Guildwars 2 Beta Thread

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GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
GW2 isn't a PvP focused game!

The original GW did start as a PvP focused game but Nightfall and Eye of the North were PvE expansions.

Hardcore GW1 PvPers complain that GW2 is too focused on the PvE aspect.

Last BWE I spent like 30 hours playing on my guardian and I finished one of the starter zones (100% map, but not all events) and around 40% of another starter zone.

There are 25 of such zones, plus the personal storyline that I didn't even touch.

GW2 is mainly about liking or disliking the combat style, exploration vs rails, gear progression vs skill progression, open world large chaotic events vs instanced organized raids. It isn't about PvE vs PvP.
 

Craig234

Lifer
May 1, 2006
38,548
349
126
OK, I suspect this won't go lower than this $45 sale anytime soon... be nice to have it on Steam, but don't see it at all there, much less for $45, so maybe non-Steam on GMG.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
OK, I suspect this won't go lower than this $45 sale anytime soon... be nice to have it on Steam, but don't see it at all there, much less for $45, so maybe non-Steam on GMG.

Anet won't put GW2 on steam because of the steam policy of grabbing a cut from cash shop sales.
 
Feb 4, 2009
34,703
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Also there is not need for it to be on steam, assuming its like GW1 register your key and you can dl at any time.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Dumb question, but I prepurchased from Gamestop and have registered and downloaded the client already. That means I'll be able to get in on the three day headstart?

If you were given a code (much like a game activation key) and already input that into your account, yes.

When I pre-purchased it I was given a code to use on their site that gave me access to the head start and my account is already set up to play, when I won't even receive the hardcopy probably until after it is released.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Anet won't put GW2 on steam because of the steam policy of grabbing a cut from cash shop sales.

Same as why World of Warcraft isn't on steam. If it can be digitally purchased now on a companies website, they will not use steam. No reason too.

Wouldn't know why one would want to even go through steam for an MMO, but to each his own.
 

dougp

Diamond Member
May 3, 2002
7,950
4
0
Same as why World of Warcraft isn't on steam. If it can be digitally purchased now on a companies website, they will not use steam. No reason too.

Wouldn't know why one would want to even go through steam for an MMO, but to each his own.

There's a few MMOs that are on Steam that are also downloadable from the companies website, or even their own software. Most will utilize it for exposure.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
Same as why World of Warcraft isn't on steam. If it can be digitally purchased now on a companies website, they will not use steam. No reason too.

Wouldn't know why one would want to even go through steam for an MMO, but to each his own.

GW1 is also on steam.

The reason is exactly because Steam has a policy for MMOs that don't pay a sub where they take a cut of all cash shop sales.



For GW2 that loss in revenue isn't worth whatever additional advertise they would get from being on steam.
 
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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
GW1 is also on steam.

The reason is exactly because Steam has a policy for MMOs that don't pay a sub where they take a cut of all cash shop sales.



For GW2 that loss in revenue isn't worth whatever additional advertise they would get from being on steam.

But those MMOs were not on steam at release, or even within first year of their life. It is more of a "Hey we are going f2p, may as well put soem exposure on steam."

However, to my knowledge GW2 won't have much of an ingame buying thing. Much like GW1. After that first $60, you probably wont spend a cent until an expansion.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
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But those MMOs were not on steam at release, or even within first year of their life. It is more of a "Hey we are going f2p, may as well put soem exposure on steam."

However, to my knowledge GW2 won't have much of an ingame buying thing. Much like GW1. After that first $60, you probably wont spend a cent until an expansion.

yep. The GW2 cash store purchases can all be purchases with in-game monies if you wish (gem to gold market).
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
But those MMOs were not on steam at release, or even within first year of their life. It is more of a "Hey we are going f2p, may as well put soem exposure on steam."

However, to my knowledge GW2 won't have much of an ingame buying thing. Much like GW1. After that first $60, you probably wont spend a cent until an expansion.

I already spent another $20.

I'm telling you, the reason for GW2 not being on steam is that steam will take a cut on in game item sales and they had to enable steam wallet to work.

GW1 was in steam before this change in policy.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I already spent another $20.

I'm telling you, the reason for GW2 not being on steam is that steam will take a cut on in game item sales and they had to enable steam wallet to work.

GW1 was in steam before this change in policy.

GW1 also doesn't have a shop that you buy items with real money in it. Even though GW2 kinda does, it is all flair and you can earn with playing in the game.

GW1 is just you pay the original price and your done. GW2 will probably show up there someday but probably 1-2 years down the road.

GW1 also was into its third expansion before it even got on Steam.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
GW1 also doesn't have a shop that you buy items with real money in it. Even though GW2 kinda does, it is all flair and you can earn with playing in the game.

GW1 is just you pay the original price and your done. GW2 will probably show up there someday but probably 1-2 years down the road.

GW1 also was into its third expansion before it even got on Steam.

GW1 does have a money shop. You buy your extra character slots, costumes, unlock skill packages for PvP and account unlock, expansion mission packs (merely for cosmetic weapon sets), changing your hair, gender, name...whatever.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
GW1 does have a money shop. You buy your extra character slots, costumes, unlock skill packages for PvP and account unlock, expansion mission packs (merely for cosmetic weapon sets), changing your hair, gender, name...whatever.

Oh yea... I forgot they allowed people to buy skills via money on their shop.

Well shows how long I have been on GW1.

Even so, anything you buy with real money imo is never worth it as all of it can be earned usually in another manner.

I was more making it onto a point I think MMOs will stop attaching themselves to steam as time goes on now because of possible side shops along with subs if they go that route.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
GW1 does have a money shop. You buy your extra character slots, costumes, unlock skill packages for PvP and account unlock, expansion mission packs (merely for cosmetic weapon sets), changing your hair, gender, name...whatever.

And mercenary slots.

I spent over $200 in the shop between 10 character slots, the 8 mercs, the 4 storage panes, some costumes and the 1 million edition upgrade.

Still only about 1-1.5 years of a sub game.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
And mercenary slots.

I spent over $200 in the shop between 10 character slots, the 8 mercs, the 4 storage panes, some costumes and the 1 million edition upgrade.

Still only about 1-1.5 years of a sub game.



I was pretty much out of the game when they added the merc stuff, so when I got back into it to finish out HoM stuff, I still had no interest in that. I only bought 2 character slots, (i think--however many are needed to get all classes with all campaigns linked), the bonus mission pack and...that's it?

So that should be about $30 spent outside of the campaign purchases....For 5 years access.

You pay for the full campaigns, of course--but you also do that with WoW.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
http://www.reddit.com/r/Guildwars2/comments/xij3o/bwe3_difficulty/

Looks like ArenaNet has acknowledged that there was an issue affecting the difficulty in BWE3 and that BWE2's difficulty is what they'll be aiming for at launch. This is incredible news, I was crushed by how easy BWE3 was and genuinely questioned whether I could actually play a game that was this easy all the way to level 80.

Super psyched now about the release!
 
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GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
http://www.reddit.com/r/Guildwars2/comments/xij3o/bwe3_difficulty/

Looks like ArenaNet has acknowledged that there was an issue affecting the difficulty in BWE3 and that BWE2's difficulty is what they'll be aiming for at launch. This is incredible news, I was crushed by how easy BWE3 was and genuinely questioned whether I could actually play a game that was this easy all the way to level 80.

Super psyched now about the release!

During the stress test following the BWE3, the difficulty had already reverted to "people dead everywhere" level.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
During the stress test following the BWE3, the difficulty had already reverted to "people dead everywhere" level.

Their diffciulty choices dont range from: easy ---> Hard difficulty

They range from: people dead everywhere ---> small pieces of remains are scattered throught the land.

lol Well glad to hear the difficulty went up a bit, though one event I was in in BW3 was super difficult already and had 100+ corpses before it was finished. I died 4-5 times alone because of the "if you get in attacking range, you lose 85% of HP to fire damage Damage over time aura"
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
But there aren't actually any penalties for dying, right? So at it's hardest, it's just a matter of zerging stuff down? Or is there a mechanic to prevent that?
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
But there aren't actually any penalties for dying, right? So at it's hardest, it's just a matter of zerging stuff down? Or is there a mechanic to prevent that?

Every time you go to down state, your starting down state life takes a hit (25%).
That means after getting downed a few times you have almost no life in the down state.

Whenever your down state health hits 0 you are defeated,and one piece of your armor is damaged. Once all the pieces of armor are damaged (head, shoulders, torso, legs, gloves, boots) one of the armor pieces will break and will stop giving benefits.

Repairing has a cost.

Additionally you need to pay a fee to be teleported to a waypoint once you are defeated (someone can still rez you and if you have no money left you can teleport to the closest waypoint for free).

One thing people have to remember is that GW2 isn't designed to have its encounters completed in a perfect way as opposed to games like WoW that onceyou lose the healer or the tank equal a wipe.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
That doesn't sound like a very big penalty, unless repair costs are really high. I guess my question is this: could a group of players trying to kill a boss literally spend 100 attempts and die 100 times while fighting that same boss in a night without really suffering any real consequences, other than a small amount of gold spent?

I'd like to see a game where you are aren't rewarded for throwing your head into a wall until the wall finally topples over.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
That doesn't sound like a very big penalty, unless repair costs are really high. I guess my question is this: could a group of players trying to kill a boss literally spend 100 attempts and die 100 times while fighting that same boss in a night without really suffering any real consequences, other than a small amount of gold spent?

I'd like to see a game where you are aren't rewarded for throwing your head into a wall until the wall finally topples over.

When you actually die, and are not revived by a player, you stats take a % hit too, until you earn X amount of xp and turn it back to 0%.

Those games are not going to make the MMO market at least anymore, as you have to aim for the population, not just teh hardcore.

Plus 9/10 you cant kill things just throwing your head against it, usually it requires a decent set-up strategy that will work. Even wow bosses at correct gear levels unnerfed you cant just leeroy jenkins in, if people are not prepared to do what needs to be done you die.
 
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