GTX 465 review ... one more shoe from NV drops

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GaiaHunter

Diamond Member
Jul 13, 2008
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Paint.NET 101:
1) Download and install Paint.NET (http://www.getpaint.net)
2) Open image 1
3) Select Layers -> Add new layer
4) Open image 2
5) Double-click on Layer 2 to open the properties window
6) Select Blending Mode: Difference
7) Observe the differences.

Eg, I take the first two images:

Now you know where to look... See those white spots in the grass areas? They stick out like a sore thumb now. Clearly AI must have been fooling around with the texturing somehow.

Cool. I'm going to start playing my games with paint.net now.

Those images already appeared in a thread here - most people didn't see any difference.

So, if AMD and NVIDIA can increase performance and the difference is only seen by using something like paint.net, well they have my thumb of approval.
 

Scali

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Dec 3, 2004
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Cool. I'm going to start playing my games with paint.net now.

Those images already appeared in a thread here - most people didn't see any difference.

So, if AMD and NVIDIA can increase performance and the difference is only seen by using something like paint.net, well they have my thumb of approval.

That's not the point I'm making here.
I clearly stated that I recommend that you turn these things on. In fact, I run Catalyst AI with the high settings even. Have been doing so since the 9600XT days.
However, I noted that they did NOT turn them on for the nVidia cards in the benchmark.
So it's not an apples-to-apples comparison (which apparently I had to prove because some people claimed that AI does NOT affect image quality, so Paint.NET proves that).
Either have optimizations enabled on both, or on neither... but not only on AMD.
 
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GaiaHunter

Diamond Member
Jul 13, 2008
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That's not the point I'm making here.
I clearly stated that I recommend that you turn these things on. In fact, I run Catalyst AI with the high settings even.
However, I noted that they did NOT turn them on for the nVidia cards in the benchmark.
So it's not an apples-to-apples comparison.
Either have optimizations enabled on both, or on neither... but not only on AMD.

That is only true if NVIDIA optimizations don't impact IQ visibly and I'm not saying they do. I've never compared IQ with NV optimizations on vs off.

So it is a question to ask to reviewers.

Why do they use AMD optimizations and not NV?
 

Scali

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Dec 3, 2004
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That is only true if NVIDIA optimizations don't impact IQ visibly, which I'm not saying they do. I've never compared IQ with NV optimizations on vs off.

I'll go as far as saying nVidia's options impact IQ *less* than AMD.
Before the 5000-series from AMD, the IQ difference between NV and AMD was actually quite significant. AMD cheated the heck out of texture filtering. It was one of the reasons why the 4000-series remained reasonably competitive.
Now AMD cheats a bit less because they have better hardware. The maximum IQ is now also better than NV's, and pretty much identical to Direct3D reference. But it is not the default setting anymore (not since Fermi arrived).
 

GaiaHunter

Diamond Member
Jul 13, 2008
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I'll go as far as saying nVidia's options impact IQ *less* than AMD.
Before the 5000-series from AMD, the IQ difference between NV and AMD was actually quite significant. AMD cheated the heck out of texture filtering. It was one of the reasons why the 4000-series remained reasonably competitive.
Now AMD cheats a bit less because they have better hardware. The maximum IQ is now also better than NV's, and pretty much identical to Direct3D reference. But it is not the default setting anymore (not since Fermi arrived).

While that might be true, it is also true that most reviewers had trouble to spot differences between AMD and NVIDIA IQ.
 

Scali

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While that might be true, it is also true that most reviewers had trouble to spot differences between AMD and NVIDIA IQ.

Ofcourse... but that's not the issue here.
You can save TONS of bandwidth by applying trilinear filtering only where necessary, rather than on every pixel.
Same with anisotropic filtering. By not going fully angle-independent, you can greatly reduce the number of samples.
And the beauty is: nobody will notice!

Prior to the Radeon 5000-series, we never even HAD a card that could do full angle-independent anisotropic filtering. You could say they were hardwired to cheat.

Thing is, these huge bandwidth savings can greatly improve performance. And that's why the benchmarks in the article are flawed. AMD gets the bandwidth savings, while nVidia is burning a lot of texture samples without much of an effect on image quality. That could easily cost nVidia 10-15% in the overall framerate, perhaps even more. And that could have quite an impact on the conclusions.

And as I also said, they had transparency AA enabled on the nVidia cards (set to multisampling)... I don't think that was enabled on the AMD cards either. So that could again give AMD an unfair advantage.
 
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BenSkywalker

Diamond Member
Oct 9, 1999
9,140
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Prior to the Radeon 5000-series, we never even HAD a card that could do full angle-independent anisotropic filtering.

You are incorrect about the 5000 series doing *full* angle independent anisotropic- it may pass the angle test, it fails at fully sampling. nV fails at being fully angle independent, but fully samples- http://alienbabeltech.com/main/?p=12648&page=3

Also, the NV1X and NV2X parts both had full anisotropic filtering- although the performance hit was significantly larger then what we see today.
 

Scali

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Dec 3, 2004
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You are incorrect about the 5000 series doing *full* angle independent anisotropic- it may pass the angle test, it fails at fully sampling. nV fails at being fully angle independent, but fully samples- http://alienbabeltech.com/main/?p=12648&page=3

No I'm not, but as I pointed out, this is no longer the default.
Look at the anisotropic tests when the 5870 was released (if it cheated on sampling, you'd see banding issues because of the coloured mipmaps used... you can see that in the GTX285/GTX485 images, there's a small area where it blends the mipmaps, most is a solid colour):
http://www.anandtech.com/show/2841/13
As Ryan Smith says: perfection (Fermi cannot do this: http://www.anandtech.com/show/2977/...tx-470-6-months-late-was-it-worth-the-wait-/7).

The article you refer to seems to show that AMD uses some kind of mipmap LOD bias there (which would show up as a shift in the colour pattern in the other images.. but if anything, the 5870 images show the colours shifted more the OTHER way).

Also, the NV1X and NV2X parts both had full anisotropic filtering- although the performance hit was significantly larger then what we see today.

Yes, it was bruteforce, so they didn't even care about any angle at all.
Which was exactly the problem: It was too slow to be used in practice.
AMD started with 'cheats' to make AF a viable option in the Radeon 8500, and came close to perfection with the Radeon 9700. The 5000 series finally made the final step to perfection... but AMD gave that up again in the quest for more performance.
 
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BenSkywalker

Diamond Member
Oct 9, 1999
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Look at the anisotropic tests when the 5870 was released:

Did you have trouble comprehending my post? The 5000 series pass the angle test, which is what you just went through the trouble of posting- what it fails at is full sampling, which is what I linked to. You then post links showing that nV doesn't pass the angle test which is also the same thing I stated. AF is the single most important IQ aspect in every graphics card I have purchased this millenium; I follow it rather closely.

Yes, it was bruteforce, so they didn't even care about any angle at all.

What is that even supposed to mean? If they didn't care about any angle it would be isotropic which by default means it wouldn't be anisotropic. They handled AF 100% correctly which you say no part until the 5000 series did(which the 5000 series does not and a whole bunch of parts prior to it actually did).
 

SSChevy2001

Senior member
Jul 9, 2008
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No they're not:
http://en.inpai.com.cn/doc/enshowcont.asp?id=7626
As you can see, image quality is affected by enabling Catalyst AI. This can only occur when filtering and/or shader 'optimizations' (read: cheats) are applied.
They're seperate options!



Even the tweakguide link shows them as seperate options.

http://www.tweakguides.com/ATICAT_9.html

Anisotropic/Trilinear Filtering Optimizations: If you want the fastest performance when using Anisotropic or Trilinear texture filtering in a game, you should enable both these options. This may result in a slight drop in image quality, however for most games this should not be noticeable, and in return you should gain some extra FPS.
 

BenSkywalker

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Oct 9, 1999
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The article you refer to seems to show that AMD uses some kind of mipmap LOD bias there (which would show up as a shift in the colour pattern in the other images.. but if anything, the 5870 images show the colours shifted more the OTHER way).

http://alienbabeltech.com/main/wp-content/uploads/2009/11/285-AF.png

http://alienbabeltech.com/main/wp-content/uploads/2009/11/5770-AF.png

There is your 'perfect' AF. Passes the angle test very nicely, doesn't it? The blurry textures is because AMD is undersampling- they are cheating in how many samples they are utilizing instead of cheating on degree of angle in terms of sampling as nV does.

Meh, deep linking doesn't work(damn you apoppin ).

http://alienbabeltech.com/main/?p=12648&page=2
 
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Scali

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Dec 3, 2004
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Did you have trouble comprehending my post? The 5000 series pass the angle test, which is what you just went through the trouble of posting- what it fails at is full sampling, which is what I linked to. You then post links showing that nV doesn't pass the angle test which is also the same thing I stated. AF is the single most important IQ aspect in every graphics card I have purchased this millenium; I follow it rather closely.

Read my edit, I clarified.

What is that even supposed to mean? If they didn't care about any angle it would be isotropic which by default means it wouldn't be anisotropic.

I'm not even going to bother to explain that.
 

BenSkywalker

Diamond Member
Oct 9, 1999
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I'm not even going to bother to explain that.

I'd love to see you try. I'd love to see you explain how it is they are going to ignore all angles and compute the degree of anisotropy applied per pixel- I can safely assure you that such an accurate explenation would be major news in the graphics industry as a whole.
 

Scali

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Dec 3, 2004
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There is your 'perfect' AF. Passes the angle test very nicely, doesn't it? The blurry textures is because AMD is undersampling- they are cheating in how many samples they are utilizing instead of cheating on degree of angle in terms of sampling as nV does.

How can you tell from these images?
Looks to me like AMD just paints a different Moire pattern because they are less angle-dependent than nVidia is. Obviously SSAA will negate some of that Moire aliasing.
 

Scali

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I'd love to see you try. I'd love to see you explain how it is they are going to ignore all angles and compute the degree of anisotropy applied per pixel- I can safely assure you that such an accurate explenation would be major news in the graphics industry as a whole.

The level of anisotropy has more to do with partial derivatives than with angles. I'll leave the rest as an exercise to the reader.
 

BenSkywalker

Diamond Member
Oct 9, 1999
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Looks to me like AMD just paints a different Moire pattern because they are less angle-dependent than nVidia is.

Look outside of the red area for the 5000- there is no pattern displayed *at all*- just complete blur(gray). Using SSAA just forces additional samples so of course it is going to clean it up. The increase in aliasing isn't the issue on that test, the completely corrupted segment of image it is generating is.

The level of anisotropy has more to do with partial derivatives than with angles. I'll leave the rest as an exercise to the reader.

You stated without using angles, I assure you- you will make big waves when you explain to the rest of the graphics world how to do it.
 

Scali

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Look outside of the red area for the 5000- there is no pattern displayed *at all*- just complete blur(gray).

Are we looking at the same images?
I see a checkerboard pattern... which under certain circumstances may result in gray pixels yes (the pattern being 50% black and 50% white... just sample exactly in the center, et voila).
You see the same happening with the other two cards, but because of their angle-dependency, the moire pattern interferes with the gray areas, so it is not that apparent.

You stated without using angles, I assure you- you will make big waves when you explain to the rest of the graphics world how to do it.

Firstly, that's not what I said. Secondly, partial derivatives aren't angles.
You could say that partial derivatives are (indirectly) dependent on angles... but what I said was that they bruteforce it... so they don't make any discrimination related to angles, "they don't care about angles". That's what I said.
 
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BenSkywalker

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Oct 9, 1999
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Are we looking at the same images?

I have no idea, if you do not see the gray zone between the red and the resumption of the checkerboard on the 5000 series screenshot then I would assume either that we are not, or that you have problems with your vision.

I see a checkerboard pattern... which under certain circumstances may result in gray pixels

*A* pixel may end up gray if it is perfectly alligned using a bilinear filter or on a flat surface. The surface for this test is not flat- that is how we know the AF is undersampling. Banding is also clearly evident, with 128 samples per pixel- there really isn't a viable way to generate banding if you are doing your sampling properly.

You see the same happening with the other two cards, but because of their angle-dependency, the moire pattern interferes with the gray areas, so it is not that apparent.

You can run a straight blur filter over the entire screen and eliminate moire. If you did that on this test it would display, oddly enough, gray.

Firstly, that's not what I said.

Quoting you-

Yes, it was bruteforce, so they didn't even care about any angle at all.

How are you going to factor your partial derivatives in a vacum that has no angles? If they don't care about angles at all, which were your words, how are they going to derive partial derivitives?
 

Scali

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*A* pixel may end up gray if it is perfectly alligned using a bilinear filter or on a flat surface.

There are tons of shades of gray, depending on the alignment.

The surface for this test is not flat- that is how we know the AF is undersampling.

I'm afraid it doesn't work that way.

How are you going to factor your partial derivatives in a vacum that has no angles? If they don't care about angles at all, which were your words, how are they going to derive partial derivitives?

I'm getting tired of you. I never said that there are no angles.
Also I'd love to hear you explain how to use an angle to derive a partial derivative...?
Do you even understand what partial derivatives are, and how they are used in texture sampling? Your arrogance had me fooled for a while, but the more and more you go on about this subject, the less convinced I am that you know what you're talking about.
At any rate, I've said enough on the subject, it's not worth my time.
 

BenSkywalker

Diamond Member
Oct 9, 1999
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There are tons of shades of gray, depending on the alignment.

Only on the edges of the black/white transitions if it is being sampled how it is supposed to be. When an entire segment of the image goes gray- it is being undersampled.

I'm afraid it doesn't work that way.

I was trying to dumb it way down for you, you seem to be getting extremely confused on how the sampling works. Someone who thinks an entire area turning gray is an accurate representation of a proper anisotropic filter on a checkerboard pattern is obviously a bit outisde of their comfort level.

Also I'd love to hear you explain how to use an angle to derive a partial derivative...?

The question was how do you derive a partial derivative without any angles? Now that I think of it, forget widespread acclaim in the graphics industry- that one should earn you a Fields medal.

Your arrogance had me fooled for a while

Yours didn't have the same impact on me.

the more and more you go on about this subject, the less convinced I am that you know what you're talking about.

Tell yourself that if it helps you feel better, still waiting on that explenation- I can assure you it will gain you worldwide notice.
 

Grooveriding

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Dec 25, 2008
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Can we get back on topic with the 465 being a steaming pile, that turns out to be a GTX 275 with DX11 ?

Can the fanboys get back to getting their hands dirty polishing this new turd from nv ?
 

BenSkywalker

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Oct 9, 1999
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Can the fanboys get back to getting their hands dirty polishing this new turd from nv ?

How the 465 looks to me will depend entirely on the price it launches at and its final performance numbers. Would the numbers they showed look good at $280? Not particularly to me. I don't find it the travesty some others seem to, it won 2 out of 6 benches against the 5850 at 1080p- I don't find it particularly good either- lost two of the games horribly and likely would struggle to best the 5830 in those games which isn't a great part at $50-$80 less. Too hit or miss on its performance level for that kind of cash IMO. Of course, I don't know if that is final pricing/performance or a 'feeler' of where they want to aim with this card.

Can we get back on topic with the 465 being a steaming pile, that turns out to be a GTX 275 with DX11 ?

Honestly at this point, aren't we used to that with everything except the fastest parts this generation? The 5750, 5770 and 5830 looked very poor compared to the parts they replaced in the same price point. I'm rather adjusted to the mid range being far less of a value this generation then it was last generation.
 

Grooveriding

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Dec 25, 2008
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Honestly at this point, aren't we used to that with everything except the fastest parts this generation? The 5750, 5770 and 5830 looked very poor compared to the parts they replaced in the same price point. I'm rather adjusted to the mid range being far less of a value this generation then it was last generation.

Agreed. The mid-range has been a letdown from both companies. The 5970, 5870, 5850, GTX 480 all are impressive in their respective niche, I would argue about the 470 being a good buy, but that is due to my take on things.
 
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