zinfamous
No Lifer
- Jul 12, 2006
- 110,806
- 29,557
- 146
one good thing about the game is how weapons impact your play style, got a mesmer to 19 and loved the class, other good points
-instant travel to different areas, no long runs from point a to b
-banks accessible from crafting station/normal xp from crafting
-instant mail system
holy crap I was so excited to see this! plus, the addition of a big "collectibles panel," that holds all of your crafting materials (but not the crafting components)--which is like one of the bank slots in GW1.
This was not available in BW1 and at least the first day of BW2. My mes (got her to 29 after those ~5 days and crafting up to lvl ~90-96ish tailoring--yes, lots of character leveling there ), and I got so sick of taking the waypoint to the bank and trading post, back and forth, back to the crafting station rinse repeat. At least in Divinity, this was easy to do b/c the bank and TP were right next to each other. This is not so (as far as I could tell) in Hoelbreck, so I was thinking trying crafting on my Norn would be murder--then I discovered those new panels.
This doesn't simply improve crafting, but simply adds more bank access, which is very nice--considering each zone has a larger town that also has crafting access. always-accessible (and instant!) mail = system that players will simply demand in every game from now on, ha.
I really enjoyed crafting, but I would say that is something that ToR does a bit better--as it is tied to crew/companions. GW2 compensates for this b/c you don't have preposterous "cook" times for individual components, so you can craft piles of things quite quickly, rather than just have a max number of people out running missions/cooking gear one at a time. I do like how in ToR, you simply do your crafting from a character menu (not in release, though), so you can do it all the time. No need for stationary crafting tables.