Look at the scaling, unboxed showed a 4% loss going from an overclocked 6700k to a stock x4 955. Look at GameGPU with a 1080, you see a loss of almost 40% going down to an FX6100. The 955 should be right about the performance of the 6100, maybe a tad faster.
I just upgraded to Win 10, GTX 1070 with latest drivers, and made sure Steam and Doom are up to date. Doomvk.exe ? (don't recall exact file name) is in the Doom folder and I can run it directly but I'm not seeing the Vulkan option in the Steam client. Any ideas on why the option isn't showing?
The Vulkan path feels very choppy compared to OpenGL on my 980/4770K rig.
You are manipulating the results by not showing this.
You are manipulating the results by not showing this.
Green slide is vulkan.
Vulkan Adjusted has same performance for AMD on Vulkan, but not for Nvidia. So it means that they did something wrong on Nvidia side ,therefore, you see the Adjusted vulkan.Green is "Vulkan Adjusted", does anyone know what that means? Translate didn't seem to work well.
Vulkan Adjusted has same performance for AMD on Vulkan, but not for Nvidia. So it means that they did something wrong on Nvidia side ,therefore, you see the Adjusted vulkan.
so a question:
are the fps given actually achievable at the moment?
With AMD - yes.
With Nvidia - jein. The graphics card calculates the frames, but do not necessarily all on the display.
Vulkan Adjusted has same performance for AMD on Vulkan, but not for Nvidia. So it means that they did something wrong on Nvidia side ,therefore, you see the Adjusted vulkan.
It's a framebuffer raw output, but some frames are dropped, so FPS displayed on monitor is still lower.Green is "Vulkan Adjusted", does anyone know what that means? Translate didn't seem to work well.
Here is a little more data that I came up with yesterday, there's more but I'm trying to get a hold of an NVidia card for testing. If anyone in the Phoenix area wants to help, that'd be great, lol. Otherwise I'll be on the lookout for probably a 970 at a good price. Anyway, this plot I was trying to better show the difference between ogl and Vulcan in how it feels while playing, so this plot is at 720p and no AA (to really push the cpu bottleneck) and shows frame time variance. Even on the core 2 under Vulcan, the game is pretty smooth and very playable while under ogl it's sluggish and not really enjoyable to play.
Yes, presentmon was used for my data.
Well, if you have some sort of issue with the data you get, you have some options:They say that it has to do with the synchronization behavior of Nvidia's driver and should be an easy fix with no performance penalty, so they basically took the presentmon data and removed the frame stutter from the data
Well, if you have some sort of issue with the data you get, you have some options:
- don't publish the data beacuse you don't understand what is happening, make a note about it in the review
- publish it and voice your concerns about the validity of the data
To modify the data in a benchmark is ... well, a bit too fishy, to say the least.
Ok thanks, ill try to bench with this and see how it will go.
a benchmark with estimated data defeats the purpose of the benchmark.Well, if you have some sort of issue with the data you get, you have some options:
- don't publish the data beacuse you don't understand what is happening, make a note about it in the review
- publish it and voice your concerns about the validity of the data
To modify the data in a benchmark is ... well, a bit too fishy, to say the least.