours or more. still a pretty short time on a RPG. Any complaints about it being old school graphics or gameplay, is a bit silly, its been stated it was a homage to old games and would be like them. I dont think ( I cant find any) it was ever stated it would be enhanced or updated to today's ideals. Expecting it be something else (screenshots, there is a demo, a couple youtube videos of the demo) is just a lack on part of person who bought it without any research.. geez a quick look at the store page shows its as OLDSCHOOL as it gets.

I hear most the hate is for the dev not the game as he (I read a few) has other interests that seem a bit whack. And since I have not played the release, I may very well come here and rant, but not till i play it. As for $40, name me 1 game that has 600 hours for that price, hell most $60 games today have less then 16 hours of gameplay. Graphics do not make games, they can enhance them, but a good game is a good game, and turn based RPG crawlers are more about the leveling, character building then graphics. I am all for better graphics, but wont whine about them if the game is good (again IF!).

a quick look at steam stats shows its doing pretty good (sales), and reviews are on the positive side right now. and full disclosure I am a backer, Not long term ( some are like 10 + year i hear) but a couple.. and am still waiting for my key so I do have a bitch with that.. 3 days and still no key for a backer.
 

[DHT]Osiris

Lifer
Dec 15, 2015
15,285
13,582
146
are there any actual reviews of the released game? All i see are of the super demo, its only been out a day or two, hardly enough time to review a 600 hour RPG game (opinion, if it really is 600 hours as suggested). I guess if you cant play it (bugs) i can see some negative. I see a couple rpg sites with 'first peek" things seem to think its rough, but fun and will have more in depth reviews later. Steam, pretty easy to look there, lots of negative with 30 minutes played I dont think i saw a negative review with more then 120 minutes (as in didn't play it), but if you look at positive, most are 5-7 hours or more. still a pretty short time on a RPG. Any complaints about it being old school graphics or gameplay, is a bit silly, its been stated it was a homage to old games and would be like them. I dont think ( I cant find any) it was ever stated it would be enhanced or updated to today's ideals. Expecting it be something else (screenshots, there is a demo, a couple youtube videos of the demo) is just a lack on part of person who bought it without any research.. geez a quick look at the store page shows its as OLDSCHOOL as it gets.

I hear most the hate is for the dev not the game as he (I read a few) has other interests that seem a bit whack. And since I have not played the release, I may very well come here and rant, but not till i play it. As for $40, name me 1 game that has 600 hours for that price, hell most $60 games today have less then 16 hours of gameplay. Graphics do not make games, they can enhance them, but a good game is a good game, and turn based RPG crawlers are more about the leveling, character building then graphics. I am all for better graphics, but wont whine about them if the game is good (again IF!).

a quick look at steam stats shows its doing pretty good (sales), and reviews are on the positive side right now. and full disclosure I am a backer, Not long term ( some are like 10 + year i hear) but a couple.. and am still waiting for my key so I do have a bitch with that.. 3 days and still no key for a backer.
Nah I hear you, and that was part of my comment about reviews settling down a bit. I agree that a review on a project of this scale with less than an hour played is a little absurd, but if game-breaking (or at least critical) bugs that existed within demoland also exist within the game proper, it doesn't give many warm-fuzzies about the overall status of the game. In addition, if the aforementioned balance issues are still a thing (unknown how serious/legitimate that was) it could be something that persists in the game, detracting from the fun/difficulty ratio. I really have no idea though as I've not even followed the game at all.

There's quite a few games I'd rank up there with cost/hourly ratios in that realm, I've put at least 600 hours into various MMOs (scaling price based on $/mo), Morrowind/Oblivion/Skyrim (at least 600 each), DF I'm probably in the thousands over the years and that's free. So yeah, it's not many but there are some. The key part is though, I need to *want* to play this game for 600 hours otherwise it's something I spend 15 hours in and barely scratch the surface of. As long as it's good and engrossing it'll qualify IMO, but I need to see some reviews that reflect that side of the game, not the buggy/imbalanced (after a decade of development) side. Note that I don't expect it to be perfect/bug free, just an enjoyable experience.

I'll definitely be keeping an eye on it.
 

[DHT]Osiris

Lifer
Dec 15, 2015
15,285
13,582
146
How in Hell does a game take 20 years to develop?
Depends on what your goals are with the game. A small team (one or two people) with an exceptionally ambitious goal/set of goals, or the willingness to expand upon the goals, can go on a very very long time. Dwarf Fortress is another game like that, in active development since 2004, released in an early form in 2006, and evolving ever since.
 

Ranulf

Platinum Member
Jul 18, 2001
2,523
1,593
136
The no discount thing is interesting. I have mixed feelings about it. I'm in favor of discounts as making sense for market segmentation, but do hate to see customers who would spend $40 on a game trained to wait until it's $10, making 'suckers' of early buyers.

I'd probably rather see a bit less discounting in exchange for a bit lower normal prices, but keep most of the discounting on a slower time frame. 'No discounts the first 6 months/year' could be interesting and increase full price purchases on release.

How are you a sucker if you've been playing and enjoying the game for months/years? I view myself as too much of a sucker for buying at release these days as I either don't get around to playing the game before discounts or get much time out of it before the discounts show up. Given how much product is on the shelves these days as it were, its a very competitive market. That or a game looks interesting to me but I'm sure I won't get $40-60 out of it, maybe when it hits $20 or less.

I've gotten burned too much in the past 2-3 years on buying early at full or near full price, especially if you factor in DLC/Gold versions.
 
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