EvilComputer92
Golden Member
- Aug 25, 2004
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Originally posted by: WT
Bah, I don't mind the comments from Keys or nRollo, as both have enough technical knowledge to get some points across and engage in a good discussion, but some guys really hate the fact that they even post after they were accepted into the focus group. I'm stuck choosing between the two cards as well, and I fully expected to be buying the 4870 up until the price drop and the news on Physx, but I am now reading each and every one of these threads to further edumacate (sic) myself on which is the better choice for me.
PS - I just started playing UT3, and after having been thoroughly disgusted with the demo, the game is very good. It reminds me of the QW:ET demo fiasco, and in the end the full game is much better than the demo. The UT3 numbers are interesting to say the least. Thanks for any worthwhile input anyone can add to this discussion.
You should know that there are only 3 PhysX maps in UT3 that actually utilize the new physics objects and register a serious fps gain from hardware PhysX. Most of the maps see much smaller improvements. Even the maps where GPU PhysX is used the framerates stay around 30 to 40 fps. Maps without PhysX I get a 60 to 75 fps. This also explains why there is not a single server playing these maps online. So once your done admiring the falling snowballs while playing with bots, the maps are nothing more than a overhyped tech demo. Similar to what PhysX has been so far.
Originally posted by: nRollo
The difference in PhysX immersion and non PhysX immersion is so great no one would ever choose to play non PhysX.
8XAA is nice- but PhysX changes the whole game.
If this isn't marketing I don't know what is. It is ignorant to state that entire games are suddenly more immersive when in fact it's only a few levels that are actually seeing substantial fps gains. So far there are 3 games confirmed to use hardware PhysX. Most of the games on Nvidia's PhysX list are utilizing software PhysX, by which adding a GPU does almost nothing.