Guildwars 2 Beta Thread

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zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
i've done some events but i guess i need to look for more
no crafting yet. don't know how to do it. also only saw 1 vendor with a gathering tool and it said i had to be level 10, so no idea whats going on there.

I think the karma merchants (all the heart NPCs, when you complete them, become karma merchants) only sell the crafting items starting at level 10.


go to a standard merchant--should be one just outside the capital, very close to where you start the first time, and several inside the capital, and various outposts. the standard merchants will sell a few types of salvage kits, and also the rated crafting tools--you want to start with copper tools for the first zone. these can be equipped at level 1.

as soon as you talk to a crafting trainer, they will give you various crafting recipes for that discipline. You can use those as a template for what to put together, but it's best to use the discovery panel for faster crafting leveling. basically, look at what the recipe requires, and use the main components in discovery and then randomly add the "fine" material--blood, bone chips, etc, to create an "unknown item." it's pretty straight forward once you play around with it.

and salvage--salvage everything that you can salvage (most things can be salvaged). certainly anything worth less than 20 or 30 copper at your level, then bump up to higher thresholds.


But remember that you will need 10silver by level 11, to purchase your first trait book.
 

Blankman1026

Member
Nov 12, 2008
36
0
0
i think that's what i've been most impressed with so far... the fact that the environment is engaging and isn't just a visual backdrop.

This is exactly how I feel as well. Every area of the zones i've been to have looked unique and "hand made" so far. I was playing on my charr with a friend in Queensdale and we came across what i think was a winery/vineyard on a little hill. We spent about 30-40 minutes just looking around/climbing walls/looking out across the landscape from the roof tops. I haven't done that in an mmo before. I'm also really impressed with shorelines and places where different terrains meet the ground. It blends very well and you don't see that in most mmo's.

Speaking of the world and such, I saw this today supposedly from the gw2dat file.

http://i.imgur.com/R40p6.jpg

That's a whole lot of world
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
ok, did 2 story quests and bumped me up to 7.

also found the low level crafting tools but not the trainers, hah
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
to offer some simple numbers, I haven't tried this on HDD--but loadtimes for me are on the manner of ~4 seconds between waypoint or zoning into capital world, new zone. Usually less.

the longest load I was having was going into the level 30 dungeon last night--roughly 10 seconds for the load screen

HDD is higher like 20 seconds or so.

If you teleport to waypoint in the vicinity, it is basically instant.

I think that confirms the game is streaming.
 

CountZero

Golden Member
Jul 10, 2001
1,796
36
86
Is there any site that allows gifting of digital copies? I don't think this game is on Steam so not sure what options there are.
 

Ashenor

Golden Member
May 9, 2012
1,227
0
0
Is there any site that allows gifting of digital copies? I don't think this game is on Steam so not sure what options there are.

Are you trying to gift it to someone or recieve it?

Could buy it direct from them or Amazon and just download it and use the key.
 

CountZero

Golden Member
Jul 10, 2001
1,796
36
86
Are you trying to gift it to someone or recieve it?

Could buy it direct from them or Amazon and just download it and use the key.

To someone, friend wants to try it but is in Japan. I don't know if he actually tried to buy the digital copy from them or if it blocked him.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
To someone, friend wants to try it but is in Japan. I don't know if he actually tried to buy the digital copy from them or if it blocked him.

First let them know that the only servers are AM and EU. No Asia servers. So he may not have the best connection as he will have to connect (probably) to the AM servers.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
ok, did 2 story quests and bumped me up to 7.

also found the low level crafting tools but not the trainers, hah

trainers can be hard to spot--are you Asuran? I hate that cube (Rata Sum). The concept is great, love the art and design...but to me, it sucks in practice. It's also terribly easy to splat yourself in there.

open up your capital map and look for little crafters icons--the crafting area is always together, so there will be a big mess of them in one area, and there should always be a waypoint nearby.

Tailor = scisoors
armorsmith = shield
artifice = orb
jeweler = gem
etc. Find one, you can just run around to the others.

Also--each lowest-level starter zone has a large, open outpost, usually with a waypoint, that also has crafters. at least, that is true of human, Asura, and...Charr (not positive about that one...)

also with the map, and especially in your capital, pay attention to the latyer that you are on--there is a layer icon on the far right, lower side of the map. You can highlight each layer to adjust the map, which will highlight the next layer--giving you a better idea if you need to go up or down.

THis is also useful in explorables, when you have some confounding skill challenge or POI that you can't find--it is likely underground. hanging the map layer will make it painfully obvious.
 
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pontifex

Lifer
Dec 5, 2000
43,806
46
91
Started a Norn Guardian and they are pretty cool. pretty powerful to begin with at least. also have lots of buffs, especially stuff that helps heal you.
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
i crated a guardian but haven't yet played it. It's one of the two classes that i have zero experience with.

I created a norn warrior last night (mainly for muleing) btu was having a blast tearing around wayfarers--I remember enjoying it up to 9 or 11 levels in BW3, but it seems more fun, now. Maybe it's because I am too comfortable with my Mes, and just wanted something else to focus on for a spell.

are you joining the guild, pontifex? we need more guardians for dungeon runs! D:
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,634
180
106
Is there any site that allows gifting of digital copies? I don't think this game is on Steam so not sure what options there are.

I bought for my GF.

They send you an email with the key.

Just give the key or the email to your friend and he can go create his account.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
their system must be getting hammered, change my pw and email about a week ago, have logged into gw1 fine since then. this morning I finally got the click here to confirm email change email.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
And now can't login at all...Authenticator is a f'in joke...
Can't log in the game
Can't log in my account

Sent a Ticket to Support...

Can'T play
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
<---- Happy he held out.

Im gonna wait a few months and see what people say about endgame, before I buy it.

I say this because Im reeeeally skeptical of a game without endgame raiding for better gear (stat wise), all MMOs are buildt on it.

The tough challenges that end with rewards in the form of items => you stronger.
All MMOs are future proofed by this concept as well, because they release expansions with harder challenges and again better gear(s) so you have something new too take too, and new things to look forwards too.

A mmorpg without this.... what do they add in a new expansion if they dont raise the level cap?
if gear at same level = same, then what? How do they allow for character growth?

^ Im stuck in this way of thinking, which to me would mean a game like GW2 will end up sucking (for me)
as soon as I hit max level (I hate reaching max level in a new MMO and not have anything to do, anything to strive for (ei = lack of endgame)).
 

zinfamous

No Lifer
Jul 12, 2006
110,810
29,564
146
<---- Happy he held out.

Im gonna wait a few months and see what people say about endgame, before I buy it.

I say this because Im reeeeally skeptical of a game without endgame raiding for better gear (stat wise), all MMOs are buildt on it.

The tough challenges that end with rewards in the form of items => you stronger.
All MMOs are future proofed by this concept as well, because they release expansions with harder challenges and again better gear(s) so you have something new too take too, and new things to look forwards too.

A mmorpg without this.... what do they add in a new expansion if they dont raise the level cap?
if gear at same level = same, then what? How do they allow for character growth?

^ Im stuck in this way of thinking, which to me would mean a game like GW2 will end up sucking (for me)
as soon as I hit max level (I hate reaching max level in a new MMO and not have anything to do, anything to strive for (ei = lack of endgame)).

and that would be your problem. grinding for slightly better gear to repeat that same content is in no way better than repeating that content....regardless, IMO. the difference with the dungeons (as they currently exist) is that they are adaptive--it is never the same twice.


If every MMO is built on x system, I don't see why all should be. Otherwise, why not just play one game? why keep re-skinning the same game, and--even worse--paying a monthly fee to do it?

simply put: if all you want in a game is a gear grind, then you will never that here.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
i don't know that i'll keep playing...seems like every time i play it's just a huge cluster fuck with everyone doing their own thing. there doesn't seem to be any cooperation.
by the time you target something and try to attack or get there, it's usually already dead. these events where you have to kill stuff to get an item from the body is the worst with this.

not really a big fan of the different weapons having different skills thing either. It makes it more difficult to try to remember what skill is where and when you want to use it.

I'm kind of confused by the classes who have like 3 different skills in 1 slot. like it switches between the 3 skills, so you can do like a bleed and then a finisher type thing? I'm not 100% sure how that works.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
@zinfamous

You make it sound like GW2 is perfect and its not.
Look at this just from the Dynamic events - game system:



i don't know that i'll keep playing...seems like every time i play it's just a huge cluster fuck with everyone doing their own thing. there doesn't seem to be any cooperation.
by the time you target something and try to attack or get there, it's usually already dead. these events where you have to kill stuff to get an item from the body is the worst with this.

not really a big fan of the different weapons having different skills thing either. It makes it more difficult to try to remember what skill is where and when you want to use it.

I'm kind of confused by the classes who have like 3 different skills in 1 slot. like it switches between the 3 skills, so you can do like a bleed and then a finisher type thing? I'm not 100% sure how that works.


@pontifex

Your not alone in your way of thinking:


http://www.guildwars2forum.com/threads/9994-First-ant-social-MMO-ever

There's a bit of a lack of need for parties before you hit dungeon level - which is 30.
But in PvE yeah... you are largely on your own even when working in large groups.
^ in other MMOs with the holy trinity, your "not" alone when your in a group/alliance.
You have a role to play, a funktion that benefits others.

http://www.guildwars2forum.com/threads/10165-A-little-disappointed

The game is supposed to be really social and stuff but NO ONE ever talks! I'm the only name I see in my chat box and it's full of "hey" and just me trying to start conversations with mute players who never talk.
Part of it is because of the mechanics of the game not really needing to group players up. It's just a zerg of soloists.
http://www.guildwars2forum.com/threads/9777-Game-doesn-t-scale-well-to-large-groups

I experienced this throughout the betas and it's still a problem in the released games - it seems that a lot of dynamic/world events do not function too well when there are lots of players involved. They become very long but are equally easy. You're just killing wave after wave of minions then whaling on a single boss for ages. We don't come close to failing the event - it just becomes tiresome. I've heard that some events can be very tough for large groups but it's clear that others, like the Norn "capture the East/West towers, storm the Svanir dome" ones aren't.
Alot of the events in the early human zones are totally zerged - and it doesn't matter how you scale the content, it never becomes challenging or interesting.
^ this is why other MMOs use instance's for such events. It limits the amount of players in a area, while dealing with a foe.


failure is not even remotely a possibility in a number of these events. Instead they become a long, tedious crawl to inevitable victory that has nothing to do with the skill of the player. That's not great dev work.
50+ areas are still pretty zerg heavy.
^ so its not just lowbie area's its the intire game.

I too, want to see some Dynamic events have the chance to fail. Guaranteed victory is no fun. There should be a challenge and a thrill in the possibility you might not be able to win. There should be consequences to not winning, as ANet said there are. But if no one ever sees these consequences, then what's the point?
Its because they removed the holy trinity system.... what your left with is.....
zerg things to death. Huge improvement that everyone is just playing as a DPS? riiiight.

Same thing with the item system,..... its there for a reason in other MMOs.
Im waiting to see what people say 2months from now about the endgame situation.
 
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pontifex

Lifer
Dec 5, 2000
43,806
46
91
Something else that;s bugging me is the chat system. I find it difficult to keep up with chat while playing. there's not much customization to the chat system.

I want to change some chat types to a different color to make it stand out more but as far as I can tell, you can't.
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
@Pontifex

Alot of complaints over the chat system too.
Most common reply is... game is to fast pace for typeing, get Teamspeak and a Microphone.

But again your not alone when it comes to the chat system either.

These are "minor" issue though, in the grand scheme of things.
What matters is the endgame.

Blizzard has made me skeptical of super hyped games....
Diablo III did not deliver, why? the endgame, the item system and the new skil system.

Item system was the really "Achilles Heel" in it, which is ironic because thats what diablo games prior where known for, the strong item system.

New doesnt always mean better.
The item system, is probably gonna be GW2 crux... just as it was diablo III's.
Too casual game, everyone soloing, no endgame, and a broken item system.

Im still hopeing Im wrong, because I bought into the hype with GW2.
I watched the videos and though, wow the UI looks polished and the animations and art work of the game looks good.

I havnt really had a satisfactory MMORPG experiance since FFXI...
I was looking forwards to RaiderZ.... but again let down.

GW2 is my next hopefull MMOrpg game,
just waiting for people to reach endgame and say if the game has any long term appeal.
(I want a MMOrpg that is challengeing, has years of endgame raiding in store for it, that ll last me years)
 
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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
I'm glad its free to play, its a good game, worth the price of it. However I won't be playing it long after I hit 80. It took me a good year to level max in my first MMO (without a job then so had all day), and that was level 50 and a HARD game to get 50, not like today how everything is handed to you. Exp for crafting, exp for exploring, exp for examining things, etc.

The only exp a MMO used to give was killing stuff and quests that was actually hard. lol I remember when we only had 3 legendary crafters on a server, and they got bombarded with /tells when they logged on because someone wanted a perfect axe made because crafting was HARD but rewarding.

Auction house? Forget that, it took 4 years before they added a AH in game. You had to use guilds and alliance chat to get stuff you needed.

Oh good times.

Guild wars 2 has none of those thing, for better or worse its the user base that decides. But I truly don't think a MMO should make everything easy.
So far guild wars 2 has taught me this.
1. Guilds are useless. Even for WvW
2. Exp is to easy to get. If you are level 30, you can go to level 40 areas and power through to 40 just by walking around doing world events/exploring/heart events. I did 2 levels running around in about 2 hours.
3. Already level 80 characters in game, less than a week after release, don't like it much. Even on hardcore players should take at least a month or two imo.
4. Crafters are already maxed in game. I don't get this at all. Crafting is already tedious since you level so fast you pass by the raw material you need to level it up.
5. WvW has no direction at all. I personally think maxing a persons char level was a BAD idea. People will claim it makes it more skills based, but i've yet to see that since its just zergs going back and forth. If they wanted skill based play they would of made the classes unique. What is the point of having all the classes/races that are pretty much the same damage/skills just named different.
6. The skill system is bonkers. Skills/traits whatever you want to call it is flat out poorly designed. You pretty much have limited options. You get 80 freakin points at max level. You can't fail on how you spec in this game, nor can you have unique characters that set you apart.


That sad part is none of what i listed is going to change, its part of the core game.

However, a PvP server that pits races against each other could easily be implemented i believe. That would be FUN. 3 servers, 3 races, 3 way battles in wvw. oh yah! Won't see the light of day though
 
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Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
I'm glad its free to play, its a good game, worth the price of it. However I won't be playing it long after I hit 80.
^ this is my problem.

Its that the leveling aspect isnt nessarly the fun stuff... I dont want to play one mmorpg get max level then leave it for another mmorpg in a endless spiral of just questing/leveling up (each time in a new mmorpg).

I want a mmo that ll last me a few years.
Apparently thats to much to ask these days. Your right when you say the good old days, I never really appreciated how good ffxi was until I stopped playing it and started playing other mmorpgs.

Which makes me all the more angry that squresoft f***ed up ff14, when ff11 was so good... which brings me back to this:

New doesnt always mean better.
Sometimes the old saying "if it ain't broke dont fix it" really does make more sense.
Squresoft should just have made a new version of FF11, instead of throwing out everything people loved about the orginal.
(apparently they wanted to get more players, by copying WoW, makeing it a more casual friendly game. Result? = clusterf*** of a game)

GW2 dynamic events system, downscaleing of levels in area's, removal of holy trinity,
and their item system, no real endgame, still has to proove itself.


@imaheadcase

In FFXI (11) there where weapons that took year's of effort to make.

Apocalypse (scythe) (relic): DMG: 103 Delay: 513 Accuracy +20

To make this weapon you had to:
Do a dynamis run and get a rare drop.
Dynamis's you have to do this with a huge alliance, and it costs alot (but earned back), 2 pr week max.
Then you needed to upgrade that Sycthe with rare item drops from various Dynamis runs (from non typical faught boss's inside the dynamis's)

The part about makeing back most of the cost, of doing a dynamis run, has to do with the currency that drops inside these runs (that are usually kept by the guild bank (to pay for the runs, he/she sells these)). Who buys these currencys? the people upgradeing these insane weapons.

Its a 5 step process of upgrade's, with like 14 differnce items, tons of currency, and hard boss fights you ll need a alliance to help you with.

At the end of all that? maybe a year into the game. You earn a weapon that has a unique skin, new weapon skills (powerfull) and higher base stats than most weapons ect. It shows you have devotion to the game, to the classs/character your playing.

Its something that most people never accomplish because they cant stay focused/devoted enough to grind out, get the help they need to accomplish the task. You know what? things like that make the game great. Every server would have a few people with these items, that would reach "legendary server status". Everyone would know their names ect, you d look up to the guilds that could do tasks like this.

It wasnt just the item(s) though, it was the area's access (you needed to do storyline missions to unlock area's), unlock job traits/skills, unlock weapon skills.

And even when you where at max level, there was still exp grind, because you could grind exp points and use to upg class specific "merit points" (Hp/MP,ability points,weapon skill levels,defensive skills levels, magic, other, weapon skills, and 2 class specific groups of skills unique to each class)

So the game never really "ended", there was always something to do.
Also there wasnt just 1 type of raid, there where like 20 differnt types of endgame experiances that all gave differnt types of items that served one use or another.


To compair that Apocalpyse scythe to another more "typical" used scythe:
Death Scythe DMG: 97 Delay: 528 Additional Effect: HP Drain

Everyone would get a Death Scythe for cheap on the auction house (if they played a DRK).
If you wanted better you had to work for it, some where kinda close to the apocalypse,
which made it a huge investment to be that last bit better than everyone else. I never would have gotten one, but I like the option that games have something like that in it, something to reach for.
 
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