Played for about an hour during the beta weekend, and it felt just like WoW or Rift. I might pick it up 6 months after release if there is a 75% off steam sale or something, but I didn't enjoy the game enough to buy it at full price.
I want an MMO that really brings new stuff to the table, really sick of the seeing the same game get released every 6 months by different companies. "Oh but our version of WoW, you gain skills based on the weapon you equip, so it's different and special!"
In the genre of fantasy MMORPGs it is the most different it can be from WoW or Rift.
I really don't get this sort of argument.
If people don't like to kill mobs to save/help people then it is another problem.
Lets see GW2.
No trinity - no tank, healer, dps.
Limited number of skills.
Active dodging.
No kill or node stealing - everyone is playing together even without partying.
Events have failure states that might lead into different events/changes in the world - the centaurs attacked a farm and kidnapped 6 of the 10 workers. Next event will require you to free 6 farmers. If was 8 farmers it would ask for 8 farmers.
Living world where NPCs do their own business and aren't just standing there waiting for you. The world also moves without you.
Jumping puzzles.
Massive open world raid-like events.
No tread mill grinding - max stats equipment is trivial to get.
Automatically down levels each player to the area level - all the content is challenging and rewards you with level appropriate gear/rewards.
Solved questing problems:
If the problem you have with quests is that those quests are just a wall of text and the world doesn't reflect that text, GW2 fixes that - there is no text, you see the quest with your eyes and hear it with your ears.
If the problem you have with quests is that they are a pain because they are solo, so you aren't playing with other people since partying for quests is a pain, GW2 fixes that (although sometimes it can get a bit overcrowded, playing at later hours and more advanced areas reduces the crowding).
If the problem you have with quests is that they follow a linear progression, requiring you to complete the previous to join the next, GW2 solves that, meaning you can play with your friend without worrying who has what quests.
If you deslike the fact that you kill Mr. Boss A 5 seconds ago but since you didn't have the quest yet you now need to kill again, GW2 solves that problem.
If you deslike having to go back and fowards to collect quests and rewards GW2 solves that.
If you hate when you are in an area to do a quest and there are 5 other people competing for kills, GW2 also solves that.
If you dislike the fact lower level quests give you no rewards or challenges, GW2 fixes that
GW2 solves a ton of the problems present in questing and cardbox worlds - there is still loads of killing though. If you are a pacifist, GW2 also solves that - you can level to 80 with a minimum amount of killing by crafting.
There is more, much more, I could be gushing here all night long.
If you don't like fantasy games with combat, well just because I'm not into flight sims I'm not saying all flight sims are the same since you pilot planes.
Good luck finding GW2 at 75% discount in 6 months.
And by the way WoW didn't invent the fantasy genre - it just released one of the most polished games with everything from previous games and without most of the crap those games had.