Guildwars 2 Beta Thread

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KMFJD

Lifer
Aug 11, 2005
29,685
43,947
136
I'm looking forward to this game and i hated the first one, the WvWvW things sounds interesting
 

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
You can do all of those things in Factions and Nightfall. Max level is 20, so there is very little level grinding, anyway. By the time you finish noob island in Factions/NF, you should already be ~level 15-17 or so.

GW isn't about levels. it's about skill hunting and making effective builds from those skills.

Yeah I had a necromentalist and frankly the game was annoying to play. Way too hard to figure out an effective build, I liked Titan Quest better.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Yeah I had a necromentalist and frankly the game was annoying to play. Way too hard to figure out an effective build, I liked Titan Quest better.

heh. I played through titan quest once, then became pissed that I let myself play Diablo all over again with a different skin.


GW: Necromancer has some fun builds where you just spam a few skills on one or two targets in a mob, and just watch them kill themselves and all of their allies with every attack. Then, further damage if they try to remove those curses. Nec/Mes or Mes/Nec. awesome stuff. Problem with Prophecies, though--is that it takes a long time to get to that point, if you play it straight. If I were still any good at running (maybe I am...not sure how much things have changed in those areas), I could get you to those areas in a about an hour or so and get you going with the fun times.


GW prophecies takes quite some time to get your character going. It can be done, but it takes much more patience.

One of the very simple things that I like about GW over other similar games, is that you aren't stuck with a ruined character. At some point, you can change your secondary to whatever profession you want, and can always alter your skill point attribution. It's the central mechanic of the game. In a way, it's a different sort of grind; but I really enjoy being able to put together a solid build that is invincible in certain situations, yet absolute instant death in others. Of course, there are also build that can put you on autopilot throughout all of the games, but you need good heroes for that.

The Heroes in Nightfall really changed everything. There's very little reason to even chat with mercenaries now, though I guess some still only have prophecies and you're stuck with that until getting much further in the game.
 
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zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
So Arenanet announced they will be releasing this year. Invites for Beta will begin in February and it sounds like they will be doing server load style testing by March and April. Super excited. Do we get a cool Official GW2 Sticky in here?

http://www.arena.net/blog/dragon
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
Link to a sticky of postings from MMORPG with a lot of detail and information on the game.

http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

http://www.mmorpg.com/discussion2.cfm/thread/337506/Guild-Wars-2-Mass-info-for-the-uninitiated.html

Personally I can't wait for this game and D3. Being that both games are pay once and play style of games with a lot content and depth am gonna enjoy these games. Plus with GW2 being able to play different roles with the same class by merely switching weapons is going to be sweet and basically remove the need for a LFG cross-realm dungeon finders, etc. Oh and you and your friends will be able to level down or up to join in the fun and still earn rewards. Now that is freaking sweet.

http://wiki.guildwars2.com/wiki/Sidekick
 
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zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Hmm, still need to finish the first game, which I bought from a steam sale.

Any sign ups for the beta yet?

I feel like I signed up for it 3 years ago, but have since heard nada.

I think you can do it at GW2.com or wherever.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
No sign ups yet. There will be a blog post on the arena.net blog, the GW2 website, and their FB page when sign ups go live.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
I just reinstalled GW a few nights ago after this thread popped up..lol. I may try to unlock some more things in the HoM before GW2 comes out but I would rather get into the beta for GW2 heh.
 

ibex333

Diamond Member
Mar 26, 2005
4,092
123
106
My only worry is the itemisation for the game.

Apperntly all the items for each race, has the same stats totals, just in differnt configourations. Where is the incentive to do endgame stuff, if the drop from a crazy tough ah heck isnt any better than the random drop off a max level normal monster?

That and them doing away with raids, there wont be pve to challenge players, it ll all be open world, world bosses, where everyone can jump in and parttake of the loot.

The reason raid system work, is because it limits the amount of players vs tough ah heck boss, makeing it challengeing (or atleast if pve is done right in the game its that way). Haveing only open world bosses, where anyone and everyone will join is gonna kinda ruin the pve aspect of the game (endgame wise).

I think guildwars2 ends up heavly pvp oriented, so I hope they get that stuff right.


That is exactly why I lost all interest in Guild Wars after playing it for many years. I was among those who played the early beta of the thing. In the beginning, there was many items, and although you didn't gain too much "stat wise" with better looking items, you still had a sense of accomplishment. I know I did. Also, in the beginning, "purples" were actually worth something. Just about ALL purples.

But then Anet became overzealous in their drive to "equalize" everyone. Make the same more about "fun and teamwork" and less about item grinding. (exactly why communism failed)

It is in peoples nature to always fight, compete, and try to rip a better piece from another, even if it means from their cold dead hands. And even the so called "pacifists" cant resist their evil greedy human nature, when their pacifist ideals clash with their personal needs or interests. Therefore, we NEED to grind for items, at least to some extent. We NEED something to strive for in MMORPGS. Where is the perfect balance between too much grinding, and just the right amount? I'll let Anet worry about that. But they clearly screwed up. What basically happened in the end is that items became a little too accessible to everyone, and the only thing left to strive for was that "perfect stat with just 1 percent difference or slightly better looking "skin".

Farming with Monk AOE spells was fun for a while, but Anet killed that... So then we adapted and overcame and we kept farming with Ritualists and Assasins... But then Anet went and made the very act of farming a waste of time in itself.

Game seized to be fun at all. As far as teaming up with people went that was great in theory but didn't work in practice. Finding reliable, dedicated people to play with was impossible.

Quests became lame, and the more of them Anet added the lamer they got...

And what about those f-ing gay minipets?!??!?!
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
That is exactly why I lost all interest in Guild Wars after playing it for many years. I was among those who played the early beta of the thing. In the beginning, there was many items, and although you didn't gain too much "stat wise" with better looking items, you still had a sense of accomplishment. I know I did. Also, in the beginning, "purples" were actually worth something. Just about ALL purples.

But then Anet became overzealous in their drive to "equalize" everyone. Make the same more about "fun and teamwork" and less about item grinding. (exactly why communism failed)

It is in peoples nature to always fight, compete, and try to rip a better piece from another, even if it means from their cold dead hands. And even the so called "pacifists" cant resist their evil greedy human nature, when their pacifist ideals clash with their personal needs or interests. Therefore, we NEED to grind for items, at least to some extent. We NEED something to strive for in MMORPGS. Where is the perfect balance between too much grinding, and just the right amount? I'll let Anet worry about that. But they clearly screwed up. What basically happened in the end is that items became a little too accessible to everyone, and the only thing left to strive for was that "perfect stat with just 1 percent difference or slightly better looking "skin".

Farming with Monk AOE spells was fun for a while, but Anet killed that... So then we adapted and overcame and we kept farming with Ritualists and Assasins... But then Anet went and made the very act of farming a waste of time in itself.

Game seized to be fun at all. As far as teaming up with people went that was great in theory but didn't work in practice. Finding reliable, dedicated people to play with was impossible.

Quests became lame, and the more of them Anet added the lamer they got...

And what about those f-ing gay minipets?!??!?!

Wow. Glad you wont be playing then because this is the exact opposite of what I want in a game. I don't want to have to grind shit to feel better than someone else. I would rather have fun. To be honest Anet could care less if they keep your interest month to month. You're not playing a sub and if you get bored with the game take a break.

Honestly I love the way Anet is working here. Build it like a single player game in a way instead of an MMO grindfest. Play all you want don't feel pressure to be better than someone else and enjoy the content for what it is.Then release an expansion to bring you back to try the new content.

Really a game does not NEED to have a grind to be fun. Most single player games do not so why should multiplayer ones?
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
That is exactly why I lost all interest in Guild Wars after playing it for many years. I was among those who played the early beta of the thing. In the beginning, there was many items, and although you didn't gain too much "stat wise" with better looking items, you still had a sense of accomplishment. I know I did. Also, in the beginning, "purples" were actually worth something. Just about ALL purples.

But then Anet became overzealous in their drive to "equalize" everyone. Make the same more about "fun and teamwork" and less about item grinding. (exactly why communism failed)

It is in peoples nature to always fight, compete, and try to rip a better piece from another, even if it means from their cold dead hands. And even the so called "pacifists" cant resist their evil greedy human nature, when their pacifist ideals clash with their personal needs or interests. Therefore, we NEED to grind for items, at least to some extent. We NEED something to strive for in MMORPGS. Where is the perfect balance between too much grinding, and just the right amount? I'll let Anet worry about that. But they clearly screwed up. What basically happened in the end is that items became a little too accessible to everyone, and the only thing left to strive for was that "perfect stat with just 1 percent difference or slightly better looking "skin".

Farming with Monk AOE spells was fun for a while, but Anet killed that... So then we adapted and overcame and we kept farming with Ritualists and Assasins... But then Anet went and made the very act of farming a waste of time in itself.

Game seized to be fun at all. As far as teaming up with people went that was great in theory but didn't work in practice. Finding reliable, dedicated people to play with was impossible.

Quests became lame, and the more of them Anet added the lamer they got...

And what about those f-ing gay minipets?!??!?!

well, if you must have grinding, then there will likely be plenty of opportunities to do it in GW2, just as such as always remained in GW1. Not sure where you get that, maybe you just got all bitchpants when they gimp one popular farming and so you just stop playing, but that never stops other builds from showing up and dominating the farming/grinding world.

55 monks are still useful in certain situations, it's just that there are actually much better builds and diverse uses of 55 monk than the original.

The value of purples and golds in the early releases dropped, essentially, because much of that gear dropped with wonky that stat and attribute combos that were generally useless for any sort of build. Ele staffs with Nec Soul Reaping attributes and Mesmer skill boosts. Weird stuff like that.

Yeah, it maybe became too standardized in the end, with basically one type of shield stat generally accepted by the community, 2 or 3 types of swords, and only 1 of 2 type of stat combos for wand/focus or staff.

The grinding incentive was and is still there, but the need for those weapons is almost purely cosmetic, since ANet long-ago introduced plenty of paid packages and end-game "elite" items that have max stats of any category. I can see complaining about this, as it's something of a Pay2Play addition to GW (with the $10 quest pack they added shortly after GWEN) and levels the playing field in terms of item quality.

But again--the game is about individual build quality--properly using and exploiting skills. As such, item quality should have an early and set shelf, so as to have minimal impact for end game. This leaves the desire for items based on cosmetics and rarity (economy value). Prices plummeted, of course, with NF when you could then attach any mods you wanted to any item skin, but I still managed to sell some sweet Colossal Scimitars and other rare skins for 100-200k a pop.

PvP in GW has always been different than PvE--certain skills change from PvE to PvP, or are unavailable; the preferred item sets and skill builds are quite different from what works in PvP.
 

VashHT

Diamond Member
Feb 1, 2007
3,077
884
136
I remember paying around 400K for my furious chaos axe of fortitude in prophecies, it was near perfect at 14% furiousness and I was happy with it cause it looks badass. Sure I could have gotten another axe that was just as good for a lot cheaper but people are willing to pay a lot for aesthetic value. I payed for it by farming ectos with my gf's invisimonk build and ecto's sold for a ton back then because people wanted it to make fissure armor if I recall correctly (which was also just a cosmetic armor set). I'm sure there will be cosmetic stuff to get if you want to put in the time in GW2, but in the end the game comes down to skill use as zinfamous said. Arenanet doesn't want the focus to shift from skills to grinding to gear your guys better so I doubt the game will ever be about that.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I remember paying around 400K for my furious chaos axe of fortitude in prophecies, it was near perfect at 14% furiousness and I was happy with it cause it looks badass. Sure I could have gotten another axe that was just as good for a lot cheaper but people are willing to pay a lot for aesthetic value. I payed for it by farming ectos with my gf's invisimonk build and ecto's sold for a ton back then because people wanted it to make fissure armor if I recall correctly (which was also just a cosmetic armor set). I'm sure there will be cosmetic stuff to get if you want to put in the time in GW2, but in the end the game comes down to skill use as zinfamous said. Arenanet doesn't want the focus to shift from skills to grinding to gear your guys better so I doubt the game will ever be about that.

Oh man, I remember when Chaos Axe/Shadow Bow and such were l33t. I don't think prices for that type of stuff have ever returned. ...except maybe that crystalline sword which probably doesn't drop anymore.

problem with the NF upgrade is that nothing will sell if it isn't perfect stats, perfect q9. I wish q8 and even q7 (max damage) stuff would still drop. Those were crazy. --I have one q8, purple branch focus that is somewhat useless. it's only appeal is that it is max at q8. Can't bring myself ot get rid of it, lol.

I've been playing recently (to finish up titles and such to get my GW2 gear), and ecto is still as decent as it was 3-4 eyars ago at ~5-6 each. Not the 9-12k it used to be, or that weird time that it was 30k? each during the ecto bug/exploit, but still fairly decent for farming.

and actually, a lot of that stuff has jumped in value, again, due to HoM for GW2. mats for elite armor sets have gone back up, mini pet prices have skyrocketed. Even piddly 1st year whites can be sold for 9k or so.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I really wish I had the drive to do some HoM stuff. I would like to get the cosmetic gear for GW2 but I never got into GW1 and the mountain just seems insurmountable now.

It is ridiculous, as the only fast way to do it is to spend tons of cash. I have a near 6 year-old account, with several titles "near" completion and tons of HoM achievements that were close to completion.

I logged in after nearly 2 years away, and was at 14 HoM points. After about 2 weeks, I was able to push up to 28 points. Pretty close for 2 more, not sure If I will care to, much less be able to get 50 points.

I had been selling mini pets every time I got them, then of course, re-accessing my account, I had about 15 unopened mini pets waiting for after 2 years, heh. I still sold most of them, not realizing how much they were now worth in HoM (I had never dedicated any of them, anyway). Now I've actually bought a few of them just for points.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
Also figured as much but the Beta is weekend event based not essentially free access.
http://www.guildwars2guru.com/forum/showpost.php?p=1070552&postcount=652

Not that I can complain its all for testing and not playing the game "for free".

Yeah, that's how they "Beta tested" prior to Factions and NF. It was fun and with NF, pretty close to what the final release became (only some minor skill tweaking with Dervish)

Not sure if that was the case with Factions, though. I'm pretty sure Prophecies had an extended Beta testing period, though.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
You only need 30 for the cosmetic items. 30-50 are all just various titles which have no bearing on player capability in GW2
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
You only need 30 for the cosmetic items. 30-50 are all just various titles which have no bearing on player capability in GW2

AH, I wasn't sure of that, as they have been greyed-out (I haven't checked in a while, they may have unlocked them?)

What I saw, was a title every five points (like with points 1-30), and the the blank points in between. I assumed it was the same as 1-30: 20 individual items, with a title + item every 5.

Not sure why they would add 20 new titles. :hmm:
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
I am 99.9% positive. I saw someone on GW2Guru who had 50/50 so I could see all the rewards. I'll see if I can snag you a link.

EDIT: Actually if you go to: http://hom.guildwars2.com/en/#page=welcome and put in your characters name it lists the first 30 rewards. If you click on the ... on the right end of the bar it shows that its still a title every 5 points from 30-50 but no items.

Relooking at the list I really really want to get some of these Namely 11/30. Maybe a few others. Looks like I have a lot of grinding ahead of me. 3/30 :|
 
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zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
I am 99.9% positive. I saw someone on GW2Guru who had 50/50 so I could see all the rewards. I'll see if I can snag you a link.

EDIT: Actually if you go to: http://hom.guildwars2.com/en/#page=welcome and put in your characters name it lists the first 30 rewards. If you click on the ... on the right end of the bar it shows that its still a title every 5 points from 30-50 but no items.

Relooking at the list I really really want to get some of these Namely 11/30. Maybe a few others. Looks like I have a lot of grinding ahead of me. 3/30 :|

yeah, that's what I'm talking about. 30-50 looks like the same format as what you have for 1-30, it's just that they haven't revealed what you get with those points, yet. Only that every fifth point grants you another title. Just tossing out 20 more titles at the end seems like something they wouldn't do.

For me, the most efficient would be, probably to get 9 more mini pets. that would now give me 30 dedicated, and going from 20 to 30 is actually 2 points just for that.

I'm 8/9 points on companionship or whatever, and I need 7 or 8 more hero armors/pets. only thing, one of those pets is black widow, and that can be a pain to get. Plus, that's only 1 point, and so I'd need to find the extra point elsewhere.

Someone does have a video of efficiently working at the proper titles to get 30 points, but again--it involves lots of cash for purchasing pets and such.

I could probably help you out with some of it if you meet up in-game, let me know what you're looking for. Sadly, I already gave away several minipets to random people, lol. :\

best I could do, I think, is help out with mats for elite weapons and armor sets, and at least run you to those places if you need to unlock them.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
And, it's hard to tell what the use of much of those items are right now.

1-6 seems to be the most important, as it will unlock an entire armor set for any character on your account. --assuming it's the same as GW1, those bonus sets are account-based, so it will fit any class, any gender, and can generally be unlocked multiple times for the same character (so as to equip on heroes in GW1--well, the weapons, anyway)

I was more interested in ~12-20 items, with those guns, but I'm not sure what they are like, so...who knows.

I could toss out the pets, as I didn't really like pet builds all that much any way and mini pets...blah whatever. Good to sell, that's about it. :\

I promise you this: on launch day I will be spamming trade channel with: Unded Tabby/Racoon: 800k!!!!!

ROFLSOCKS

or something like that. Of course, no one would be able to afford it...
 
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zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
I don't think theres anything 30-50 except the titles. Like those blank tiles are just that blank. As far as like the items usefulness it would be nice to have a full set of starter gear for each class. That shield looks dope though.

Just going to try and play GW as much as possible for a while. I still haven't gotten the hang of it. I may try a new character. Ritualist was just not my thing. Any suggestions for a relatively easy class to start with?
 
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