My friend was going on vacation for a week and he let me borrow his Geforce4 4400.
I have a GeForce2 MX and the game runs okay at the lowest possible settings (640x480 16bit, trails off, view distance minimum, frame sync off, frame limiter on).
I was pleased with the GeForce 4 4400 (overclocked at 295/655) but it seemed to be maxed out when I ran it at 1280x1024 16bit, Max view distance, trails off, frame sync off, frame limiter off. It would still stutter sometimes. It looked great but I was hoping to run at at 1280x1024 32bit, 2x or 4x anti-aliasing, trails on, Max view distance.
What do I need to run this thing at my flat panel's native resolution in 32 bit with AA? I mean I used to run Half-Life with my TNT 16MB at resolutions like 1280x1024 16bit with really good results.
I have a P4 1700Mhz, 256 PC800 RDRAM, 40 GB 7200 RPM, I fully defragmented the partition on which my games reside using Norton Speed Disk in Windows 98 with the option set to optimize for files used during the last day (this puts all my GTA3 files first on that partition).
This game is ridiculous, I assumed that going from a bottom of the barrel GeForce 2 MX (shameful little card that it is) to the latest GeForce 4 4400, I would have the ability to max out everything and use AA. Some have mentioned poor porting by Rockstar (or DMA Designs or whoever). I see benchmarks on these GeForce 4 cards that made me think that we have finally come to a point where the hardware will allow gaming at all reasonable resolutions in 32bit on all current and even future games. I really don't mean to knock the card but it just amazes me that I have a game that I really feel like waiting for new technology to come for (as fast has technology has already come since the debut of my GeForce2 MX). Sorry about the rant but this really puzzles me. I'm wondering if I am the only person with this problem.
More notes: I have tried on both my Win 98 and Win 2000 installations, Win 98 is better than Win 2000 (smoother, less skipping, less slowdown). Both are clean installations done last week Win 98 has GTA3 installed with Power DVD4, Win DVD4, Intel Chipset software, Intel Application Accelerator, Intel Storage Driver, No service packs, IE 5.5, No security updates (yet), No MS-Office. It is intended to be my gaming OS with minimal components.
Win 2000 has more programs as it is my "business" OS, it has MS Office 2000 and a few other minor programs.
I am disclosing all this just to rule out OS inefficiencies etc.
I used both Nvidia drivers versions 28.32 and 29.42.
I have a GeForce2 MX and the game runs okay at the lowest possible settings (640x480 16bit, trails off, view distance minimum, frame sync off, frame limiter on).
I was pleased with the GeForce 4 4400 (overclocked at 295/655) but it seemed to be maxed out when I ran it at 1280x1024 16bit, Max view distance, trails off, frame sync off, frame limiter off. It would still stutter sometimes. It looked great but I was hoping to run at at 1280x1024 32bit, 2x or 4x anti-aliasing, trails on, Max view distance.
What do I need to run this thing at my flat panel's native resolution in 32 bit with AA? I mean I used to run Half-Life with my TNT 16MB at resolutions like 1280x1024 16bit with really good results.
I have a P4 1700Mhz, 256 PC800 RDRAM, 40 GB 7200 RPM, I fully defragmented the partition on which my games reside using Norton Speed Disk in Windows 98 with the option set to optimize for files used during the last day (this puts all my GTA3 files first on that partition).
This game is ridiculous, I assumed that going from a bottom of the barrel GeForce 2 MX (shameful little card that it is) to the latest GeForce 4 4400, I would have the ability to max out everything and use AA. Some have mentioned poor porting by Rockstar (or DMA Designs or whoever). I see benchmarks on these GeForce 4 cards that made me think that we have finally come to a point where the hardware will allow gaming at all reasonable resolutions in 32bit on all current and even future games. I really don't mean to knock the card but it just amazes me that I have a game that I really feel like waiting for new technology to come for (as fast has technology has already come since the debut of my GeForce2 MX). Sorry about the rant but this really puzzles me. I'm wondering if I am the only person with this problem.
More notes: I have tried on both my Win 98 and Win 2000 installations, Win 98 is better than Win 2000 (smoother, less skipping, less slowdown). Both are clean installations done last week Win 98 has GTA3 installed with Power DVD4, Win DVD4, Intel Chipset software, Intel Application Accelerator, Intel Storage Driver, No service packs, IE 5.5, No security updates (yet), No MS-Office. It is intended to be my gaming OS with minimal components.
Win 2000 has more programs as it is my "business" OS, it has MS Office 2000 and a few other minor programs.
I am disclosing all this just to rule out OS inefficiencies etc.
I used both Nvidia drivers versions 28.32 and 29.42.