Guildwars 2 Beta Thread

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videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
I'll be getting the DD, you don't really need them but my GF and myself have been avid miniature collectors, so it is nice to have it. Although it doesn't seems as good as the Guild Wars: Faction Kuunavang (which sells for over 360K in game money, although the nightfall one only sells for around 100K).

The only other item I really care about is the Tome. I'm definitely rebuilding my Guild Wars guild, so 2x tomes should be enough to buy some stuff for our Guild (and we know some friends will be coming as well so quicker goodies).

Unfortunately no Guild Halls on the initial release.

Compared to the bunch of stuff coming from the Guild Wars HoM (50/50 here), it isn't much.

If you aren't really worried on having every last bit in the game, it is quite feasible to just go for the standard, you not losing much, and save $20 to buy more useful stuff from the Guild Wars in game shop, like character slots (I have like 20 or 22 in the original GW, so I know I'll be buying at least 1 per profession).

Or just use those $20 to buy the original guild wars if you don't have it and get some items from there (you can keep working in it even after GW2 has been released). I can see some guilds going to do some FoW for the good old days and to help that player that only arrived at the world of Guild Wars with GW2. Or maybe I'm just wrong and that wont happen.

Actually even just buying all the guild wars games and only playing a few hours will give you 3 points (for having all the campaigns linked+arriving at the HoM outpost) which gives you 3 armor pieces for all your characters plus the ability to reserve names of your characters that have at least 2 words (you can't make 1 words names on Guild Wars 1 but you can on Guild Wars 2).

Wait, seriously?

Can you link that, because if true, I may have just lost whatever incentive I had to pre-purchase.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
Wal-Mart has GW1 Complete for $29.99 too. That is, if you can find it still sitting on a retail shelf. I picked up a copy about a week ago.
 

zinfamous

No Lifer
Jul 12, 2006
111,116
30,064
146
Interesting interview with Jon Peters.

http://pt-br.twitch.tv/mmorpgcom/b/311753826

Video abot crafting - gotta love the auto craft speed up, no more 1 hour crafting the same shit.

http://www.youtube.com/watch?v=-elq2JYlfA8&list=UUH-_hzb2ILSCo9ftVSnrCIQ&index=2&feature=plcp

dang, I didn't even realize there was crafting.

I'm actually trying to stay away from a lot of info, because I just don't want to get saturated with all of it long before release.

Anyway, that system looks to be, yet again...perfect. God damn these people.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106
dang, I didn't even realize there was crafting.

I'm actually trying to stay away from a lot of info, because I just don't want to get saturated with all of it long before release.

Anyway, that system looks to be, yet again...perfect. God damn these people.

I understand your feeling.

I only started following it, at a distance, summer last year but now I can smell the blood in the water.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
So, GW2 and D3 at the same time, that sucks.

Been working through EotN; man the quest are so much better than in the original campaigns. Also, I'm at like 46/50 minipets for my devotion monument; HOM REWARDS HERE I COME.
 
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gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
WTF? We purchase the game only to have microtransactions to get us to spend MORE money?

Have you followed the game?

Cash shop is purely cosmetic and optional items, just like the CURRENT GUILD WARS NCSOFT STORE.

Also, I'm currently at 15/50 HOM points.
 

VashHT

Diamond Member
Feb 1, 2007
3,111
961
136
Yeah I don't mind a cash store at all for cosmetic stuff, and I think it's a cool way to offer customization and allows them to bring in more money to support the game without breaking balance.

I also like that you can trade in gold for gems, so you really don't have to spend any extra real money even if you want the microtransaction items.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
24
81
I also have no problem with allowing people to pay real cash to play virtual barbie (how I look at it, anyway). It won't affect the gameplay (so no disadvantage for not taking part), and makes the individual players that are interested in these options, and the game developer both happy, so no problem.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106
Have you followed the game?

Cash shop is purely cosmetic and optional items, just like the CURRENT GUILD WARS NCSOFT STORE

Also, I'm currently at 15/50 HOM points.

What you going for next, title wise?

WTF? We purchase the game only to have microtransactions to get us to spend MORE money?

It is only cosmetic and convenience - they don't seem to be crippling the game to force you to buy stuff and you don't pay a monthly fee anyway.

Some people, that play MMORPGs just for gold amassing, might be disappointed, but those that play it for real gameplay, living explorable world and fun (I know all stuff that seems to be dissociated with most MMORPGs these days) it is good.
 
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Hmoobphajej

Member
Apr 8, 2011
102
0
76
Well if you guys want some insight on it its not hard to youtube Guild Wars 2 Beta. Even with a NDA there are people out there that are willing to share with the world. A lot of the videos for that series is pretty interesting. I think Guild Wars 2 will live up to its hype. But the level 80 cap on the other hand seems to be detering me from wanting to play. But then again their solution to that is to upscale or downscale according to the situation.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106
Well if you guys want some insight on it its not hard to youtube Guild Wars 2 Beta. Even with a NDA there are people out there that are willing to share with the world. A lot of the videos for that series is pretty interesting. I think Guild Wars 2 will live up to its hype. But the level 80 cap on the other hand seems to be detering me from wanting to play. But then again their solution to that is to upscale or downscale according to the situation.

Why is level 80 deterring you?

Too high level? Or too low?

If it seems too high, Anet is implementing a flat levelling curve, that reaches a plateau at lvl 30 or so, and that the max time to go up a level will be between 1 and 1.5 hours (can't find a reference at the moment for the time required, so don't quote me on that see below).



You can read more here.

Anyway, seems like it won't take that long.

And of course your friends can boost you up to higher levels and anyone entering a low level zone will be automatically down levelled, so all the content will remain challenging. I even think the loot dropped in the area will be appropriate to your real level.

EDIT: Ah info on the time

Eric Flannum: We regard leveling as a good measure of progress and not as the ultimate goal of the game. There is an amount of time at which a single level becomes useless as a measure of progress because you can’t make significant gains in a single play session. We are continuing to tweak and tune just how long we think that is but we currently put it at around 90 minutes. Since we aren’t interested in leveling as an end goal this allows us to cap our leveling time at around the 90 minute mark. This means that our leveling curve flattens out relatively early in the game. For example it currently takes about the same amount of time to progress from 79 to 80 as it does to go from 49 to 5o. This allows us to avoid the grind often associated with the later levels in an MMO.
 
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Hmoobphajej

Member
Apr 8, 2011
102
0
76
Level 80 was only deterring if it was following what a lot of MMOs do. I know the time and dedication it takes to level characters for high end stuff and I'm not talking about WoW time either. Played FFXI when it came out and only quit a year or 2 ago.

But I'm glad to hear that they won't be following that. It doesn't make sense to me for the player base to be stuck leveling characters before they start to do all the fun stuff.

Those are interesting reads but 90 mins a level is a bit longer then what I would like but its more reasonable then what I use to do in both WoW and FFXI.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,650
218
106
Level 80 was only deterring if it was following what a lot of MMOs do. I know the time and dedication it takes to level characters for high end stuff and I'm not talking about WoW time either. Played FFXI when it came out and only quit a year or 2 ago.

But I'm glad to hear that they won't be following that. It doesn't make sense to me for the player base to be stuck leveling characters before they start to do all the fun stuff.

Those are interesting reads but 90 mins a level is a bit longer then what I would like but its more reasonable then what I use to do in both WoW and FFXI.

From what I've heard/seen it seemed as people were just gaining the levels naturally progressing through the areas, which have been described as really big.

Even if all the levels were 1.5 hours (and early levels wont be) that is like 120 hours per character. At 2 hours per day it still is 2 months.

But the good part is that the game doesn't start at level 80 as many other games that are basically 2 games, one up until max level and one after it.

But considering the variety of stuff you can do and explore, I believe it won't feel grindy.
 

Hmoobphajej

Member
Apr 8, 2011
102
0
76
Yeah thats the one reason I loved the first one. But I joined at the wrong time. XD It was much too late and as a high schooler my parents wouldn't submit to buying all the expansions for me. So I was on the original only and I loved every moment of it. If it is anything like the original it will be great.

Only rumors is that beta should be going on soon since they had signed up and are in the process of picking people.
 
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