3DVagabond
Lifer
- Aug 10, 2009
- 11,951
- 204
- 106
Often Devs do something simply because it's the state of the art and they can.Ask nv why its that bad. My point is just it wont get much better with pascal anyway. It will get eg the drawcall benefits in rts but eg asynch is going nowhere because of hardware and dev cost.
It takes 3 years to develop an asynch ready engine even for an arch that is made for it like gcn. And only because of consoles. Who beliewes ID made this because of amd pc gfx?
If you saw these guys at the presentations it's pretty obvious it's a huge ego thing to code with the latest and greatest API's. They stand up there with their chests puffed out telling everyone how awesome DX12 and Vulkan (and before that Mantle) is but they are also very proud to be considered experts in the latest and greatest gaming API.