Is AA even necessary at 4K?
I was wondering if GTA supported downscaling and how good it would work compared to using traditional AA.
ie render to 4k and downscale to 1080p without AA
What are the good forums for GTA stuff?
Is AA even necessary at 4K?
I was wondering if GTA supported downscaling and how good it would work compared to using traditional AA.
ie render to 4k and downscale to 1080p without AA
What are the good forums for GTA stuff?
Is AA even necessary at 4K?
Hmmmm....and your GPU is clocked higher than mine.
And Im running the game off of a mechanical hdd too. (my SSD is OS only, I put all my games on my HDD)
Im sure you're running the 15.4 beta drivers. (If not...try them, they improve performance a lot )
All I can think of is I run DDU after uninstalling my old drivers from control panel to ensure a clean install of new drivers.
You're running 16gb ram too, so Its not that.
I'm at a loss....those are what my numbers are at those settings.
EDIT: i remember I disable music search in the game settings...although I doubt that's it...but you never know.
If anybody wants to add me my RSSC name is W0rkshed (that's Workshed with a zero)
I'm online most evenings looking to do some heists or what not.
Shame that the Heists thing with all that online rubbish gimped the single player campaign which is indeed shorter than IV. And adding Yoga and Hunting and some towing (???) side missions don't make up for it. Rockstar has always made excellent characters and plots. But this. Eh.
Honestly, does anyone think that looks impressive for a PS3 given people's phones are more powerful than the PS3 now? They really squeezed a lot of power out of that PS3. PS4 doesn't look all that much better than the PS3 either. I'd expect the PS4 to look much closer to the PC than the PS3, I mean it should be like 100x more powerful, literally. But it looks like it's about 2x more detailed instead.
I sort of feel like early on they designed single player to be co-op. What with the multiple characters and what not. But then at a certain point decided that it wasn't going to be possible, so they left it single=player but with character switching.
Personally I like the single player here a lot more than GTA4. But ironically, I like GTA4's multiplayer better.
Anand benched mobile phones/tablets against the GeForce 7900(PS3=7800GT) series and it was faster in many of the tests. These are phones from two generations ago which is significantly slower than the ones out now.well congrats on getting EVERYTHING wrong in your post.. not one thing you said could be construed as true. I suggest getting glasses.. you SO need them.
And really... that picture is a troll. It is obviously a picture from something in the distance. The fact that the ps4 is using VERY HIGH textures and yet clearly the textures we see are not the same means that the ps4 and pc are at difference distances (afaik the extreme distance slider is for object population, not the textures used)
So what did the pc bring over the ps4?
2. Small jump in texture resolution (only one more step after very high, no where near the jump it made to ps4)
5. PS4 currently runs the normal view distance slider at max, PC gets a new slider which improved details in the distance pretty significantly, but it is also one of those settings only the %1 is able to max out (unless you like playing at 30fps). (Big Impact*)
What's your point? :/Yhel, lol, the ps3 is not a 7800gt. It was a good approximation for what we could compare it to visualy at the time, but since then there have been several games like last of us and gta5 that have pressed that benchmark. Oh yea and ice storm is a pretty sucky benchmark that doesn't utilize half the number of polys and shaders that we see in a typical ps3 game let alone pc game. Also one is arm, the other is x86, and one is using directx, the other is not. Heck I bet the models arn't even the same, but I won't go as far as to not believe it.
And really... that picture is a troll. It is obviously a picture from something in the distance. The fact that the ps4 is using VERY HIGH textures and yet clearly the textures we see are not the same means that the ps4 and pc are at difference distances (afaik the extreme distance slider is for object population, not the textures used)
Here is what the ps4 has over the ps3 which makes a huge impact on visual quaity;
1.Major jump in texture detail
2. DX11 shaders (Big Impact)
3. Higher poly count on all cars, more car types available (Big impact)
4. Stronger HBAO (I cant remember if ps3 was using hbao at all) (Big Impact)
5. higher resolution (Big impact)
6. Stronger AA and AF (AF in any driving game is a big impact over no AF)
7. Significantly longer view distance and shadow distance. (Big Impact)
8. Tessellation (Big Impact)
9. Better FPS overall
So what did the pc bring over the ps4?
1. 60fps (Big Impact)
2. Small jump in texture resolution (only one more step after very high, no where near the jump it made to ps4)
3. I am going to assume a stronger HBAO but there is nothing that says it uses anything special like HBAO+. (Not much of a difference)
4. Much stronger AF and better AA. Better AA helps remove jaggies, does not add any detail particularly. (Being able to use a REAL AA makes a Big Impact)
5. PS4 currently runs the normal view distance slider at max, PC gets a new slider which improved details in the distance pretty significantly, but it is also one of those settings only the %1 is able to max out (unless you like playing at 30fps). (Big Impact*)
Higher resolution? I know %99 of the people who play gta5 on pc own no displays that are higher then 1080p. The 4k is a nice perk, but for now it is only enjoyed by the %1. Unlike other settigs, we can't even try 4k to see what it looks like. So we are both playing at 1080p.
I would like to say shadows.. but god damn are GTA's shadows buggy. I maxed mine out using the shadow works option for a while but I still ran into areas, like cut scenes, where shadows dropped to a low res and/or flickered like hell. Now I am just using the normal soft option and using that gained performance elsewhere. -_-
In the end, the PS4 brought over the big things like the new shaders, the new models, the new textures, tessellated materials, and featured a nice boost in resolution and framerates.
PC was able to further this by upping the texture quality a little bit more, offering better AA/AF and 60fps for a smoother image, and then for the monster setups it gives you the option to boost resolution, draw distance, and that is about it. Resolutions and draw distance don't change IQ, the image isn't rendered any different, more details are kept with longer draw distance but it isn't a detail that is not available to the ps4, you just need to be a littler closer. And draw distance makes zero difference when you are indoors, and not very noticeable on city streets. (this has been my experience when I originally ran with the extended distance slider at %50 and %25. I wasn't using flying in my testing, just driving around the city streets from the begging of the game and trying to notice a difference looking down the road. I didn't notice anything so now I am running %0. Obviously when in the air or high up looking down, things look quite different, but for my rig even %25 shaved off 10fps, no other slider has that kind of performance impact)
Yhel, lol, the ps3 is not a 7800gt. It was a good approximation for what we could compare it to visualy at the time, but since then there have been several games like last of us and gta5 that have pressed that benchmark. Oh yea and ice storm is a pretty sucky benchmark that doesn't utilize half the number of polys and shaders that we see in a typical ps3 game let alone pc game. Also one is arm, the other is x86, and one is using directx, the other is not. Heck I bet the models arn't even the same, but I won't go as far as to not believe it.
And really... that picture is a troll. It is obviously a picture from something in the distance. The fact that the ps4 is using VERY HIGH textures and yet clearly the textures we see are not the same means that the ps4 and pc are at difference distances (afaik the extreme distance slider is for object population, not the textures used)
Here is what the ps4 has over the ps3 which makes a huge impact on visual quaity;
1.Major jump in texture detail
2. DX11 shaders (Big Impact)
3. Higher poly count on all cars, more car types available (Big impact)
4. Stronger HBAO (I cant remember if ps3 was using hbao at all) (Big Impact)
5. higher resolution (Big impact)
6. Stronger AA and AF (AF in any driving game is a big impact over no AF)
7. Significantly longer view distance and shadow distance. (Big Impact)
8. Tessellation (Big Impact)
9. Better FPS overall
So what did the pc bring over the ps4?
1. 60fps (Big Impact)
2. Small jump in texture resolution (only one more step after very high, no where near the jump it made to ps4)
3. I am going to assume a stronger HBAO but there is nothing that says it uses anything special like HBAO+. (Not much of a difference)
4. Much stronger AF and better AA. Better AA helps remove jaggies, does not add any detail particularly. (Being able to use a REAL AA makes a Big Impact)
5. PS4 currently runs the normal view distance slider at max, PC gets a new slider which improved details in the distance pretty significantly, but it is also one of those settings only the %1 is able to max out (unless you like playing at 30fps). (Big Impact*)
Higher resolution? I know %99 of the people who play gta5 on pc own no displays that are higher then 1080p. The 4k is a nice perk, but for now it is only enjoyed by the %1. Unlike other settigs, we can't even try 4k to see what it looks like. So we are both playing at 1080p.
I would like to say shadows.. but god damn are GTA's shadows buggy. I maxed mine out using the shadow works option for a while but I still ran into areas, like cut scenes, where shadows dropped to a low res and/or flickered like hell. Now I am just using the normal soft option and using that gained performance elsewhere. -_-
In the end, the PS4 brought over the big things like the new shaders, the new models, the new textures, tessellated materials, and featured a nice boost in resolution and framerates.
PC was able to further this by upping the texture quality a little bit more, offering better AA/AF and 60fps for a smoother image, and then for the monster setups it gives you the option to boost resolution, draw distance, and that is about it. Resolutions and draw distance don't change IQ, the image isn't rendered any different, more details are kept with longer draw distance but it isn't a detail that is not available to the ps4, you just need to be a littler closer. And draw distance makes zero difference when you are indoors, and not very noticeable on city streets. (this has been my experience when I originally ran with the extended distance slider at %50 and %25. I wasn't using flying in my testing, just driving around the city streets from the begging of the game and trying to notice a difference looking down the road. I didn't notice anything so now I am running %0. Obviously when in the air or high up looking down, things look quite different, but for my rig even %25 shaved off 10fps, no other slider has that kind of performance impact)
Anand benched mobile phones/tablets against the GeForce 7900(PS3=7800GT) series and it was faster in many of the tests. These are phones from two generations ago which is significantly slower than the ones out now.
Really, you're going to sit there and tell me that the PS4 looks closer to the PC than the PS3. You need to lay off the hallucinogens.
Oh really. Well let's have a close up shot. Did you happen to watch the comparison videos in 240p?
The only thing aging on that thing is the cpu and being an intel running close to 3ghz, it leaves you in good shape. And no, you didn't crank everything max. I know for a fact max extended distance and MSAA would bring that to its knees. I gave you specific details of what is and isn't in each. I could really care less on your opinion of what you think you see in the ps4 version and what you think you see on your pc.
What's your point? :/
We were debating that ps4 version is closer to pc than it is the ps3.
No, you are wrong, MAXED. Using 4056 out of 4071 on my card. MAXED and I still get min 20fps. And, like I said, even at half the max settings it still look way way better than the PS4. You work for sony or something?
Oh, the the mem is old DDR2. socket 775 mobo. So, yeah, old tech.