[Guru3d] Oculus Rift Pre-Order $599/€699

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fleshconsumed

Diamond Member
Feb 21, 2002
6,485
2,363
136
Anyone remember VFX1? Everything old is new again.
This is not comparable to modern VR. The VFX1 had horrible resolution and colors. It was worse than the average screen back then. And it did cost 1000$. With inflation in mind it's more than twice as expensive as the Oculus.

I still think it's an awesome video to watch to get an overview to the history of VR. VR has been around for a long long time and it's never been successful. Maybe this time it's going to be better. Maybe 2016 is going to be an iPhone moment for VR. We've had smartphones before iPhone, but it took iPhone to finally push them into mainstream. Maybe that will happen to VR. Or... maybe VR will fail yet again, just as it has been doing for the past 20 years.

As far as VFX1 goes, true, VFX1 cost more in inflation adjusted dollars. The new offerings are cheaper (as long as we ignore stagnating incomes for the past 30 years). However, I think it is unfair to imply VFX1 horrible resolution was somehow a deterrent. In 1995 many games were still using 320x240, and VFX1 resolution was not that far off compared to that.

Anyway, like I said, everything old is new again. It's just funny how world works. It'll also be interesting to see how this plays out.
 

james1701

Golden Member
Sep 14, 2007
1,873
59
91
They have to pay for the updated units they are going to send to the early backers some how.
 

Runequest2

Member
Jun 14, 2000
88
0
66
I always thought of VR as a niche product that I have zero interest in anyway.

So at a price that high I am not sure why anyone would buy it unless they really want VR.
 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
can someone explain how this works?

So does it use all of the computing power of your PC to run and you have to be tethered to your PC to use it?

Also, if it relies on your PC for power, why does it cost so much?
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
I still think it's an awesome video to watch to get an overview to the history of VR. VR has been around for a long long time and it's never been successful. Maybe this time it's going to be better. Maybe 2016 is going to be an iPhone moment for VR. We've had smartphones before iPhone, but it took iPhone to finally push them into mainstream. Maybe that will happen to VR. Or... maybe VR will fail yet again, just as it has been doing for the past 20 years.

As far as VFX1 goes, true, VFX1 cost more in inflation adjusted dollars. The new offerings are cheaper (as long as we ignore stagnating incomes for the past 30 years). However, I think it is unfair to imply VFX1 horrible resolution was somehow a deterrent. In 1995 many games were still using 320x240, and VFX1 resolution was not that far off compared to that.

Anyway, like I said, everything old is new again. It's just funny how world works. It'll also be interesting to see how this plays out.

VFX1 absolutely did have poor resolution. The point to compare to is not what games were at the time, rather what the human eye requires for something to feel natural enough that you become immersed in it. VR has failed repeatedly because we couldn't make graphics or displays fast and accurate enough to become immersive enough to feel like the eponymous "virtual reality." They were just low rez screen strapped really close to your face. On the other hand, most people that have used this newest generation of VR headsets claim that it is very immersive. This is the difference. While VR sets will continue to increase in resolution and refresh rate, we may have passed the bar where some/many people cross over into feeling truly transported somewhere else.

It's made possible primarily by the fact we have small, affordable, extremely high resolution screens due to the smartphone resolution wars and the continuous improvement of LCD tech since the 90s, not to mention 20 years of Moore's Law at work
 
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exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Similar price as a nice desktop display, cheaper than many flagship smartphones. When you already need a pretty potent gaming PC to play this, it's literally just the price of a high-end GPU. Not saying it is cheap, but the first really exciting thing in PC gaming in a while.
 

MagickMan

Diamond Member
Aug 11, 2008
7,537
3
76
It's what I figured, $500-600. Given a high-end 1440p gaming monitor is $700+, it's not too far-fetched.
 

beginner99

Diamond Member
Jun 2, 2009
5,223
1,598
136
It's what I figured, $500-600. Given a high-end 1440p gaming monitor is $700+, it's not too far-fetched.

Problem is you would need both as most games will not be made for VR.

And for some games I highly doubt it will be fun with VR anyway. Say any shooter. First you will have 0 chance vs. normal players with mouse + keyboard compared to gamepad.
 

steve wilson

Senior member
Sep 18, 2004
839
0
76
Just pre ordered mine and I'm from England. So it's £530 delivered. I have just built a skylake 6700k system, all I need is a good graphics card (have 770gtx atm, all I really play is CS GO and rocket league so it's good enough for those atm). What I'm hoping for is for Nvidia to release the 1080GTX in time for when I get my headset. Or for AMD to release something good about that time. Does anyone know if Nvidia or AMD cards are better for VR?
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Just pre ordered mine and I'm from England. So it's £530 delivered. I have just built a skylake 6700k system, all I need is a good graphics card (have 770gtx atm, all I really play is CS GO and rocket league so it's good enough for those atm). What I'm hoping for is for Nvidia to release the 1080GTX in time for when I get my headset. Or for AMD to release something good about that time. Does anyone know if Nvidia or AMD cards are better for VR?

All we have right now is marketing hype. There's no concrete info.
 

iiiankiii

Senior member
Apr 4, 2008
759
47
91
A bit expensive. Not accessible to everyone. It makes sense because the amount of GPU grunt required is still pretty high. $450 would have been a better price for an extremely unproven product. Are there even any killer VR games coming out soon? I haven't hurt anything exciting about that.
 

steve wilson

Senior member
Sep 18, 2004
839
0
76
A bit expensive. Not accessible to everyone. It makes sense because the amount of GPU grunt required is still pretty high. $450 would have been a better price for an extremely unproven product. Are there even any killer VR games coming out soon? I haven't hurt anything exciting about that.

I don't think there is that killer game yet, but there is some good stuff out and hopefully the content will come.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
Is there a good estimate on when Nvidia/AMD will release their next gen cards like the 1080GTX?

Summer (Northern) sometime is what we are being lead to believe. We don't know if they'll be big enough for VR right off though. The only working silicon shown has been from AMD and that's believed to only be a ~122mm^2 part.

The FuryX2, which should be available real soon is touted as "for VR". Until we see reviews though we don't know for certain.
 

Mondozei

Golden Member
Jul 7, 2013
1,043
41
86
First, remember that Palmer said a while back that the true price of VR headsets was around $1000 or even north of that, and that VR is only getting off the ground thanks to very steep hardware discounts thanks to the deep pockets of companies like Facebook. This is also why I'm slightly worried about HTC's Vive, which I favor over Oculus, because HTC is bleeding like crazy.

Second, don't forget that we are at the tail end of the modern desktop display technology, we're getting 4K OLED displays and 8K is coming up. These will be superior to an unproven, immature and overpriced technology like VR is as of today, thus it is easy to be reactionary and say "oh it will flop". But understand that VR 5 years hence will be a much different beast, especially as the new consoles will almost certainly have native support for it and have GPUs on the scale of a Volta or even higher.

That's the moment when mass market adoption will truly kick off. I expect Google Cardboard and similar initiatives to be marginal until that moment.

I'll get my 4K OLED without any hesitation 2-3 years down the line, but I fully expect it will be my last monitor because the future is VR. The immersion is simply on a whole different dimension. If VR can compete and even beat current mature tech for immersion/amazement, then imagine how brutal it will be 4-5 years down the line.

I won't be buying these early kits, but that's mostly because there is very little content. Rubin, the guy heading up Oculus' software/developer relations has admitted the same thing, saying we're still 2-3 years out before the true VR-centric content comes out in sufficient volume to truly make a difference.

By that time, price should have come down a lot, too.
 

Mondozei

Golden Member
Jul 7, 2013
1,043
41
86
P.S. the prices for Europe is atrocious. 758 dollars on conversion.

Oculus will be a mostly NA affair until they dramatically lower the price in Europe. I wonder what it will be in Australia, if it will be available at all.

Oculus/FB shows its ignorant nativism once again.
 
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