Guildwars 2 Beta Thread

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pontifex

Lifer
Dec 5, 2000
43,804
46
91
Why would you play any MMO if you only enjoy leveling? Leveling is slowly being phased out I believe.

i didn't say i only enjoy leveling. i said that end game has either had no endgame content or too little that it gets boring.

leveling up was more fun and varied than running the same 4 dungeons over and over again ad nauseum.

Grinding for titles or faction or items is boring as hell, why would you want to do that? you're a max level super character and the best use of your time and abilities is to grind mobs for worthless items or worthless faction?
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
i didn't say i only enjoy leveling. i said that end game has either had no endgame content or too little that it gets boring.

leveling up was more fun and varied than running the same 4 dungeons over and over again ad nauseum.

Grinding for titles or faction or items is boring as hell, why would you want to do that? you're a max level super character and the best use of your time and abilities is to grind mobs for worthless items or worthless faction?

What endgame would you want? (Be specific)

Because most MMOs I have played has not had a "little" endgame content, unless you refused to focus on only 1 part of it and/or you devour it too quickly. I mean basically right now games like Rift and WoW are huge on endgame content. Yet those are too little? You cannot get much bigger than them, without being too over the top.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
i didn't say i only enjoy leveling. i said that end game has either had no endgame content or too little that it gets boring.

leveling up was more fun and varied than running the same 4 dungeons over and over again ad nauseum.

Grinding for titles or faction or items is boring as hell, why would you want to do that? you're a max level super character and the best use of your time and abilities is to grind mobs for worthless items or worthless faction?

I don't know i guess i am a sucker for faction/token grinds. I like dailys and things like i have to log and do for a hour or so a day for progression. The daily stuff in GW2 is nice and good exp just for doing what you normally do.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I don't know i guess i am a sucker for faction/token grinds. I like dailys and things like i have to log and do for a hour or so a day for progression. The daily stuff in GW2 is nice and good exp just for doing what you normally do.

Same I like grinds. I like raids.

I basically like most of everything in most MMOs (grind, PvP, PvE, raids, questing, etc.). It just depends on how it is presented to me. And I found this presented to me much better than any game since WoW has. (Sorry Rift, AoC, Warhammer, and SWTOR. Neither of you broke me over one month)
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Same I like grinds. I like raids.

I basically like most of everything in most MMOs (grind, PvP, PvE, raids, questing, etc.). It just depends on how it is presented to me. And I found this presented to me much better than any game since WoW has. (Sorry Rift, AoC, Warhammer, and SWTOR. Neither of you broke me over one month)

We are pretty much the same person i think lmao. I last under a month in all of those also.

Was in a top 5 world raid guild all of vanilla WoW, Top 5 EQ guild till PoP, i just can't get into endgame or stay in other games once i hit max level though. I always try and they end up meh.

Love harder things to do in game, raids, grinds bring it all on.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
What endgame would you want? (Be specific)

Because most MMOs I have played has not had a "little" endgame content, unless you refused to focus on only 1 part of it and/or you devour it too quickly. I mean basically right now games like Rift and WoW are huge on endgame content. Yet those are too little? You cannot get much bigger than them, without being too over the top.

yeah, 10 years after release, WoW has lots more endgame content. Didn't have much at release.

Rift didn't have much at release. Did all of the instances multiple times and got bored. there were like 4 or 5 instances nothing else to do but craft which is boring. They might have stuff now not when I maxed out my character in less than 3 months.

This is my whole point, mmos lately let you level really fast, so you're max level a month or less after release and they don't have enough variety at end game to keeo it fun.

If I don't have fun with a game, I'm not going to keep playing it. You have to be retarded to keep doing something you don't like, especially in a GAME that is made for enjoyment, not work.

I'm also a person who doesn't really like to play alts either. After I see the content I really don't want to go back through it again.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
yeah, 10 years after release, WoW has lots more endgame content. Didn't have much at release.

Rift didn't have much at release. Did all of the instances multiple times and got bored. there were like 4 or 5 instances nothing else to do but craft which is boring. They might have stuff now not when I maxed out my character in less than 3 months.

This is my whole point, mmos lately let you level really fast, so you're max level a month or less after release and they don't have enough variety at end game to keeo it fun.

If I don't have fun with a game, I'm not going to keep playing it. You have to be retarded to keep doing something you don't like, especially in a GAME that is made for enjoyment, not work.

I'm also a person who doesn't really like to play alts either. After I see the content I really don't want to go back through it again.

WoW in vanilla, you didn't hit 60 in release. Leveling took a long time. And at max level there was definitly a lot to do. Crafting, saving gold for a 100% mount, World PvP, level 60 dungeons that allowed 10 man (Scholo, strat and so on) and Molten core wasn't far behind. And from then on there was always enough endgame content as only the most corrupt raid leaders got fully geared.

Also, like SWTOR. GW2, every race has a seperate story. On creating a character depending what you choose, that characters story is plenty different. Even though the zones are the same, the story behind them is different

And of course you said something that makes the most sense. You only play a game for fun. Which as it sounds like MMOs are not the game genre you find most fun. Which brings me back to why play an MMO if you don't enjoy them to the fulliest?
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
126
116
i didn't say i only enjoy leveling. i said that end game has either had no endgame content or too little that it gets boring.

leveling up was more fun and varied than running the same 4 dungeons over and over again ad nauseum.

Grinding for titles or faction or items is boring as hell, why would you want to do that? you're a max level super character and the best use of your time and abilities is to grind mobs for worthless items or worthless faction?

completely subjective statements. some people enjoy doing this. to them it isn't boring. just as some people enjoy spending all their time starting alts. or some people enjoy spending all their time doing pvp. it's all about what makes the game fun for each individual. i played wow for a looooong time and enjoyed it. played swtor and had a good time. played rift a little bit. this game has blown those out of the water for me.

getting to max level is irrelevant as far as going around the world. your level gets scaled to the area you are in. i went to an area with lvl 4 mobs and got too many aggro'd and they kicked my lvl 28 ass. because the game doesn't just let you steamroll stuff that way.

as to end game, i don't know what guild wars 2 has in store for me yet, but at the moment, i don't care. the game is different enough from others i have played to be immensely fun for me. not one level has felt like a grind. i'm running around a gorgeous land, a truly rich environment, with amazing things to see, helping people along the way, both players and npcs. i don't fight other players to get to a mob to 'tag' it first so i can loot. i don't fight other players for resource nodes. i kill stuff, do stuff, craft stuff and see stuff and poof, i've leveled. and leveled again.

it's the first mmo i have played where i get the sense of mmo the most. not just that there are other people playing, but that we are all working together. going to kill a giant freakin boss and 50-60 other people are there, killing along with you, everyone helping revive downed players, running around, being crazy. it's so much fun.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
completely subjective statements. some people enjoy doing this. to them it isn't boring. just as some people enjoy spending all their time starting alts. or some people enjoy spending all their time doing pvp. it's all about what makes the game fun for each individual. i played wow for a looooong time and enjoyed it. played swtor and had a good time. played rift a little bit. this game has blown those out of the water for me.

getting to max level is irrelevant as far as going around the world. your level gets scaled to the area you are in. i went to an area with lvl 4 mobs and got too many aggro'd and they kicked my lvl 28 ass. because the game doesn't just let you steamroll stuff that way.

as to end game, i don't know what guild wars 2 has in store for me yet, but at the moment, i don't care. the game is different enough from others i have played to be immensely fun for me. not one level has felt like a grind. i'm running around a gorgeous land, a truly rich environment, with amazing things to see, helping people along the way, both players and npcs. i don't fight other players to get to a mob to 'tag' it first so i can loot. i don't fight other players for resource nodes. i kill stuff, do stuff, craft stuff and see stuff and poof, i've leveled. and leveled again.

it's the first mmo i have played where i get the sense of mmo the most. not just that there are other people playing, but that we are all working together. going to kill a giant freakin boss and 50-60 other people are there, killing along with you, everyone helping revive downed players, running around, being crazy. it's so much fun.


Don't remind me... that fire elemental that tore apart almost teh whole starting zone... so much pain... so much death... We shall weep for the lost souls.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
WoW in vanilla, you didn't hit 60 in release. Leveling took a long time. And at max level there was definitly a lot to do. Crafting, saving gold for a 100% mount, World PvP, level 60 dungeons that allowed 10 man (Scholo, strat and so on) and Molten core wasn't far behind. And from then on there was always enough endgame content as only the most corrupt raid leaders got fully geared.

Also, like SWTOR. GW2, every race has a seperate story. On creating a character depending what you choose, that characters story is plenty different. Even though the zones are the same, the story behind them is different

And of course you said something that makes the most sense. You only play a game for fun. Which as it sounds like MMOs are not the game genre you find most fun. Which brings me back to why play an MMO if you don't enjoy them to the fulliest?

I enjoyed the games to their fullest...i got to max level, i did the raids, etc. it just got boring after awhile. i like mmos because you can play with other people. the people in my Rift guild were great. we had a ton of fun playing together, but you can only run the same 4 dungeons so many times before it gets old.
 

zinfamous

No Lifer
Jul 12, 2006
111,137
30,088
146
After swearing off Thief in the beta events as the weakest of all classes... guess what I rolled when the game went live? A Thief! I don't really know why I went back to them other than that I knew I was rolling a Human and I always stick to melee-focused classes at first. Plus I already knew I wanted to eventually roll a Norn Guardian and a Charr Warrior... so Thief was the only option left!

So far my biggest pet peeve is how obnoxiously loud those Elementalist skills are... somebody muzzle those spammers.

oh man....the mesmer greatsword zap skill was the WORST until they toned it down ahead of release. what made it especially bad is that everyone wanted a fricking mesmer greatsword, and I still maintain it is the single worst weapon for the class. it's funny, too, you always see people sitting on top of mobs spamming that skill! (damage on it increases with distance. sitting on top of mob = zero damage being spammed)

but true...meteor shower deafens everything.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
I enjoyed the games to their fullest...i got to max level, i did the raids, etc. it just got boring after awhile. i like mmos because you can play with other people. the people in my Rift guild were great. we had a ton of fun playing together, but you can only run the same 4 dungeons so many times before it gets old.

I was suprised i just could not get into RIft and i wanted to. My friend still raids in a top raid guild there like 5 nights a week.
 

zinfamous

No Lifer
Jul 12, 2006
111,137
30,088
146
Staff Clones might not do dmg but they do cast conditions, if i have 3 up at all times it adds up quickly with a condition heavy build

yup, the phantasms cast conditions

I must say, after respeccing and going pretty much exclusive staff + sword/pistol, I'm truly digging this class now. After getting the hang of it, moving around battle field and jumping from mob to mob seems more fluid and plain fun. Add in feedback (instant melt any thief trying to unload, or cc archers), and the phantasm that removes boons from mob/condition from allies, + whatever you have a great build.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
yup, the phantasms cast conditions

I must say, after respeccing and going pretty much exclusive staff + sword/pistol, I'm truly digging this class now. After getting the hang of it, moving around battle field and jumping from mob to mob seems more fluid and plain fun. Add in feedback (instant melt any thief trying to unload, or cc archers), and the phantasm that removes boons from mob/condition from allies, + whatever you have a great build.

As an elementalist.

Yea i thought going fire + frost (on a staff) was good.

I changed to Scepter/Dagger Earth and wow such a difference. I still like fire staff for the meteor storm. Its one of the most badass aoes I have ever seen. Mix that with a frost bow FROST STORM... hehehe
 

zinfamous

No Lifer
Jul 12, 2006
111,137
30,088
146
I was watching a stream of some of the people that pre-bought the game and got early access and saw one of the guys in the chat make this comment:

^ thats made me hessitant again....

If the itemisation means, best gear is too easy to get, and dungeon gear is basically the same as whats easy to craft.... then their right, there is no endgame. Spending 1-2days to get max level, seems like too short a time, esp for a game without a endgame in it.


If you had a full guild willing to pile limitless mats onto on players, so that they can insta-craft their way to level 80 in no time at all, then yeah, that's possible.

bear in mind, this requires a metric shit ton of money (which doesn't really exist yet--but maybe with 100+ players contributing to that task alone), and access to the type of materials needed to get to higher crafting levels (xp stops from crafting low-end gear as you progress)...this means you need plenty of level 80 players to help some noob get to level 80, and filthy rich.

basically, the comment is pure BS form someone who hasn't touched the game.


as for endgame...dungeons that actually change as you play them? Not doing the same repetitive shit over and over? that's...bad? Sorry, but the type of "endgame" that exists in ToR and all the other WoW clones is trite, imo. I really don't want to grind the same instances over and over again--once you've learned how to do it, why bother? Oh, for slightly better gear....to do it again? no, no thanks.

GW has never been about grinding to get better gear, or grinding for levels. If you want to work when you play games....then why play games?

This game is plenty difficult without the need for trite grinding.

That being said, the legitimate complaint that I haven't heard yet: boss fights, so far, tend to be just massive zerg rushes whittling something down until it croaks. avoid damage, revive the people too stupid to stand too close for too long, etc. Frankly, that gets old after a while. I don't know why I haven't seen people complain about that....I guess it's because the people playing and enjoying it don't mind such things :\ The loudest complaints I hear are from those who haven't touched it, and primarily base assumptions on GW1 or what "people have said," without ever playing it for themselves.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
If you had a full guild willing to pile limitless mats onto on players, so that they can insta-craft their way to level 80 in no time at all, then yeah, that's possible.

bear in mind, this requires a metric shit ton of money (which doesn't really exist yet--but maybe with 100+ players contributing to that task alone), and access to the type of materials needed to get to higher crafting levels (xp stops from crafting low-end gear as you progress)...this means you need plenty of level 80 players to help some noob get to level 80, and filthy rich.

basically, the comment is pure BS form someone who hasn't touched the game.


as for endgame...dungeons that actually change as you play them? Not doing the same repetitive shit over and over? that's...bad? Sorry, but the type of "endgame" that exists in ToR and all the other WoW clones is trite, imo. I really don't want to grind the same instances over and over again--once you've learned how to do it, why bother? Oh, for slightly better gear....to do it again? no, no thanks.

GW has never been about grinding to get better gear, or grinding for levels. If you want to work when you play games....then why play games?

This game is plenty difficult without the need for trite grinding.

That being said, the legitimate complaint that I haven't heard yet: boss fights, so far, tend to be just massive zerg rushes whittling something down until it croaks. avoid damage, revive the people too stupid to stand too close for too long, etc. Frankly, that gets old after a while. I don't know why I haven't seen people complain about that....I guess it's because the people playing and enjoying it don't mind such things :\ The loudest complaints I hear are from those who haven't touched it, and primarily base assumptions on GW1 or what "people have said," without ever playing it for themselves.


To be fair that is the only option when removing the trinity. However, characters that put trait points in areas that give them more defense and self healing could take more of a beating.

But since mobs dont do traditional attacks like in other MMOs (Auto attack X character) you normally don't worry about it too much. Most of their attacks are aoes and/or dodgy stuff.

Overall I enjoy it. Makes it more action orientated. Traditional combat MMOs got to boring or easy. And annoying when you could see how easy it was to dodge something from a boss yet people fail at it.

And makes it more real.

Lets be honest. A tank character in Warcraft being beaten on by a 20ft tall monster 100+ times in combat, doesnt come out brain damaged? But here it kinda feels more like an action here that dodges attacks and makes attack rushes etc.
 
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Ashenor

Golden Member
May 9, 2012
1,227
0
0
Anyone else playing a Thief? What weapon setups are you using mostly.

I have been Pistol/Pistol a lot, and switch to Sword/Dagger when in melee.
 

zinfamous

No Lifer
Jul 12, 2006
111,137
30,088
146
i didn't say i only enjoy leveling. i said that end game has either had no endgame content or too little that it gets boring.

leveling up was more fun and varied than running the same 4 dungeons over and over again ad nauseum.

Grinding for titles or faction or items is boring as hell, why would you want to do that? you're a max level super character and the best use of your time and abilities is to grind mobs for worthless items or worthless faction?

I think the no-sub model tends to frighten people less over the possibility of lax end-game content, no?

If there isn't endgame content that you enjoy, what happens now? well, you spent the same amount of cash as you would on any other game enjoying your way through story, combat, playing with others, etc...and nothing to lose, no real commitment.

Waht I can say is that in all of the races starting zones, and further, I've already stumbled upon various entries and gates for future (or maybe current?) dungeons and expansions. It strikes me as roughly the same amount of content that you already have once you hit max level in a game that is now almost 1 year old (ToR). ...and you have to pay to access that.
:\


to me, the "problem" with what people want out of end-game content--as highly subjective as that is--isn't so much the content, as an economic-based decision. People are committed to do something, monetarily, and they have certain expectations. Remove the real problem: subscription models, and you're more inclined to enjoy the game, if you ask me. Plenty of people are constantly paying for content they already dislike--profoundly dislike, if the general chat channel in most MMo is to be believed --so why not remove one of the more offensive parts of the equation, the cost of doing something you dislike?


:hmm:
 
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pontifex

Lifer
Dec 5, 2000
43,804
46
91
decided to try out GW2. downloading now. Got it from gamefly for 20% off


ok wtf? how am i supposed to confirm my email? it says to click the link but it's not clickable. SO i copy and paste it into FF and it says

Failure

The link you clicked is expired or invalid.
 
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pontifex

Lifer
Dec 5, 2000
43,804
46
91
I think the no-sub model tends to frighten people less over the possibility of lax end-game content, no?

If there isn't endgame content that you enjoy, what happens now? well, you spent the same amount of cash as you would on any other game enjoying your way through story, combat, playing with others, etc...and nothing to lose, no real commitment.

Waht I can say is that in all of the races starting zones, and further, I've already stumbled upon various entries and gates for future (or maybe current?) dungeons and expansions. It strikes me as roughly the same amount of content that you already have once you hit max level in a game that is now almost 1 year old (ToR). ...and you have to pay to access that.
:\

true, i forgot that GW2 had no sub
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Anyone else playing a Thief? What weapon setups are you using mostly.

I have been Pistol/Pistol a lot, and switch to Sword/Dagger when in melee.

I'm a Thief, lvl 29 atm. My go to weapon is the shortbow. It's just stupidly powerful. I played all of Sunday (seriously, way too much) and never once switched to my melee set. Throw down caltrops, kite the mobs into them and then just clusterbomb/poison cloud the shit out of them. Was farming spiders earlier for venom sacks. lvl 28 vs lv 30 spiders and as long as my caltops weren't on cooldown I could pull as many as were close enough. Got 5 at once a few times, lots of 4 sets, and anything less than that was a cake walk.

Melee set for me is dagger/pistol.. mostly for the Black Powder skill.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I'm a Thief, lvl 29 atm. My go to weapon is the shortbow. It's just stupidly powerful. I played all of Sunday (seriously, way too much) and never once switched to my melee set. Throw down caltrops, kite the mobs into them and then just clusterbomb/poison cloud the shit out of them. Was farming spiders earlier for venom sacks. lvl 28 vs lv 30 spiders and as long as my caltops weren't on cooldown I could pull as many as were close enough. Got 5 at once a few times, lots of 4 sets, and anything less than that was a cake walk.

Melee set for me is dagger/pistol.. mostly for the Black Powder skill.

Man... I feel bad for only hitting 18 and starting basically when the servers went live.... Dumb work.
 
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