GTA 5 gameplay

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futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
is Rockstar still giving everybody who plays online in October $500,000? im thinking of starting online mode tommorow.
 

sze5003

Lifer
Aug 18, 2012
14,205
634
126
is Rockstar still giving everybody who plays online in October $500,000? im thinking of starting online mode tommorow.

Yeah as soon as the first next update comes out, you will get 250k then at the end of the month another 250k.
 
Feb 6, 2007
16,432
1
81
The problem is they have to associate a value with the things you strive for in the game (cars, houses, money) and without said punishments to discourage other players from destroy that value, you just get a bunch of people running around blowing things up that are valuable to you. Kind of like if WoW let other players kill you and take your hard earned loot and mounts. Nobody would want to raid 40 hours a week so they can go afk for 10 minutes and come back to some ass hat taking all their stuff. That was a large complaint in Ultima Online (but, it worked so well a lot of the older players loved that there was actual risk involved). They alternative is they punish the "bad sports" or they make everything have little to no value.

Gamers today are mostly cry baby carebears or trolls (which usually end up as cry baby carebears when someone the same back to them).

Personally, I haven't even played the online because it just doesn't sound like fun. Which doesn't really matter to Rockstar, because I bought their game already.

OK, but why assign the values they have? I understand the point of doing jobs and random tasks to earn money. I understand spending the money on better things; better guns, better cars, better apartments with bigger garages, etc. But why include penalty costs for playing the game? If I saved up enough money to buy a Ferrari and I blow it up while playing the game, why charge me a fee to restore it? I've already bought the thing, let me have it forever now. It's not like this would be a new feature for Rockstar; you could buy horse deeds in RDR and spawn the horses literally whenever you wanted. There wasn't a cost associated with it each time; you buy it once, its yours forever, no questions asked. Why can't the same be true of cars in GTA?

Or dying. Why does dying carry a monetary penalty? I can understand killing someone giving you a reward, since that's how videogames work, but why does dying punish you? Counter-strike has an ingame economy where you need to spend money to buy weapons; can you imagine if it took money away from you every time you died? As soon as one person had better equipment, they'd never lose because no one else is able to save up to buy something better to defeat them. If I join a game now and I'm playing against people who have miniguns, I'll just get slaughtered over and over and never have a dime to my name; how is that fun for me? How does that game design make any sense at all?

It's like the developers became so obsessed with realism they forgot that real life often isn't fun. No one wants to pay for car insurance, or deductibles for repair, or hospital bills. Why include them in a video game where you're going to be trashing your car and dying alot? It's an asinine decision.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
OK, but why assign the values they have? I understand the point of doing jobs and random tasks to earn money. I understand spending the money on better things; better guns, better cars, better apartments with bigger garages, etc. But why include penalty costs for playing the game? If I saved up enough money to buy a Ferrari and I blow it up while playing the game, why charge me a fee to restore it? I've already bought the thing, let me have it forever now.
Because that removes part of the struggle of obtaining the stuff. If just doing a few missions have you the best of the best and you never lost anything, there would be very little point of having the "struggle" to obtain them at all. You might as well just start with the best so everyone is equal.

I agree it is bad design, but online GTA in itself is a bad concept. It is a game centered around senseless violence and selfishness, that doesn't translate well into an online world.
 

thegimp03

Diamond Member
Jul 5, 2004
7,420
2
81
The story line was awesome, but it felt really short.

I've been resisting GTA Online, but I got on last night. I hated it at first. One of the other players from that first drug fetch mission killed me after it was over :\ After respawning I found an empty cop car in the middle of the road with the lights still going. Kind of cool. I drove it around for a minute until someone killed me again.

I turned it off for awhile.

When I came back I was ready for the post-apocalyptic style anarchy. Run. Drive. Always be moving. Now I'm enjoying it. It would be nice if they had some sort of faction system so that there were some relatively safe zones. Maybe gangs? I always liked the gang aspect in GTA2.

The same thing happened to me right after the first drug mission. I wish I'd read this post prior to starting online then I'd have been ready for it. I haven't spent enough time in story mode...maybe 4-5 hours, with a lot of it trying to explore and uncover a lot of the roads and areas of the map.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
OK, but why assign the values they have? I understand the point of doing jobs and random tasks to earn money. I understand spending the money on better things; better guns, better cars, better apartments with bigger garages, etc. But why include penalty costs for playing the game? If I saved up enough money to buy a Ferrari and I blow it up while playing the game, why charge me a fee to restore it? I've already bought the thing, let me have it forever now. It's not like this would be a new feature for Rockstar; you could buy horse deeds in RDR and spawn the horses literally whenever you wanted. There wasn't a cost associated with it each time; you buy it once, its yours forever, no questions asked. Why can't the same be true of cars in GTA?

Or dying. Why does dying carry a monetary penalty? I can understand killing someone giving you a reward, since that's how videogames work, but why does dying punish you? Counter-strike has an ingame economy where you need to spend money to buy weapons; can you imagine if it took money away from you every time you died? As soon as one person had better equipment, they'd never lose because no one else is able to save up to buy something better to defeat them. If I join a game now and I'm playing against people who have miniguns, I'll just get slaughtered over and over and never have a dime to my name; how is that fun for me? How does that game design make any sense at all?

It's like the developers became so obsessed with realism they forgot that real life often isn't fun. No one wants to pay for car insurance, or deductibles for repair, or hospital bills. Why include them in a video game where you're going to be trashing your car and dying alot? It's an asinine decision.

For GTA Online the goal is to get people to buy in-game money with real money. What other way to force people into that than nickle and dime you in game.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
For GTA Online the goal is to get people to buy in-game money with real money. What other way to force people into that than nickle and dime you in game.

Exactly...but I don't have a problem getting a car from the impound or paying a fee to restore a car anyway. Eventually you'll have more money than you know what to do with.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Yeah as soon as the first next update comes out, you will get 250k then at the end of the month another 250k.

At what point will I get it? I signed up for Xbox Live Gold yesterday and created my character and completed the tutorial. Do I need to go somewhere to find it/activate it?
 

sze5003

Lifer
Aug 18, 2012
14,205
634
126
At what point will I get it? I signed up for Xbox Live Gold yesterday and created my character and completed the tutorial. Do I need to go somewhere to find it/activate it?

I'm not sure when but it will be either this week or near end of the month. When the next update comes out.
 

Theb

Diamond Member
Feb 28, 2006
3,533
9
76
Patch notes

Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
Fixes an exploit allowing players to sell the same vehicle multiple times
Fixes an issue that caused personal vehicles to be duplicated
Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
Fixes an issue where players were not getting Crew invites in-game
Fixes an issue where the starting point for the tutorial race was not appearing
Fixes issues with joining Jobs from within a player-owned garage
Fixes issues with players getting stuck while using playlists
Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
Adds changes to the character creator to make better-looking default characters with the “random” option
Players now only lose a maximum of 500 GTA$ upon death in Freemode
http://www.rockstargames.com/newswire/article/51603/new-gta-online-title-update.html

I didn't know you had to pay utilities on your apartment. That's a dumb feature.

I like the decrease in the death penalty. Players shouldn't lose an entire mission payout when they die.
 
Feb 6, 2007
16,432
1
81
I started the singleplayer story mode again from scratch. And I have to say, this game is absolutely incredible when you're actually engaged in the story; one of the best games I've ever played. Which is why it's so frustrating that outside of the story, the game is really lacking. For example:

1. There aren't as many external activities as in previous GTA games; no vigilante missions, no firetruck missions, no ambulance missions, no pool or bowling (from GTA 4), no casino games (from GTA San Andreas, despite the game containing a casino), etc. You have golf and tennis, and darts returns from GTA 4, as well as taxi missions... but flight school and gun range challenges? That's just for leveling, not an activity. There's a serious lack of extracurriculars. Throw in the things you've had before, ie bowling, pool and casino games; they might not have been great, but it's one more thing to explore. Throw in vigilante and firetruck, because hell, why not? And while you're at it, throw in Hold 'Em (as featured in Red Dead Redemption, as well as Far Cry 3); it goes with reintroducing the casino features, it's a great diversion, and it's basically nothing to program (reuse the code from Red Dead Redemption verbatim, right down to Herbert Moon yelling about the Jews). Give people SOMETHING to do after they've beaten the game. And, hell, 8 player online Hold 'Em? Yes please! And speaking of online...

2. The online is, quite possibly, the most infuriating experience I've had in gaming in the past decade. I want to like it. I see the potential. But, as currently constructed, it doesn't work, it's frustrating as all hell, and literally the only moments of it I've enjoyed AT ALL have been moments where I'm doing things that I can do in the singleplayer game as well. Right now, GTA Online is the most disappointing game I've ever played, full stop. It sounds like they're taking steps to fix it, but it might not be playable until it comes out on PC, and that's a huge wasted opportunity. On the plus side, it does give me an excuse to buy the game on PC. So I guess well done Rockstar?

3. The utter failure of properties and safe houses, as I've mentioned in previous posts. A colossal failure here. Let me buy more things earlier in the game, most importantly safe houses (like I can get dozens of online, so I KNOW the technology exists dammit!).

Seriously, the singleplayer campaign is my favorite game since Red Dead Redemption. But the lack of endgame content and activities really kills the replay unless you decide to run through everything again (totally worth it, by the way). A spectacular game that loses something after you beat it is fairly common, so I can't fault it too much for that. But as GTA has matured, you realize that part of what made GTA so infinitely replayable (and so ridiculously fun) was that level of immaturity you got from mowing down crowds of pedestrians from a jetpack. Something is missing here, and it's sad to see it go.
 

sze5003

Lifer
Aug 18, 2012
14,205
634
126
I too stopped playing the online as well. Always getting killed, money taken away, can't find good people to play with that don't goof around, etc. I still am doing the single player. Finishing up tomb raider right now and hope to get done with gta right before I pick up my ps4.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
Yeah, Online mode seems kind of lame at the moment. It is enjoyable to be in a more public universe if you just want to troll around in a car and wreck into things, jump things, or just cause chaos. The moments when you pull up and decide to help out a bankrobber to escape are pretty fun, if they play along with you and don't decide to just kill you instead.

Overall the maturity level is what hurts the game. Half the time you only hear domestic disturbances in the background (mom yelling at dad/child, fighting) the other half you have wanna-be gangstas call each other "awesome dude's" or "white boys" and start a shouting match about who the real thugs are and who the fake ass XXXXX's are.

It's enjoyable from a people watching point, and sometimes hilarious, but I get tired of it after a while.

I have not yet ran into a random person online who seemed like a reasonable adult who would be fun to play with....so the key to enjoying online is either SOLO as a troll or run with a crew that is your own friends in real life.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
I "finished" the game today and while it was fun at time, I'm left wanting. Property ownership was not really possible until late in the game or at the end, online is horrible and I'm really dissapointed in the lack of heist missions. It's such a shame to have a highly detailed environment where you get to do very little.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I'm really enjoying the online now that I actually started playing it. Took me 2 hours to get to level 11 and make 50k cash.
 

thegimp03

Diamond Member
Jul 5, 2004
7,420
2
81
I haven't gone online in about a week, mainly working on story mode and am about 26% finished. Trevor is hilarious. The only crappy thing was that I took him into Los Santos very early on in his segment and took the Bugatti and put a bunch of money into it and parked it out in Sandy Shores in his garage. I come back after saving the game and it wasn't there anymore...
 

sswingle

Diamond Member
Mar 2, 2000
7,183
45
91
I haven't gone online in about a week, mainly working on story mode and am about 26% finished. Trevor is hilarious. The only crappy thing was that I took him into Los Santos very early on in his segment and took the Bugatti and put a bunch of money into it and parked it out in Sandy Shores in his garage. I come back after saving the game and it wasn't there anymore...

The only time I upgraded a car the entire game was when the mission forced me to.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The only time I upgraded a car the entire game was when the mission forced me to.

Eventually, you can buy a Los Santos Customs shop with Franklin. Once I did that, I customized pretty much everything I was going to use for whatever reason.

It also didn't hurt that I had a ton of money anyway. I could have easily upgraded it for cost.

The only cars I cared about upgrading were the characters main cars. Franklin's isn't awful once that happens.
 

Theb

Diamond Member
Feb 28, 2006
3,533
9
76
I wish I was better at racing, that's definitely the fastest way to make money and level up.

I'm really enjoying the online now that I actually started playing it. Took me 2 hours to get to level 11 and make 50k cash.

Check out Survival as soon as you get to 15.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Help!

Whenever I try to host races and do the auto-invite I never get anyone in my games. It seems the only way I can get in races with other people is if I quick join, and then I can never host and am stuck with people always much higher level, so they know the courses already and everything.
 

lord_emperor

Golden Member
Nov 4, 2009
1,380
1
0
OK, but why assign the values they have? I understand the point of doing jobs and random tasks to earn money. I understand spending the money on better things; better guns, better cars, better apartments with bigger garages, etc. But why include penalty costs for playing the game? If I saved up enough money to buy a Ferrari and I blow it up while playing the game, why charge me a fee to restore it? I've already bought the thing, let me have it forever now. It's not like this would be a new feature for Rockstar; you could buy horse deeds in RDR and spawn the horses literally whenever you wanted. There wasn't a cost associated with it each time; you buy it once, its yours forever, no questions asked. Why can't the same be true of cars in GTA?

Or dying. Why does dying carry a monetary penalty? I can understand killing someone giving you a reward, since that's how videogames work, but why does dying punish you? Counter-strike has an ingame economy where you need to spend money to buy weapons; can you imagine if it took money away from you every time you died? As soon as one person had better equipment, they'd never lose because no one else is able to save up to buy something better to defeat them. If I join a game now and I'm playing against people who have miniguns, I'll just get slaughtered over and over and never have a dime to my name; how is that fun for me? How does that game design make any sense at all?

It's like the developers became so obsessed with realism they forgot that real life often isn't fun. No one wants to pay for car insurance, or deductibles for repair, or hospital bills. Why include them in a video game where you're going to be trashing your car and dying alot? It's an asinine decision.

The penalty is miniscule, by the time you can afford your in-game Ferrari a single mission or race covers you for a dozen deaths.

With no penalty there's no incentive to NOT die, no need to survive.
 

Bman123

Diamond Member
Nov 16, 2008
3,221
1
81
The campaign is amazing the online is a steaming pile of dog shit. If you dont have a group of friends like 6 or more its no fun. I sold my ps3 with this game and madden 25 for $260 last week. I play this on 360 now with a group of 8 friends and we have a blast. Everyone in their own car following each other hunting down the other people. Most of the time the randoms just quit and I dont blame them. When they leave we go back to messing around
 
Feb 6, 2007
16,432
1
81
So I ran through the game again; literally raced through the main story, didn't do ANY side quests, strangers and freaks, property, anything apart from the main story (except for getting Packie and Taliana so I would have them for heists). Made around $35 million per character for the final heist. Did the Lester assassination missions with proper investing as well as the brokedown stockbroker who needs a ride to the airport and rewards you with a stock tip, and got just around $2 billion per character. I have to say... this seems like the way to do things. Now I can buy all the property, every vehicle and weapon I could ever need, and use those to round out all those stranger and freak missions, random encounters, hidden packages and the like. I highly recommend the "race through the game and become a billionaire before exploring everything else" strategy. It actually seems to improve the longevity of the game, as strange as that sounds; it's nice to have boatloads of cash and still have a whole lot of things on the map to do.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Stimulas payments have arrived.

Question - why no running in apartments and garages? takes forever to get anywhere
 
Feb 6, 2007
16,432
1
81
Stimulas payments have arrived.

Question - why no running in apartments and garages? takes forever to get anywhere

The game is set in LA. It's a blow to realism that you aren't required to take your shoes off before you enter an apartment, let alone be allowed to sprint through it.
 
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