8K 120Hz FTW.
Actually, let's make it 8K 1000Hz sample-and-hold.
-- 1000Hz so we don't need strobe backlights (bad for flicker)
-- 1000Hz so we don't need motion interpolation (input lag; bad for computer/games)
-- 1000Hz so we don't have input lag. (only 1ms input lag)
Obviously, would require a really, really _insane_ GPU.
Might never happen.
But there's obviously benefit well beyond 120Hz, as proven by motion tests (PixPerAn, DisplayMate Motion Bitmaps, etc). And all the people complaining about PWM flicker even at 360Hz. Probably not until the 2050's (or beyond) before we get 1000fps@1000Hz to say goodbye to silly motion interpolators & silly strobe backlights, and
keep the 100% full CRT-style motion benefit in an eye-comfortable sample-and-hold flicker-free display. The ONLY way to do this without interpolation and without strobes is 1000fps@1000Hz.
(Note: LightBoost Zero Motion Blur (2ms strobes) has a measured motion equivalence to an approximately ~480fps@480Hz sample-and-hold LCD. People, including myself, are still noticing the difference (
Science & References, scroll down). However, LightBoost strobe backlight 2ms strobe flashing 120 times a second, is still CRT-style flicker, plain and simple, and not everyone likes CRT flicker. There are points of diminishing returns. But benefits keeps going _well_ beyond 120 due to indirect effect such as eye-tracking-based motion blur, stroboscopic effects, eyestrain problem (if impulse-driven instead of sample-and-hold), and other indirect factors, as you can see in the scientific information.
Thanks,
Mark Rejhon
BlurBusters.com Blog -- Eliminating Motion Blur on LCD Technologies -- Lightboost HOWTO