- Jun 8, 2003
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And if I'm reading that chart right there's negative scaling in several cases.I wish Nvidia could improve their SLI scaling, crossfire has been ahead for about five years. I would like 80-95% but SLI seems forever stuck at 40-70%. It's piss poor performance and needs sorting out.
Read it. Wish I could get that time back. The numbers explain it well. SLI on this level is a bad joke. Single card performance for nV is strong, SLI has gotten weaker and weaker. Maybe Vega-Fire will scale better, but I generally doubt it.did anyone actually read the article? or just look at the benchmarks.
Only dropping a multi-card setup into upcoming consoles somehow would change this death spiral, IMO. I dont find that very likely at all, at least not in the next 5 years. Maybe this would happen around Navi time frame. I could see a console where they bifurcate again (for the sake of argument, PS5 and PS5 Pro/VR) have a base chip and add some extra power to it via extra GPU on interposer using Infinity Fabric or similar high-performance fabric tech, and then doing developer-code-level load balancing across them (SFR/AFR/New future techniques). And even that's unlikely.
What is happening with DX12 Multiadapter mode?
Exactly what one would expect to happen when the burden of making it work moves from the specialists (hardware vendors) to the generalists (game devs).
A few decent ones in there, but by and large this is exactly why I ditched 980ti SLI for single 1080ti. Couldn't be happier. Unless scaling improves magically, I will never go back to SLI and I've had SLI since Nvidia started doing it with the Geforce 6 series. Whether or not multi GPU will work is a huge gamble, and the odds are not in our favor. The one thing that is for 100% certain though is we will pay exactly 100% more money for a second card. If Nvidia/AMD priced a customer's second card based on the average MGPU scaling for that year, then I'd consider it.
For instance, you pay 100% the price for 1 card, and if the average scaling for games that year or the previous year was only 18%, then you pay 18% of the cost for your second card. Sounds like a legit idea to me. More than fair. In most of those games you can get similar or more performance just by OCing and properly cooling a single card.
I thought we were talking about SLI. Multi GPU apps don't use SLI. SLI is specific to gaming.Here are three reasons why people continue to purchase two or more higher-end GPUs:
There are other scientific apps that also benefit from multiple GPUs but these are very specialized applications.
- Several encoding and 3D apps like Rhino and 3D-Studio Max render faster with multiple GPUs-- but most don't use SLI, directly managing the cards themselves.
- Several folding applications like BOINC recognize and utilize multiple GPUs to massively crunch WUs.
- Despite the noted neglect, benchmarks indicate 4K and multiple-display gaming still benefits from SLI in a number of games.