mysticjbyrd
Golden Member
- Oct 6, 2015
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This post nails it. Cutting edge tech = always expensive at launch. When plasma TVs came out and offered the best IQ, they were crazy expensive. When 1080p OLED came out, it was expensive. BluRay players & PS3 = expensive.
The strategy of launching Rift at $600 US is smart because the high price suggests the firm thinks this product is actually revolutionary. If this was priced at $299 at launch, people would think it's just a cheap gimmick. Right now they can create a halo effect and start the hype train slowly around this premium experience. Then in 2-3 years drop the price to $299 or something and the mainstream consumer will remember that this cutting edge tech was initially an expensive $600 device. Then in 4-5 years they can drop it to $149-199 but people will always remember that it cost $600. If you want to associate your next gen revolutionary tech with premium experience, you don't price it low. Just like LG doesn't sell cutting edge OLED TVs for Vizio LED prices.
I remember the haters who bashed early BluRay, plasma, OLEDs, micro-4/3rds cameras, you name it:
"It was 10 years ago that Panasonic introduced one of the first Blu-ray players, the DMP-BD10, and like the first DVD players before it, the BD10 cost a mint ($1,300). It seems that in order to help popularize the latest format in the face of competition from 4K streaming, Panasonic's competitors are pricing the new 4K Blu-ray players a lot more reasonably at around $400 to $500."
http://www.cnet.com/products/panasonic-dmp-ub900/
Cutting edge tech that first sells in low volumes is expensive and that's how tech has always been. By definition, cutting edge/latest tech => never aimed at the mainstream market.
Just like when $5000 120Hz 4K OLED Monitors, $133,000 8K TVs enter the market, they won't be aimed at the mainstream consumer at first.
This guy gets it. Comparing VR experience to conventional gaming by using $600 GPU prices is a flawed comparison. Even the conventional price/performance metric hardly applies to VR vs. GPU prices since the 'quality/experience' per frame is completely different. You can have 4 Pascal Titans in Quad-SLI and while that's a great experience, VR is a totally different experience. I've had a chance to try VR and while right now without a lot of content I am not going to be an early adopter, no way would I be comparing traditional PC gaming to VR. The 2 experiences are just too different and each has its pros and cons. Over time the tech will come down in price.
It's funny to watch some of the same individuals who crapped on plasma, then HBM1, then OLED, are now crapping on VR. I guess some people just hate progress, something unproven, totally new experience/tech and for them VR is just another new tech to add to that list.
Eventually VR headsets will improve in quality and come down in price, and content will pick up. No need to start the hate wave, especially if one hasn't tried a VR headset at all -- which seems to be the case with a lot of people in this thread/online.
I don't agree with the premise that people would see a $300 price tag, and consider it cheap junk!
If I had to guess, they are releasing it with a $600 price tag, because they are getting a huge markup on it, and they don't want most people to buy it! That sounds crazy, but it makes sense.
As others have said, this device requires an infrastructure to truly be marketable. Currently that infrastructure doesn't exist at all. If it was widely accessible, people would purchase it, and immediately get discouraged that it's functionality is mostly limited to porn. The enthusiast crowd, which often have more disposable income, would be far more forgiving in this regard, however.