But it's rather shallow. It feels like a shell with repeated textures, objects and robots that all react and do the same things over and over. It's all good for a bit but you cause some mayhem a few times and it gets stale pretty quick since it doesn't vary much. Fully destructible environments would help. Buildings that can actually be entered. A little more realism with the police chases, not the hide and wait 60 seconds as they give up and forget you just mass murdered 500 robots...err, pedestrians for the hundredth time. I have to say the radio stations are seriously disappoint in this one.
Of course it's all about the main mission, the rest just serves as a backdrop to that, to fill in-between an urban story you drive from A to B in an arcade fashion, I get all that but there is definitely a void...a huge one in doing so.
I would like to see more than a main story. Perhaps actual depth found in specific games....Toss in some NFS Underground, Hitman, Thief. Heck toss in a dating sim. Just some side missions without needing much story yet can fulfill the time spent interacting with the game.
They did ok with the golf and Tennis, it had enough depth to fulfill those games but lacked meaning...but why take out the billiards found in San Andreas?
They spent what like $200 million on this. More than Hitman, Thief..etc combined and yet it lacks the depth those have as well. That's kinda what irks me about it. What made me buy it is the same reason I bought the others...it looked rich and alive and I keep falling for it. It's a nice 10 hour or so fun for the main story which is usually pretty good but yet it looks like a world that should get 100 hours of of me, instead I find obstacles that serve to annoy after a period of time.
I'm sure Watchdogs will be the same in that respect, something that looks rich and alive but is really a shell to the main course.