Red Hawk
Diamond Member
- Jan 1, 2011
- 3,266
- 169
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If your hardware takes five years to be fully utilized, you didn't design a forward looking piece of hardware, you designed a dud.
Oh look, our OpenGL drivers was so rubbish that if we move all the work on the developers shoulders this game gets 50% faster! Wow! What an achievement
Small developers with must be absolutely thrilled. Actually middleware companies must be thrilled for real as the entry bar has been raised even more and their products are now even more important.
BTW, why stop here? Let's give access to the bare metal. Also compilers are for losers, time to write those thousands and thousands of shaders in assembly
Sorry, I'm having a hard time hearing you over the sound of my 290X burying its original competition, the 780 Ti, in Doom running in Vulkan, and gliding past its newer competition, the 980. That's what I call forward looking -- competitive on release, as the whole original GCN lineup was, and remaining competitive against newer hardware thanks to new software released years later.
And DirectX 11 isn't going anywhere, small developers can still use it. And if a developer is so small that it doesn't have the resources to code a game in DX12, they likely aren't going to make a game with spectacular visuals worth benchmarking against, anyway.