Guildwars 2 Beta Thread

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zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
one good thing about the game is how weapons impact your play style, got a mesmer to 19 and loved the class, other good points
-instant travel to different areas, no long runs from point a to b
-banks accessible from crafting station/normal xp from crafting
-instant mail system

holy crap I was so excited to see this! plus, the addition of a big "collectibles panel," that holds all of your crafting materials (but not the crafting components)--which is like one of the bank slots in GW1.

This was not available in BW1 and at least the first day of BW2. My mes (got her to 29 after those ~5 days and crafting up to lvl ~90-96ish tailoring--yes, lots of character leveling there ), and I got so sick of taking the waypoint to the bank and trading post, back and forth, back to the crafting station rinse repeat. At least in Divinity, this was easy to do b/c the bank and TP were right next to each other. This is not so (as far as I could tell) in Hoelbreck, so I was thinking trying crafting on my Norn would be murder--then I discovered those new panels.

This doesn't simply improve crafting, but simply adds more bank access, which is very nice--considering each zone has a larger town that also has crafting access. always-accessible (and instant!) mail = system that players will simply demand in every game from now on, ha.


I really enjoyed crafting, but I would say that is something that ToR does a bit better--as it is tied to crew/companions. GW2 compensates for this b/c you don't have preposterous "cook" times for individual components, so you can craft piles of things quite quickly, rather than just have a max number of people out running missions/cooking gear one at a time. I do like how in ToR, you simply do your crafting from a character menu (not in release, though), so you can do it all the time. No need for stationary crafting tables.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Huh, I didn't realize the bank was available from the crafting stations, I wasted a fair amount of time near the end of my playtime yesterday going from bank to crafting area via waypoints (Norn area). Is it just expected in these games that you will buy the resources from the auction house? Because with a level 14 and level 12 character, both having salvaged all possible loot drops, I only barely had enough Jute and Copper to make one light armor chestpiece and one heavy armor chestpiece. And these armor items were rated at level 5, so I only did it to test the system out.

In hindsight I probably should have just bought the ingredients off of the auction house right when I hit level 5... is that pretty much the way everyone does it or? I'm new to MMO's.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Huh, I didn't realize the bank was available from the crafting stations, I wasted a fair amount of time near the end of my playtime yesterday going from bank to crafting area via waypoints (Norn area). Is it just expected in these games that you will buy the resources from the auction house? Because with a level 14 and level 12 character, both having salvaged all possible loot drops, I only barely had enough Jute and Copper to make one light armor chestpiece and one heavy armor chestpiece. And these armor items were rated at level 5, so I only did it to test the system out.

In hindsight I probably should have just bought the ingredients off of the auction house right when I hit level 5... is that pretty much the way everyone does it or? I'm new to MMO's.

yeah--to get my level in tailoring up to the 90s in the time I had to do it, I bought several stacks of material from the auction house. this is where most of my free gems > gold went But that was from ~level 50+ in tailoring. I did get a fair amount from salvaging, but you just have to realize how many things actually can be salvaged for mats.

spending tons of time in GW, though, I was basically salvaging all the junk that dropped from level 1 on--weapons I couldn't equip, armor pieces, salvages some trophies that could be salvaged, any thing. I ended up with piles of stuff, but not nearly enough (you did realize you can salvage weapons and armor for bits like copper, cloth, jute, etc, right?).
Of course, this kept me rather poor early on, as very little was going to merch, and then once you discover that the first trait book is a whopping 10 silver! D:, I started salvaging less.

anyway, waypointing back and forth just for crafting was noticeably problematic, and I'm not shocked that ANet addressed that real quick-like. They like to add in efficencies.


so yeah--now in the crafting panels, you have 2 extra menus--one access your bank, and the other access a "collectibles" panel. Here, you can store all of the mats (like jute cloth, ingots, tiny claws, jewels, etc), minipets..:hmm:; but you can not store crafting pieces (like the jute liners or skin pieces that are used to make the armor, stocks and dowels to make rifles, insignias, etc.

on top of that--and I'm not sure if this is a bug--you could access this just by activating any crafting station, regardless if you were trained for that craft. (but maybe not a bug, as you are allowed to max all crafting skills on each toon, if you want.)
 
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GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
I didn't get much jute but I hadt a ton of copper.
Queensdale 100% alone gave 40 copper.

The only crafting I did was 8 slot boxes.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
yeah--to get my level in tailoring up to the 90s in the time I had to do it, I bought several stacks of material from the auction house. this is where most of my free gems > gold went But that was from ~level 50+ in tailoring. I did get a fair amount from salvaging, but you just have to realize how many things actually can be salvaged for mats.

spending tons of time in GW, though, I was basically salvaging all the junk that dropped from level 1 on--weapons I couldn't equip, armor pieces, salvages some trophies that could be salvaged, any thing. I ended up with piles of stuff, but not nearly enough (you did realize you can salvage weapons and armor for bits like copper, cloth, jute, etc, right?).
Of course, this kept me rather poor early on, as very little was going to merch, and then once you discover that the first trait book is a whopping 10 silver! D:, I started salvaging less.

anyway, waypointing back and forth just for crafting was noticeably problematic, and I'm not shocked that ANet addressed that real quick-like. They like to add in efficencies.


so yeah--now in the crafting panels, you have 2 extra menus--one access your bank, and the other access a "collectibles" panel. Here, you can store all of the mats (like jute cloth, ingots, tiny claws, jewels, etc), minipets..:hmm:; but you can not store crafting pieces (like the jute liners or skin pieces that are used to make the armor, stocks and dowels to make rifles, insignias, etc.

on top of that--and I'm not sure if this is a bug--you could access this just by activating any crafting station, regardless if you were trained for that craft. (but maybe not a bug, as you are allowed to max all crafting skills on each toon, if you want.)

I didn't do any crafting, but I found I had 15 silver by the time my only level 10 character hit level 10, so it wasn't too bad.

And the materials collection thing sounds like what they had in GW1, in which you could store all those items into a seperate storage area,=. Except you can store it from anywhere.
 
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zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
I didn't do any crafting, but I found I had 15 silver by the time my only level 10 character hit level 10, so it wasn't too bad.

well, if it's like copper, then 15 silver = 1 silver ingot (10/ingot). And 1 ingot would be 1/5th the need for a chest lining, which is only half of what is needed to craft one chest piece.

You're gonna need more silver than that. ....though silver is for level 20-25+ gear, anyway, I think.

Mining really isn't going to get you much for materials. The bulk of it in my experience comes from salvaging and random loot bag drops.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
well, if it's like copper, then 15 silver = 1 silver ingot (10/ingot). And 1 ingot would be 1/5th the need for a chest lining, which is only half of what is needed to craft one chest piece.

You're gonna need more silver than that. ....though silver is for level 20-25+ gear, anyway, I think.

Mining really isn't going to get you much for materials. The bulk of it in my experience comes from salvaging and random loot bag drops.


I ment, silver, as in monetary value... Not the crafting material
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
Once I found out that renown heart NPCs sent you copper in their mails after you complete them I found the skill book at 10 is really easy to get. I had tons left over to spend on crafting as well.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Once I found out that renown heart NPCs sent you copper in their mails after you complete them I found the skill book at 10 is really easy to get. I had tons left over to spend on crafting as well.

And if you make sure you sell all junk and trophy/non crafting items.

Save the best of each weapon you class can use. Equip the best armor you find.

Salvage everything else.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
and think about it this way--most of the daggers and swords and whatever that are of no use to you, the level 5- stuff, will get about 2 or 3 copper (monies) from a merch.

if you salvage it, you likely get about 2 copper (mats) each. at BW3 prices, copper mats were about 8 c-monies each. so the decision is pretty obvious. I mean, you could just salvage and sell the mats on the market if you want.

I usually used karma for salvage kits, because a lot of the starter zone stuff (esp accessories) really is rather negligible. get crafting to level 40 or 50, you're already making better stuff that much of what you get into the 2nd areas (level 15-25). Though, most of those karma pieces have the 2-tier insignias, I have no idea how to activate the 2nd tier functionality of those pieces.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
and think about it this way--most of the daggers and swords and whatever that are of no use to you, the level 5- stuff, will get about 2 or 3 copper (monies) from a merch.

if you salvage it, you likely get about 2 copper (mats) each. at BW3 prices, copper mats were about 8 c-monies each. so the decision is pretty obvious. I mean, you could just salvage and sell the mats on the market if you want.

I usually used karma for salvage kits, because a lot of the starter zone stuff (esp accessories) really is rather negligible. get crafting to level 40 or 50, you're already making better stuff that much of what you get into the 2nd areas (level 15-25). Though, most of those karma pieces have the 2-tier insignias, I have no idea how to activate the 2nd tier functionality of those pieces.


Yea my engineer by the time BW3 ended was around 350-400 karma...

I still cant decide on the profs I want though
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
Yea my engineer by the time BW3 ended was around 350-400 karma...

I still cant decide on the profs I want though

well, I'm more confident again that my beloved mesmer is just fine. The opinions on guru seem the polar opposite of what was going on with the teeth-gnashing and foaming mouths over at the beta forums.


in fact, their tests of confusion show that not only was it not nerfed, but confusion damage and spikes were pretty effective at tearing apart warriors and eles in PvP. iDuelist is still damage heavy after the BW2 bug fix.

So...I'm 100% back on the mesmer bandwagon. I will probably create 5 characters first, though:

Mes -human
Engineer - Asura
Ele - Sylvari?
Guardian - Charr
...Thief?

and stick to one or two for the first 30 levels, at least. I might go more ele than engineer, but it depends on how I'm feeling, though.


oh, do you mean crafting skills? I like to at least go with something that for my main, is the most useful--so tailoring for mes. I tried jewelery a few times, but it isn't as intuitive, and you seem to get much less out of it. even the weapon crafting skills...you're quite limited with what you can do (at least, an engineer making guns doesn't make a whole lot of sense, as they can only use two types of gun, anyway. This is what I learned )

there were some in general chat proclaiming that cooking was really awesome, but also quite expensive (for some reason).

But you shouldn't worry aboutit too much--and of your characters can max out all of the crafting skills.
 
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dougp

Diamond Member
May 3, 2002
7,950
4
0
I know my two primary chars will be Engineer and Guardian, Asura of course. After that, probably Elementalist and then it's a crapshoot.
 

Clinkster

Senior member
Aug 5, 2009
937
0
76
I don't know jack about this game, but it looks too good to pass up. I couldn't find any info on this, but is there/will there be a AT guild?
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
I don't know jack about this game, but it looks too good to pass up. I couldn't find any info on this, but is there/will there be a AT guild?

There currently is not, we seem to all be able to get onto a server together, then we were in a guild together before our server got removed but it was not run by ATers for ATers.

The game allows multiple guilds, and they are account wide so I see no reason not to have an AT guild.
 

KMFJD

Lifer
Aug 11, 2005
29,676
43,925
136
Definitely rolling a mesmer to start, tried all but warrior/guardian/engineer to atleast 6, 2nd choice would have to be thief

/or warrior
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I don't know about an AT guild if there is/isnt, but per usual in MMOs for me I know I will be creating my own guild.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
well, I'm more confident again that my beloved mesmer is just fine. The opinions on guru seem the polar opposite of what was going on with the teeth-gnashing and foaming mouths over at the beta forums.


in fact, their tests of confusion show that not only was it not nerfed, but confusion damage and spikes were pretty effective at tearing apart warriors and eles in PvP. iDuelist is still damage heavy after the BW2 bug fix.

So...I'm 100% back on the mesmer bandwagon. I will probably create 5 characters first, though:

Mes -human
Engineer - Asura
Ele - Sylvari?
Guardian - Charr
...Thief?

and stick to one or two for the first 30 levels, at least. I might go more ele than engineer, but it depends on how I'm feeling, though.


oh, do you mean crafting skills? I like to at least go with something that for my main, is the most useful--so tailoring for mes. I tried jewelery a few times, but it isn't as intuitive, and you seem to get much less out of it. even the weapon crafting skills...you're quite limited with what you can do (at least, an engineer making guns doesn't make a whole lot of sense, as they can only use two types of gun, anyway. This is what I learned )

there were some in general chat proclaiming that cooking was really awesome, but also quite expensive (for some reason).

But you shouldn't worry aboutit too much--and of your characters can max out all of the crafting skills.

I ment both.

As I still cant decide which profession I want to play as first, or what race, though I wasn't a fan of the Sylvari starting area. I am still thinking engineer, elementalist, mesmer, Warrior or Guardian to start. And either Charr, Human, or Norn.

And what crafting I would like to compliment the first choice I make.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
well, I found Mes and engineer to be the most fun to play, then ele. I also agree that Sylvari is the lesser of the starting areas

Reasons I like your class armoring skill for first crafting:
--start with a nice compliment of recipes, so you can quickly make gear that is better than class quest rewards or karma vendors in the 1-15 area.
--ability to make lots of stuff, right off the bat = faster levels
--^ also = money through trade market. I find insignias to be a great start. they are super cheap to make, and they give you a huge pile of xp each time. (crafting xp levels quite fast, but will diminish each time).


:hmm:

now that I think about it....most everyone will be running around with HoM reward gear from GW1. so at the very least, this probably isn't the best money-making scheme. I guess the only benefit at release is that you can craft a lot more stuff with the mats you will get, and the leveling.
:\

iirc--the HoM gear is level-adaptive, or something? or maybe it only works for later levels? I have no idea, so I suppose we shall have to see. You should be able to make that choice early on, though, before selecting the craft skill
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
I thought the HoM gear was low level but you could use the stones to give it high level stats?
 
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