zokudu
Diamond Member
- Nov 11, 2009
- 4,364
- 1
- 81
I think you're misunderstanding me. First of all I am thinking from the side of PvE viability and you' seem to be thinking from a PvP side but either way I don't think you're grasping my point.
I am going to use the Hunter vs caster with legendary example from wow again. The problem is that Blizzard put out a staff that is worth an obscene amount of DPS. The way they implemented it makes it so all you need is time to aquire it. Run firelands x number of times and get staff. The problem lies in how do you balance around this staff?
Do you balance for casters who have the staff? That makes hunters extremely overpowered in guilds with ranged dps without the staff. Do you balance around casters without the staff? Then when a guilds casters get the staff the hunter is left in the dust with no recourse and guild casters will get the staff its just a matter of time for them.
They shouldn't be balancing around gear. In your example of caster beating hunter and balancing by putting in a magic resistance armor, you're balancing around that magic res armor which is flat out bad game design. Should the game not be fun for hunters without this magic res armor? Arenanet removed that discussion by removing extreme
variations in stats at max level. All they really took out of the game is a grind and a carrot on a stick.
Also your talk about class x beating class y completely. First of all I support hard counters 1v1 in mmos. Why should PvP be balanced around 1v1 instead of the group based pvp that is intended for the game. Second of all classes are built to be extremely versitile in GW2. Every class has a viable ranged and melee based damage setup as well as support and control options. Just arbitrarily lets say that thiefs are really tearing up this patch due to mobility. As a warrior I could counter by using a dual wield sword setup (swords are focused on bleeds and criple effects for warriors) with mobile utilities or I could focus on a ranged build with a rifle and control utilities, A Hammer (heavy damage and control) could be used to repeatedly knock the thief down and burst through his relatively low health.
The versatility is the counter if a certain class is beating you one way find what counters that one way.
I am going to use the Hunter vs caster with legendary example from wow again. The problem is that Blizzard put out a staff that is worth an obscene amount of DPS. The way they implemented it makes it so all you need is time to aquire it. Run firelands x number of times and get staff. The problem lies in how do you balance around this staff?
Do you balance for casters who have the staff? That makes hunters extremely overpowered in guilds with ranged dps without the staff. Do you balance around casters without the staff? Then when a guilds casters get the staff the hunter is left in the dust with no recourse and guild casters will get the staff its just a matter of time for them.
They shouldn't be balancing around gear. In your example of caster beating hunter and balancing by putting in a magic resistance armor, you're balancing around that magic res armor which is flat out bad game design. Should the game not be fun for hunters without this magic res armor? Arenanet removed that discussion by removing extreme
variations in stats at max level. All they really took out of the game is a grind and a carrot on a stick.
Also your talk about class x beating class y completely. First of all I support hard counters 1v1 in mmos. Why should PvP be balanced around 1v1 instead of the group based pvp that is intended for the game. Second of all classes are built to be extremely versitile in GW2. Every class has a viable ranged and melee based damage setup as well as support and control options. Just arbitrarily lets say that thiefs are really tearing up this patch due to mobility. As a warrior I could counter by using a dual wield sword setup (swords are focused on bleeds and criple effects for warriors) with mobile utilities or I could focus on a ranged build with a rifle and control utilities, A Hammer (heavy damage and control) could be used to repeatedly knock the thief down and burst through his relatively low health.
The versatility is the counter if a certain class is beating you one way find what counters that one way.
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